Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Ferk4
Kukulkan
Level 23
God Stats
10W - 4L
1,885 SR
Queue Stats
89W - 111L
1,569 Elo+
Party 1
Olorun
Olorun
NoRemaK_KM2
Olorun
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 81L
1,500 Elo+
Solo
Danzaburou
Danzaburou
RealJNLow
Danzaburou
Level 18
God Stats
23W - 10L
1,670 SR
Queue Stats
27W - 19L
1,663 Elo+
Party 1
Arachne
Arachne
forestcrab132
Arachne
Level 26
God Stats
20W - 14L
1,770 SR
Queue Stats
76W - 78L
1,569 Elo+
Party 1
Team Averages
Level 49
1,665 SR
1,560 Elo+

VS

Team Averages
Level 18
1,567 SR
1,428 Elo+
Artemis
Artemis
Hatecrew
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Straight_-_Sn1pe
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,084 Elo+
Solo
Cerberus
Cerberus
YOLO_CRACKERS_
Cerberus
Level 17
God Stats
20W - 23L
1,528 SR
Queue Stats
47W - 47L
1,594 Elo+
Party 2
Arachne
Arachne
samer_289
Arachne
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
129W - 166L
1,409 Elo+
Solo
Anhur
Anhur
sickobamba19
Anhur
Level 22
God Stats
1W - 1L
1,805 SR
Queue Stats
250W - 219L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
6 / 1 / 5
6,393
639
6,224
5,887
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Ferk4
Kukulkan
10
5 / 1 / 4
5,990
599
3,893
3,359
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
9
1 / 1 / 5
5,476
548
1,649
3,906
1,127
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
RealJNLow
Danzaburou
10
7 / 0 / 5
6,695
670
5,329
4,974
2,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
11
3 / 2 / 2
6,404
640
2,921
5,511
1,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hatecrew
Artemis
6
0 / 5 / 1
4,406
441
2,045
5,823
1,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

8
1 / 4 / 1
4,901
490
2,375
4,460
1,870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
6
0 / 7 / 0
4,055
406
1,522
7,705
2,042
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
samer_289
Arachne
8
1 / 1 / 0
5,028
503
1,922
4,940
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 5 / 0
5,055
506
3,075
6,675
1,512
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
22
Kills
4
5
Deaths
22
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
5
8.5
W
Kukulkan
Ferk4
Kukulkan
5
1
4
7
L
Artemis
Hatecrew
Artemis
0
5
1
0.1
W
Olorun
1
1
5
3.5
W
Danzaburou
RealJNLow
Danzaburou
7
0
5
9.5
L
1
4
1
0.38
L
Cerberus
0
7
0
0
W
Arachne
3
2
2
2
L
Arachne
samer_289
Arachne
1
1
0
1
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,016
Damage
10,939
23,637
Taken
29,603
9,172
Mitigated
9,886
5,461
Healing
4,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,224
1,524
0
1,078
5,887
3,158
0
915
4,972
2,530
18,171
W
Kukulkan
Ferk4
Kukulkan
3,893
408
529
651
3,359
825
440
978
2,381
21,663
0
L
Artemis
Hatecrew
Artemis
2,045
1,036
0
1,183
5,823
1,501
0
881
4,902
0
11,211
W
Olorun
1,649
406
58
1,537
3,906
1,127
684
1,044
2,862
26,146
0
W
Danzaburou
RealJNLow
Danzaburou
5,329
2,049
87
1,064
4,974
2,370
539
1,031
3,943
0
22,035
L
2,375
308
0
325
4,460
1,870
0
2,309
1,941
19,919
0
L
Cerberus
1,522
95
0
430
7,705
2,042
0
1,516
5,938
10,429
0
W
Arachne
2,921
2,327
0
457
5,511
1,692
694
76
5,435
0
35,511
L
Arachne
samer_289
Arachne
1,922
1,211
0
1,049
4,940
2,961
0
243
4,666
5,570
18,463
L
3,075
1,219
186
1,309
6,675
1,512
576
428
6,031
0
15,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,958
Gold Earned
23,445
233
Minions Killed
155
0
Camps Cleared
0
1,008,424
Distance Traveled
857,426
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,393
639
39
4
0
226,622
1
W
Kukulkan
5,990
599
45
5
0
194,818
1
L
Artemis
4,406
441
24
2
0
153,837
1
W
Olorun
5,476
548
35
4
0
174,106
0
W
Danzaburou
6,695
670
37
4
0
214,757
2
L
Anubis
4,901
490
38
4
0
152,729
2
L
Cerberus
4,055
406
23
2
0
178,927
2
W
Arachne
6,404
640
77
8
0
198,121
0
L
Arachne
5,028
503
46
5
0
202,779
0
L
Anhur
5,055
506
24
2
0
169,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role