Player Matchup

Cupid
Cupid
EDDwonder27
Cupid
Level 25
God Stats
9W - 7L
1,573 SR
Queue Stats
60W - 41L
1,633 Elo+
Solo
Nemesis
Nemesis
Idkaname213
Nemesis
Level 27
God Stats
10W - 15L
1,292 SR
Queue Stats
355W - 358L
1,372 Elo+
Solo
Yemoja
Yemoja
ItsJordaanHOE
Yemoja
Level 26
God Stats
3W - 2L
1,541 SR
Queue Stats
9W - 5L
1,762 Elo+
Solo
Ra
Ra
S713natrapS
Ra
Level 28
God Stats
2W - 2L
1,474 SR
Queue Stats
39W - 40L
1,568 Elo+
Solo
King Arthur
King Arthur
hotmoney
King Arthur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 79L
1,466 Elo+
Solo
Team Averages
Level 26
1,476 SR
1,560 Elo+

VS

Team Averages
Level 12
1,500 SR
1,499 Elo+
Hades
Hades
Choc Thunder248
Hades
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 72L
1,416 Elo+
Solo
Heimdallr
Heimdallr
Dwreckdubz
Heimdallr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,865 Elo+
Solo
Nemesis
Nemesis
Rumbos-Z4
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,488 Elo+
Party 1
Guan Yu
Guan Yu
Xx_kilzz_xX12
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,488 Elo+
Party 1
Yemoja
Yemoja
mighty_ice_wolf
Yemoja
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 11L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
7,155
650
3,873
5,046
1,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Idkaname213
Nemesis
13
6 / 0 / 0
7,497
682
3,641
4,203
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 1 / 3
6,120
556
2,799
5,363
1,956
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
6 / 0 / 5
7,501
682
7,954
4,812
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
hotmoney
King Arthur
10
1 / 3 / 1
6,304
573
1,743
5,386
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
6,404
582
4,721
8,177
4,587
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Dwreckdubz
Heimdallr
7
0 / 4 / 0
4,590
417
900
5,880
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Nemesis
Rumbos-Z4
Nemesis
8
0 / 4 / 3
5,287
481
1,592
7,287
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
7
0 / 6 / 0
4,570
415
1,168
9,317
4,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 1 / 0
5,458
496
2,060
3,913
1,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
16
Kills
4
4
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
L
Heimdallr
Dwreckdubz
Heimdallr
0
4
0
0
W
2
0
2
3
W
Nemesis
Idkaname213
Nemesis
6
0
0
6
W
1
1
3
2.5
L
Nemesis
Rumbos-Z4
Nemesis
0
4
3
0.38
W
6
0
5
8.5
L
Guan Yu
0
6
0
0
W
King Arthur
hotmoney
King Arthur
1
3
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,010
Damage
10,441
24,810
Taken
34,574
10,965
Mitigated
14,478
9,700
Healing
7,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,721
1,509
123
4,134
8,177
4,587
462
3,097
5,006
29,255
0
L
Heimdallr
Dwreckdubz
Heimdallr
900
85
0
712
5,880
1,584
0
1,473
4,305
0
13,660
W
3,873
1,018
0
2,425
5,046
1,773
1,916
2,343
2,703
0
39,787
W
Nemesis
Idkaname213
Nemesis
3,641
1,530
0
426
4,203
2,818
119
209
3,994
6,642
41,718
W
2,799
725
1,187
1,660
5,363
1,956
1,687
2,147
3,216
24,501
0
L
Nemesis
Rumbos-Z4
Nemesis
1,592
751
0
1,768
7,287
1,917
372
1,511
5,694
0
20,175
W
7,954
1,074
363
2,198
4,812
1,813
993
0
4,712
43,308
0
L
Guan Yu
1,168
448
85
622
9,317
4,902
0
3,050
6,035
0
14,136
W
King Arthur
hotmoney
King Arthur
1,743
382
147
1,294
5,386
2,605
68
2,082
3,279
0
18,696
L
2,060
114
190
264
3,913
1,488
0
1,286
2,613
23,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,577
Gold Earned
26,309
350
Minions Killed
192
0
Camps Cleared
0
1,089,601
Distance Traveled
1,051,092
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,404
582
70
6
0
199,594
3
L
Heimdallr
4,590
417
19
2
0
229,267
0
W
Cupid
7,155
650
81
7
0
216,585
1
W
Nemesis
7,497
682
104
9
0
230,942
0
W
Yemoja
6,120
556
34
3
0
210,744
2
L
Nemesis
5,287
481
42
4
0
232,410
0
W
Ra
7,501
682
87
8
0
214,030
8
L
Guan Yu
4,570
415
28
3
0
201,790
2
W
King Arthur
6,304
573
44
4
0
217,300
0
L
Yemoja
5,458
496
33
3
0
188,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role