Player Matchup

Osiris
Osiris
Silver IV
DGames11
Osiris
Silver IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze IV
KillerR0310
Anubis
Bronze IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 147L
1,263 MMR
Solo
Apollo
Apollo
Bronze III
LDANIELS2018
Apollo
Bronze III
Level 129
God Stats
28W - 26L
1,500 SR
Queue Stats
793W - 789L
1,241 MMR
Solo
Yemoja
Yemoja
Bronze III
anthonio17
Yemoja
Bronze III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
304W - 297L
1,236 MMR
Solo
Thor
Thor
Bronze III
shukABP
Thor
Bronze III
Level 59
God Stats
0W - 4L
1,500 SR
Queue Stats
116W - 133L
1,308 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 127
1,500 SR
1,310 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,503 SR
1,358 MMR
Sun Wukong
Sun Wukong
Silver I
AndrewGalt
Sun Wukong
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver III
Gymbus
Danzaburou
Silver III
Level 104
God Stats
20W - 11L
1,500 SR
Queue Stats
209W - 212L
1,323 MMR
Solo
Bastet
Bastet
Bronze III
amezaing
Bastet
Bronze III
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 48L
1,319 MMR
Solo
Ganesha
Ganesha
Silver III
olethunderfoot7
Ganesha
Silver III
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 118L
1,344 MMR
Solo
Ra
Ra
Silver IV
sirrebel
Ra
Silver IV
Level 106
God Stats
29W - 29L
1,514 SR
Queue Stats
383W - 399L
1,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DGames11
Osiris
18
4 / 3 / 1
11,404
496
19,697
18,714
25,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
17
4 / 8 / 2
11,360
494
15,832
14,375
7,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apollo
14
0 / 5 / 6
9,338
406
11,104
19,387
9,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
anthonio17
Yemoja
14
2 / 4 / 2
9,526
414
8,285
21,396
23,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
shukABP
Thor
15
3 / 4 / 3
10,241
445
6,223
16,943
7,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetArachneCthulhuTsukuyomiNemesis

VS

Bans
PersephoneKhepriMercuryNikeYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AndrewGalt
Sun Wukong
17
1 / 4 / 5
10,778
469
9,020
20,157
18,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Gymbus
Danzaburou
20
11 / 1 / 6
13,822
601
25,215
20,886
9,421
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
amezaing
Bastet
19
6 / 1 / 8
12,116
527
17,625
17,005
7,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 4 / 15
10,337
449
8,931
22,448
24,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
5 / 3 / 8
12,203
531
9,571
12,122
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
13
Kills
23
24
Deaths
13
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AndrewGalt
Sun Wukong
1
4
5
0.88
L
Osiris
DGames11
Osiris
4
3
1
1.5
W
Danzaburou
Gymbus
Danzaburou
11
1
6
14
L
Anubis
4
8
2
0.63
L
Apollo
0
5
6
0.6
W
Bastet
amezaing
Bastet
6
1
8
10
L
Yemoja
anthonio17
Yemoja
2
4
2
0.75
W
0
4
15
1.88
L
Thor
shukABP
Thor
3
4
3
1.13
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,141
Damage
70,362
90,815
Taken
92,618
72,336
Mitigated
64,036
25,405
Healing
34,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AndrewGalt
Sun Wukong
9,020
2,067
0
4,924
20,157
18,052
2,233
3,082
17,075
1,590
55,741
L
Osiris
DGames11
Osiris
19,697
7,352
0
3,414
18,714
25,733
162
1,932
16,275
9,847
72,139
W
Danzaburou
Gymbus
Danzaburou
25,215
13,923
0
12,185
20,886
9,421
2,966
5,879
15,007
0
98,318
L
Anubis
15,832
302
0
4,187
14,375
7,144
305
5,543
8,807
75,888
0
L
Apollo
11,104
7,650
0
8,438
19,387
9,089
596
4,386
14,950
0
60,580
W
Bastet
amezaing
Bastet
17,625
6,249
0
4,771
17,005
7,671
1,436
3,175
13,830
0
88,620
L
Yemoja
anthonio17
Yemoja
8,285
1,422
1,094
2,531
21,396
23,149
0
4,557
16,789
33,740
0
W
8,931
944
0
1,526
22,448
24,031
180
6,482
15,966
22,221
0
L
Thor
shukABP
Thor
6,223
1,028
0
5,741
16,943
7,221
207
2,430
14,488
0
60,444
W
9,571
862
5,783
4,892
12,122
4,861
613
7,270
4,852
95,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,869
Gold Earned
59,256
533
Minions Killed
583
0
Camps Cleared
0
1,851,715
Distance Traveled
2,137,878
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,778
469
115
5
0
379,267
0
L
Osiris
11,404
496
137
6
0
393,519
4
W
Danzaburou
13,822
601
148
6
0
388,435
3
L
Anubis
11,360
494
125
5
0
347,742
6
L
Apollo
9,338
406
112
5
0
315,984
2
W
Bastet
12,116
527
132
6
0
482,173
5
L
Yemoja
9,526
414
59
3
0
403,968
8
W
Ganesha
10,337
449
3
0
0
455,023
11
L
Thor
10,241
445
100
4
0
390,502
3
W
Ra
12,203
531
185
8
0
432,980
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role