Player Matchup

Baron Samedi
Baron Samedi
DireHarmony2903
Baron Samedi
Level 28
God Stats
2W - 3L
1,617 SR
Queue Stats
4W - 7L
1,392 Elo+
Solo
Guan Yu
Guan Yu
NicoDeadshot
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 37L
1,310 Elo+
Solo
Cthulhu
Cthulhu
Pelaberus
Cthulhu
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 36L
1,444 Elo+
Solo
Artemis
Artemis
Sinicto
Artemis
Level 24
God Stats
88W - 66L
1,485 SR
Queue Stats
101W - 96L
1,448 Elo+
Solo
Neith
Neith
ttvchrisgetclapt
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 19
1,520 SR
1,419 Elo+

VS

Team Averages
Level 23
1,594 SR
1,486 Elo+
Hera
Hera
CALI4NIAFARI
Hera
Level 17
God Stats
13W - 10L
1,747 SR
Queue Stats
13W - 10L
1,816 Elo+
Solo
Loki
Loki
SouljaSliz
Loki
Level 27
God Stats
5W - 5L
1,774 SR
Queue Stats
7W - 9L
1,452 Elo+
Solo
Pele
Pele
Sytoren
Pele
Level 29
God Stats
7W - 5L
1,544 SR
Queue Stats
36W - 45L
1,321 Elo+
Solo
Rama
Rama
WE360Y0U45
Rama
Level 23
God Stats
8W - 9L
1,408 SR
Queue Stats
57W - 42L
1,263 Elo+
Solo
Horus
Horus
slouchingmedall
Horus
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 6L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DireHarmony2903
Baron Samedi
20
6 / 6 / 8
15,519
970
17,084
25,610
19,386
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
NicoDeadshot
Guan Yu
20
5 / 6 / 10
14,964
935
19,140
33,888
47,548
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Pelaberus
Cthulhu
20
1 / 5 / 12
13,819
864
15,125
24,186
31,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Sinicto
Artemis
20
6 / 10 / 10
15,366
960
24,431
22,492
9,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
0 / 13 / 11
13,890
868
17,890
28,102
12,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

39

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 14
13,823
864
21,560
11,592
4,517
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
12 / 6 / 7
15,654
978
26,866
19,283
7,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
Sytoren
Pele
20
13 / 6 / 12
16,257
1,016
31,979
27,461
10,286
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
11 / 1 / 10
15,696
981
34,591
23,285
9,753
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
1 / 2 / 27
15,325
958
8,117
22,400
21,929
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
110
18
Kills
40
40
Deaths
18
51
Assists
70
Player
Kills
Deaths
Assists
KDA
W
3
3
14
3.33
L
Baron Samedi
DireHarmony2903
Baron Samedi
6
6
8
1.67
L
Guan Yu
NicoDeadshot
Guan Yu
5
6
10
1.67
L
Cthulhu
Pelaberus
Cthulhu
1
5
12
1.4
L
Artemis
Sinicto
Artemis
6
10
10
1.1
W
12
6
7
2.58
W
Pele
Sytoren
Pele
13
6
12
3.17
W
11
1
10
16
W
1
2
27
7.25
L
0
13
11
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,670
Damage
123,113
134,278
Taken
104,021
119,679
Mitigated
53,852
34,544
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,560
6,370
0
0
11,592
4,517
0
4,466
6,856
47,707
0
L
Baron Samedi
DireHarmony2903
Baron Samedi
17,084
2,337
3,303
3,828
25,610
19,386
0
4,503
20,861
49,678
0
L
Guan Yu
NicoDeadshot
Guan Yu
19,140
3,186
8,237
10,413
33,888
47,548
0
4,045
28,583
0
33,204
L
Cthulhu
Pelaberus
Cthulhu
15,125
652
954
757
24,186
31,529
0
4,147
20,039
34,969
0
L
Artemis
Sinicto
Artemis
24,431
12,552
0
1,383
22,492
9,004
0
4,201
18,291
0
44,692
W
26,866
9,482
0
0
19,283
7,367
0
5,342
13,630
0
45,833
W
Pele
Sytoren
Pele
31,979
14,104
0
3,049
27,461
10,286
0
9,238
17,497
0
68,120
W
34,591
31,388
0
0
23,285
9,753
0
7,297
15,433
0
51,740
W
8,117
3,672
4,802
6,213
22,400
21,929
0
4,870
16,954
0
26,468
L
17,890
10,707
0
5,669
28,102
12,212
0
4,418
23,684
0
64,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,558
Gold Earned
76,755
307
Minions Killed
271
4
Camps Cleared
5
1,425,137
Distance Traveled
1,250,310
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,823
864
63
4
0
210,587
0
L
Baron Samedi
15,519
970
75
5
1
253,680
0
L
Guan Yu
14,964
935
30
2
0
344,961
0
L
Cthulhu
13,819
864
58
4
1
330,572
0
L
Artemis
15,366
960
41
3
1
248,120
0
W
Loki
15,654
978
45
3
5
270,347
0
W
Pele
16,257
1,016
86
5
0
256,161
0
W
Rama
15,696
981
39
2
0
240,014
0
W
Horus
15,325
958
38
2
0
273,201
2
L
Neith
13,890
868
103
6
1
247,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role