Player Matchup

Hachiman
Hachiman
ArcaneBlood
Hachiman
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Denoxzzz
Sun Wukong
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 3L
1,402 Elo+
Party 1
Pele
Pele
TomayPT
Pele
Level 24
God Stats
9W - 9L
1,606 SR
Queue Stats
12W - 14L
1,402 Elo+
Party 1
Sobek
Sobek
VectraxZ
Sobek
Level 10
God Stats
11W - 10L
1,331 SR
Queue Stats
14W - 14L
1,402 Elo+
Party 1
Cu Chulainn
Cu Chulainn
darthmini98
Cu Chulainn
Level 18
God Stats
7W - 8L
1,535 SR
Queue Stats
14W - 18L
1,462 Elo+
Party 1
Team Averages
Level 15
1,494 SR
1,434 Elo+

VS

Team Averages
Level 17
1,572 SR
1,498 Elo+
Geb
Geb
EchoFoxTango
Geb
Level 24
God Stats
8W - 5L
1,596 SR
Queue Stats
17W - 18L
1,663 Elo+
Party 3
Hachiman
Hachiman
KeniiiY
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,250 Elo+
Party 2
Ra
Ra
Parrikk
Ra
Level 11
God Stats
0W - 2L
1,333 SR
Queue Stats
0W - 3L
1,250 Elo+
Party 2
Chernobog
Chernobog
RabbidWRexx
Chernobog
Level 23
God Stats
2W - 2L
1,715 SR
Queue Stats
4W - 2L
1,663 Elo+
Party 3
Thor
Thor
zoker1997
Thor
Level 21
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 5L
1,663 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ArcaneBlood
Hachiman
11
0 / 5 / 8
7,149
397
3,666
9,791
2,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Denoxzzz
Sun Wukong
15
6 / 2 / 7
9,721
540
7,543
11,990
7,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pele
TomayPT
Pele
17
19 / 3 / 7
11,000
611
23,585
14,477
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
VectraxZ
Sobek
13
0 / 1 / 8
8,026
446
990
9,190
6,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
darthmini98
Cu Chulainn
16
11 / 3 / 10
10,684
594
16,205
19,949
17,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 9
7,597
422
8,647
15,709
12,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
KeniiiY
Hachiman
11
2 / 9 / 4
7,452
414
8,833
16,499
4,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 8 / 4
9,015
501
12,624
12,411
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
RabbidWRexx
Chernobog
13
5 / 8 / 1
8,510
473
8,553
13,505
5,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Thor
12
0 / 6 / 2
7,476
415
7,170
11,044
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
34
36
Kills
14
14
Deaths
36
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ArcaneBlood
Hachiman
0
5
8
0.8
W
Sun Wukong
Denoxzzz
Sun Wukong
6
2
7
4.75
L
1
5
9
1.1
L
Hachiman
KeniiiY
Hachiman
2
9
4
0.44
L
6
8
4
1
L
Chernobog
RabbidWRexx
Chernobog
5
8
1
0.69
W
Pele
TomayPT
Pele
19
3
7
7.5
W
Sobek
VectraxZ
Sobek
0
1
8
4
W
Cu Chulainn
darthmini98
Cu Chulainn
11
3
10
5.33
L
Thor
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,989
Damage
45,827
65,397
Taken
69,168
40,389
Mitigated
30,520
27,792
Healing
15,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ArcaneBlood
Hachiman
3,666
1,975
0
2,238
9,791
2,880
857
3,888
5,903
0
15,740
W
Sun Wukong
Denoxzzz
Sun Wukong
7,543
2,023
0
5,844
11,990
7,888
0
5,653
6,298
0
43,183
L
8,647
1,359
381
2,188
15,709
12,254
825
920
14,439
22,519
0
L
Hachiman
KeniiiY
Hachiman
8,833
5,118
0
3,934
16,499
4,540
476
0
16,174
0
23,675
L
12,624
1,729
2,203
2,811
12,411
4,688
700
0
12,185
48,481
0
L
Chernobog
RabbidWRexx
Chernobog
8,553
5,914
0
2,186
13,505
5,101
305
0
13,384
0
49,232
W
Pele
TomayPT
Pele
23,585
6,460
0
6,994
14,477
5,295
588
4,040
10,127
0
69,599
W
Sobek
VectraxZ
Sobek
990
33
0
4,016
9,190
6,556
35
2,344
6,846
22,939
0
W
Cu Chulainn
darthmini98
Cu Chulainn
16,205
4,752
0
8,700
19,949
17,770
198
5,346
14,506
0
51,500
L
Thor
7,170
1,924
0
1,534
11,044
3,937
0
70
10,749
0
40,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,580
Gold Earned
40,050
329
Minions Killed
286
0
Camps Cleared
0
1,618,065
Distance Traveled
1,495,658
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,149
397
25
1
0
260,538
1
W
Sun Wukong
9,721
540
88
5
0
357,553
0
L
Geb
7,597
422
36
2
0
310,388
1
L
Hachiman
7,452
414
36
2
0
281,382
0
L
Ra
9,015
501
74
4
0
274,418
0
L
Chernobog
8,510
473
80
4
0
302,631
3
W
Pele
11,000
611
88
5
0
362,179
1
W
Sobek
8,026
446
39
2
0
291,205
0
W
Cu Chulainn
10,684
594
89
5
0
346,590
0
L
Thor
7,476
415
60
3
0
326,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role