Player Matchup

Nemesis
Nemesis
ABRAMOVI4
Nemesis
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Dioxissw
Scylla
Level 27
God Stats
2W - 3L
1,715 SR
Queue Stats
140W - 174L
1,860 Elo+
Solo
Ymir
Ymir
Duke1931
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,473 Elo+
Party 2
King Arthur
King Arthur
adribyss
King Arthur
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,438 Elo+
Solo
Apollo
Apollo
yKingsOG
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,498 Elo+
Solo
Team Averages
Level 13
1,543 SR
1,554 Elo+

VS

Team Averages
Level 23
1,492 SR
1,520 Elo+
Sobek
Sobek
CODE01223
Sobek
Level 26
God Stats
12W - 8L
1,536 SR
Queue Stats
150W - 112L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Mehyarr
Sun Wukong
Level 15
God Stats
10W - 7L
1,748 SR
Queue Stats
89W - 76L
1,358 Elo+
Solo
Neith
Neith
NKTHEDESTROYER
Neith
Level 17
God Stats
9W - 9L
1,210 SR
Queue Stats
333W - 265L
1,530 Elo+
Solo
Mercury
Mercury
jarzzB
Mercury
Level 28
God Stats
10W - 2L
1,715 SR
Queue Stats
55W - 58L
1,556 Elo+
Party 1
Ra
Ra
pletaaaaa39
Ra
Level 27
God Stats
1W - 1L
1,249 SR
Queue Stats
8W - 5L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ABRAMOVI4
Nemesis
10
1 / 1 / 1
5,419
602
2,726
6,300
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
Dioxissw
Scylla
9
1 / 4 / 0
4,990
554
3,427
4,841
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
5
0 / 6 / 0
3,989
443
2,685
7,535
2,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
adribyss
King Arthur
7
0 / 7 / 0
4,247
472
2,563
7,095
3,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apollo
yKingsOG
Apollo
4
1 / 3 / 0
3,981
442
3,346
4,058
955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CODE01223
Sobek
9
2 / 0 / 8
5,863
651
3,884
8,600
5,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
Mehyarr
Sun Wukong
11
6 / 0 / 1
6,762
751
3,574
4,515
2,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
6 / 1 / 2
6,221
691
5,341
2,882
1,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
jarzzB
Mercury
10
5 / 0 / 1
6,143
683
2,756
5,642
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 2 / 3
5,870
652
3,224
5,182
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
3
Kills
21
21
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ABRAMOVI4
Nemesis
1
1
1
1.5
W
Sobek
CODE01223
Sobek
2
0
8
6
L
Scylla
Dioxissw
Scylla
1
4
0
0.25
L
Ymir
0
6
0
0
W
Sun Wukong
Mehyarr
Sun Wukong
6
0
1
6.5
W
6
1
2
7
L
King Arthur
adribyss
King Arthur
0
7
0
0
W
Mercury
jarzzB
Mercury
5
0
1
5.5
W
2
2
3
1.75
L
Apollo
yKingsOG
Apollo
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,747
Damage
18,779
29,829
Taken
26,821
11,444
Mitigated
12,641
4,578
Healing
11,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ABRAMOVI4
Nemesis
2,726
1,053
0
2,644
6,300
1,989
0
1,547
4,753
0
29,191
W
Sobek
CODE01223
Sobek
3,884
542
0
3,452
8,600
5,038
578
1,644
6,940
11,228
0
L
Scylla
Dioxissw
Scylla
3,427
339
0
710
4,841
1,650
0
2,578
2,263
23,809
0
L
Ymir
2,685
851
0
289
7,535
2,955
0
2,134
5,401
7,033
0
W
Sun Wukong
Mehyarr
Sun Wukong
3,574
1,264
0
2,341
4,515
2,673
174
0
4,239
0
24,032
W
5,341
3,285
0
1,115
2,882
1,485
1,840
710
2,172
1,945
23,953
L
King Arthur
adribyss
King Arthur
2,563
1,167
0
275
7,095
3,895
102
0
6,806
0
11,626
W
Mercury
jarzzB
Mercury
2,756
1,136
0
2,654
5,642
1,689
0
1,334
4,201
0
18,345
W
3,224
733
353
1,470
5,182
1,756
894
2,094
2,856
28,880
0
L
Apollo
yKingsOG
Apollo
3,346
2,446
0
660
4,058
955
0
1,585
2,473
0
9,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,626
Gold Earned
30,859
158
Minions Killed
217
0
Camps Cleared
0
840,386
Distance Traveled
904,883
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,419
602
72
8
0
189,795
1
W
Sobek
5,863
651
8
1
0
187,038
1
L
Scylla
4,990
554
46
5
0
170,336
2
L
Ymir
3,989
443
8
1
0
163,591
1
W
Sun Wukong
6,762
751
50
6
0
157,714
1
W
Neith
6,221
691
59
7
0
162,771
0
L
King Arthur
4,247
472
15
2
0
196,423
0
W
Mercury
6,143
683
50
6
0
213,761
2
W
Ra
5,870
652
50
6
0
183,599
1
L
Apollo
3,981
442
17
2
0
120,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role