Player Matchup

Hun Batz
Hun Batz
Silver I
Cief01
Hun Batz
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Viten
Fenrir
Bronze III
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
308W - 282L
1,411 MMR
Solo
Izanami
Izanami
Bronze III
acalero98
Izanami
Bronze III
Level 46
God Stats
29W - 23L
1,500 SR
Queue Stats
276W - 296L
1,412 MMR
Party 1
Janus
Janus
Gold V
beltran11
Janus
Gold V
Level 88
God Stats
10W - 15L
1,500 SR
Queue Stats
156W - 179L
1,506 MMR
Party 1
Hercules
Hercules
Bronze III
msJr
Hercules
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,454 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 108
1,500 SR
1,456 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,555 SR
1,403 MMR
Poseidon
Poseidon
Bronze III
Mic23
Poseidon
Bronze III
Level 85
God Stats
1W - 1L
1,708 SR
Queue Stats
4W - 5L
1,373 MMR
Solo
Awilix
Awilix
Silver II
NopeXD01
Awilix
Silver II
Level 118
God Stats
14W - 13L
1,565 SR
Queue Stats
125W - 117L
1,366 MMR
Solo
Kuzenbo
Kuzenbo
Bronze IV
Storkage
Kuzenbo
Bronze IV
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,406 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
TheIgniteX
Sun Wukong
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver IV
Witcher90
Rama
Silver IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 152L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cief01
Hun Batz
20
10 / 4 / 6
17,599
629
15,856
20,813
10,418
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Viten
Fenrir
20
6 / 3 / 20
17,119
611
19,378
28,507
31,504
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
acalero98
Izanami
20
6 / 5 / 6
15,555
556
16,043
18,699
8,061
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
beltran11
Janus
20
8 / 5 / 8
15,618
558
18,065
16,259
7,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
msJr
Hercules
20
5 / 3 / 5
15,264
545
16,849
27,054
37,504
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ApolloDanzaburouTsukuyomiThothScylla

VS

Bans
ArachneCupidThanatosAnhurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Mic23
Poseidon
20
1 / 11 / 8
13,483
482
9,114
14,979
5,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
NopeXD01
Awilix
20
7 / 8 / 5
13,617
486
22,378
25,196
15,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
Storkage
Kuzenbo
17
4 / 7 / 3
12,342
441
12,669
26,834
46,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
TheIgniteX
Sun Wukong
18
3 / 2 / 3
12,100
432
10,129
18,440
11,198
Rama
20
5 / 7 / 3
13,293
475
15,685
25,519
12,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
42
35
Kills
20
20
Deaths
35
45
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Cief01
Hun Batz
10
4
6
3.25
L
Poseidon
Mic23
Poseidon
1
11
8
0.45
L
Awilix
NopeXD01
Awilix
7
8
5
1.19
L
Kuzenbo
Storkage
Kuzenbo
4
7
3
0.79
L
Sun Wukong
TheIgniteX
Sun Wukong
3
2
3
2.25
W
Fenrir
Viten
Fenrir
6
3
20
5.33
L
Rama
5
7
3
0.93
W
Izanami
acalero98
Izanami
6
5
6
1.8
W
Janus
beltran11
Janus
8
5
8
2.4
W
Hercules
msJr
Hercules
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,191
Damage
69,975
111,332
Taken
110,968
94,991
Mitigated
91,495
37,913
Healing
22,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Cief01
Hun Batz
15,856
4,683
0
7,370
20,813
10,418
2,866
3,285
17,354
0
165,548
L
Poseidon
Mic23
Poseidon
9,114
1,166
0
780
14,979
5,450
267
2,297
12,632
95,803
0
L
Awilix
NopeXD01
Awilix
22,378
8,864
0
3,835
25,196
15,855
0
2,513
22,398
0
119,355
L
Kuzenbo
Storkage
Kuzenbo
12,669
3,906
0
1,255
26,834
46,672
0
6,489
20,185
47,154
0
L
Sun Wukong
TheIgniteX
Sun Wukong
10,129
2,006
0
5,853
18,440
11,198
742
3,388
14,652
0
68,536
W
Fenrir
Viten
Fenrir
19,378
8,089
0
8,559
28,507
31,504
4,425
6,860
21,337
0
96,022
L
Rama
15,685
12,183
0
10,522
25,519
12,320
679
3,607
21,887
0
98,461
W
Izanami
acalero98
Izanami
16,043
11,327
0
8,824
18,699
8,061
5,874
3,493
15,202
0
112,672
W
Janus
beltran11
Janus
18,065
1,334
0
2,589
16,259
7,504
3,579
5,583
10,368
92,404
0
W
Hercules
msJr
Hercules
16,849
5,729
0
10,571
27,054
37,504
1,031
5,755
21,233
0
96,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,155
Gold Earned
64,835
791
Minions Killed
681
0
Camps Cleared
0
2,666,326
Distance Traveled
2,252,462
15
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
17,599
629
211
8
0
571,032
2
L
Poseidon
13,483
482
169
6
0
488,955
15
L
Awilix
13,617
486
166
6
0
523,519
4
L
Kuzenbo
12,342
441
46
2
0
440,904
5
L
Sun Wukong
12,100
432
134
5
0
376,903
7
W
Fenrir
17,119
611
116
4
0
567,949
8
L
Rama
13,293
475
166
6
0
422,181
2
W
Izanami
15,555
556
160
6
0
476,782
3
W
Janus
15,618
558
134
5
0
508,980
1
W
Hercules
15,264
545
170
6
0
541,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role