Player Matchup

Guan Yu
Guan Yu
A Lazy Deer
Guan Yu
Level 130
God Stats
13W - 13L
1,281 SR
Queue Stats
247W - 224L
1,562 Elo+
Party 2
Discordia
Discordia
A Lazy Leech
Discordia
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 127L
1,518 Elo+
Party 2
Apollo
Apollo
Bl00dthrust
Apollo
Level 154
God Stats
3W - 6L
1,500 SR
Queue Stats
334W - 329L
1,082 Elo+
Solo
Fenrir
Fenrir
DominaterChief
Fenrir
Level 159
God Stats
0W - 4L
1,500 SR
Queue Stats
174W - 187L
1,507 Elo+
Solo
Geb
Geb
InsomniAAAAH
Geb
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
188W - 208L
1,485 Elo+
Solo
Team Averages
Level 133
1,456 SR
1,431 Elo+

VS

Team Averages
Level 102
1,375 SR
1,547 Elo+
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
Evholved
Rama
Level 109
God Stats
6W - 4L
1,500 SR
Queue Stats
514W - 474L
1,854 Elo+
Party 3
Osiris
Osiris
SuicideRose-
Osiris
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 171L
1,509 Elo+
Solo
Bastet
Bastet
ii-Rogers-ii
Bastet
Level 103
God Stats
8W - 3L
1,285 SR
Queue Stats
324W - 317L
1,404 Elo+
Party 1
Yemoja
Yemoja
thekaleb22
Yemoja
Level 83
God Stats
1W - 5L
1,089 SR
Queue Stats
268W - 246L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
A Lazy Deer
Guan Yu
8
0 / 0 / 0
3,990
665
1,975
4,324
3,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Discordia
A Lazy Leech
Discordia
4
0 / 3 / 0
3,119
520
458
1,968
450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
6
1 / 1 / 0
3,942
657
2,173
2,351
637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
2 / 4 / 0
3,759
627
2,153
4,725
1,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 1 / 0
3,799
633
1,637
3,920
1,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
3 / 1 / 1
4,860
810
1,471
1,361
280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
6
2 / 0 / 0
3,699
617
1,791
2,471
508
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Osiris
8
0 / 0 / 0
4,069
678
2,677
3,879
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
7
4 / 2 / 3
4,374
729
2,234
4,225
1,051
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
thekaleb22
Yemoja
6
0 / 1 / 3
3,715
619
1,058
3,802
1,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
3
Kills
9
9
Deaths
4
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
1
3.5
L
Guan Yu
A Lazy Deer
Guan Yu
0
0
0
0
L
Discordia
A Lazy Leech
Discordia
0
3
0
0
L
Apollo
1
1
0
1
L
2
4
0
0.5
W
Rama
2
0
0
2
L
0
1
0
0
W
Osiris
0
0
0
0
W
Bastet
4
2
3
2.75
W
Yemoja
thekaleb22
Yemoja
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,396
Damage
9,231
17,288
Taken
15,738
7,060
Mitigated
6,183
6,046
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,471
81
0
250
1,361
280
308
109
1,252
18,772
0
L
Guan Yu
A Lazy Deer
Guan Yu
1,975
322
0
2,465
4,324
3,376
0
395
3,929
1,051
15,790
L
Discordia
A Lazy Leech
Discordia
458
71
0
80
1,968
450
0
732
1,132
8,459
0
L
Apollo
2,173
1,444
0
887
2,351
637
0
542
1,809
0
20,120
L
2,153
1,254
0
1,204
4,725
1,203
0
630
4,003
0
10,960
W
Rama
1,791
1,668
0
1,273
2,471
508
0
578
1,893
0
13,080
L
1,637
101
0
1,410
3,920
1,394
0
429
3,491
8,867
0
W
Osiris
2,677
1,037
0
1,250
3,879
3,125
0
54
3,825
3,708
16,295
W
Bastet
2,234
1,022
0
250
4,225
1,051
0
510
3,715
0
13,842
W
Yemoja
thekaleb22
Yemoja
1,058
519
527
1,334
3,802
1,219
0
898
2,904
6,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,609
Gold Earned
20,717
130
Minions Killed
144
0
Camps Cleared
0
525,695
Distance Traveled
528,539
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,860
810
42
7
0
120,821
1
L
Guan Yu
3,990
665
39
7
0
115,085
0
L
Discordia
3,119
520
12
2
0
76,767
1
L
Apollo
3,942
657
51
9
0
104,230
1
L
Fenrir
3,759
627
23
4
0
116,807
0
W
Rama
3,699
617
24
4
0
85,448
1
L
Geb
3,799
633
5
1
0
112,806
2
W
Osiris
4,069
678
39
7
0
103,314
1
W
Bastet
4,374
729
27
5
0
124,506
0
W
Yemoja
3,715
619
12
2
0
94,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role