Player Matchup

Loki
Loki
Dnt Anger Me
Loki
Level 157
God Stats
5W - 3L
1,500 SR
Queue Stats
125W - 111L
1,230 Elo+
Solo
Osiris
Osiris
EJF28
Osiris
Level 115
God Stats
11W - 12L
1,627 SR
Queue Stats
108W - 94L
1,505 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Eddwin
Ah Muzen Cab
Level 69
God Stats
6W - 2L
1,743 SR
Queue Stats
98W - 105L
1,764 Elo+
Solo
Anubis
Anubis
Garnfather
Anubis
Level 101
God Stats
11W - 4L
1,787 SR
Queue Stats
250W - 209L
1,700 Elo+
Party 2
Ymir
Ymir
JusT_OB1
Ymir
Level 56
God Stats
1W - 0L
1,705 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 100
1,672 SR
1,540 Elo+

VS

Team Averages
Level 97
1,460 SR
1,496 Elo+
Scylla
Scylla
Black_Ice527
Scylla
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
637W - 500L
1,478 Elo+
Party 1
Fenrir
Fenrir
D_R_A_G_0_N_280
Fenrir
Level 69
God Stats
15W - 15L
1,500 SR
Queue Stats
513W - 421L
1,503 Elo+
Party 1
Athena
Athena
Gen Lukong
Athena
Level 126
God Stats
6W - 8L
1,394 SR
Queue Stats
107W - 94L
1,550 Elo+
Party 3
Chiron
Chiron
The RagnarokDG4
Chiron
Level 119
God Stats
3W - 5L
1,403 SR
Queue Stats
96W - 88L
1,551 Elo+
Party 3
Osiris
Osiris
mitchie_mitch9
Osiris
Level 87
God Stats
21W - 9L
1,500 SR
Queue Stats
687W - 530L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 3
9,695
693
8,874
7,574
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
EJF28
Osiris
15
3 / 2 / 1
8,681
620
8,951
8,641
9,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Eddwin
Ah Muzen Cab
11
0 / 4 / 4
6,540
467
4,475
9,184
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Garnfather
Anubis
15
5 / 2 / 4
9,132
652
9,036
8,943
4,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
2 / 4 / 4
6,990
499
4,943
8,158
4,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
1 / 4 / 2
6,926
495
4,619
7,211
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 2
7,169
512
5,373
12,055
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Gen Lukong
Athena
10
1 / 3 / 5
6,043
432
5,103
12,695
4,407
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 5 / 2
7,327
523
7,433
8,905
2,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 4 / 0
7,450
532
4,240
10,981
10,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
20
Kills
12
12
Deaths
20
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
4
2
0.5
L
2
4
2
0.75
W
10
0
3
11.5
W
Osiris
EJF28
Osiris
3
2
1
1.75
W
Ah Muzen Cab
Eddwin
Ah Muzen Cab
0
4
4
0.5
W
Anubis
Garnfather
Anubis
5
2
4
3.5
L
Athena
Gen Lukong
Athena
1
3
5
1.17
W
Ymir
2
4
4
1
L
6
5
2
1.4
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,279
Damage
26,768
42,500
Taken
51,847
24,168
Mitigated
21,573
17,781
Healing
11,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,619
705
0
730
7,211
1,466
0
4,328
2,883
35,713
0
L
5,373
1,000
0
3,320
12,055
3,546
0
5,475
6,580
0
37,667
W
8,874
2,254
0
3,557
7,574
2,475
1,018
1,046
6,465
0
52,368
W
Osiris
EJF28
Osiris
8,951
3,478
0
3,560
8,641
9,393
880
606
8,035
7,498
50,893
W
Ah Muzen Cab
Eddwin
Ah Muzen Cab
4,475
1,740
0
3,859
9,184
2,571
0
2,078
7,106
0
38,979
W
Anubis
Garnfather
Anubis
9,036
384
0
5,375
8,943
4,804
634
3,042
5,685
61,867
0
L
Athena
Gen Lukong
Athena
5,103
1,710
310
1,444
12,695
4,407
0
2,788
9,907
19,052
0
W
Ymir
4,943
1,327
99
1,331
8,158
4,925
0
3,233
4,881
23,019
0
L
7,433
4,201
555
2,349
8,905
2,100
126
1,450
7,455
0
36,507
L
4,240
1,924
0
2,730
10,981
10,054
0
800
10,181
6,867
36,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,038
Gold Earned
34,915
452
Minions Killed
329
0
Camps Cleared
0
1,287,987
Distance Traveled
1,272,281
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,926
495
68
5
0
235,104
9
L
Fenrir
7,169
512
66
5
0
275,661
1
W
Loki
9,695
693
98
7
0
291,372
0
W
Osiris
8,681
620
120
9
0
266,369
0
W
Ah Muzen Cab
6,540
467
79
6
0
251,302
3
W
Anubis
9,132
652
123
9
0
237,313
0
L
Athena
6,043
432
26
2
0
284,803
2
W
Ymir
6,990
499
32
2
0
241,631
4
L
Chiron
7,327
523
81
6
0
235,438
2
L
Osiris
7,450
532
88
6
0
241,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role