Player Matchup

Izanami
Izanami
Bumpy DLU
Izanami
Level 68
God Stats
6W - 14L
1,502 SR
Queue Stats
140W - 161L
1,360 Elo+
Solo
Chaac
Chaac
DaddyDMC13
Chaac
Level 89
God Stats
87W - 90L
1,524 SR
Queue Stats
907W - 1,039L
1,398 Elo+
Solo
Janus
Janus
Enzokaduh
Janus
Level 69
God Stats
1W - 0L
1,684 SR
Queue Stats
15W - 20L
1,500 Elo+
Solo
Arachne
Arachne
Mr R0B0T0 88
Arachne
Level 104
God Stats
11W - 14L
1,193 SR
Queue Stats
198W - 262L
1,124 Elo+
Solo
Chang'e
Chang'e
ktm85dirtrider
Chang'e
Level 74
God Stats
17W - 9L
1,356 SR
Queue Stats
29W - 26L
1,556 Elo+
Solo
Team Averages
Level 81
1,452 SR
1,388 Elo+

VS

Team Averages
Level 73
1,495 SR
1,454 Elo+
Nemesis
Nemesis
Chicken_Brest_7
Nemesis
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,114 Elo+
Solo
Kuzenbo
Kuzenbo
EC142
Kuzenbo
Level 57
God Stats
16W - 16L
1,268 SR
Queue Stats
88W - 95L
1,436 Elo+
Solo
Mulan
Mulan
God_Knight94
Mulan
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
197W - 239L
1,425 Elo+
Solo
Khepri
Khepri
Lobain64
Khepri
Level 88
God Stats
6W - 6L
1,706 SR
Queue Stats
293W - 312L
1,457 Elo+
Solo
Bellona
Bellona
ninjask_99
Bellona
Level 89
God Stats
5W - 7L
1,500 SR
Queue Stats
208W - 280L
1,839 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bumpy DLU
Izanami
17
9 / 3 / 5
11,604
580
17,955
17,226
8,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
17
3 / 3 / 6
10,930
547
11,947
15,018
17,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
Enzokaduh
Janus
16
5 / 8 / 5
10,905
545
7,525
10,714
3,189
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Mr R0B0T0 88
Arachne
17
6 / 3 / 4
10,734
537
8,821
13,229
5,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
10 / 3 / 2
11,476
574
10,007
13,690
5,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 1 / 1
12,675
634
19,544
15,744
8,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
EC142
Kuzenbo
14
1 / 8 / 5
8,415
421
4,772
17,969
17,106
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

7
1 / 5 / 1
6,560
328
2,317
6,639
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
Lobain64
Khepri
12
1 / 12 / 1
7,977
399
3,378
15,911
6,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ninjask_99
Bellona
15
2 / 7 / 3
9,221
461
9,848
16,881
16,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
33
Kills
19
20
Deaths
33
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bumpy DLU
Izanami
9
3
5
3.83
L
14
1
1
14.5
W
Chaac
3
3
6
2
L
Kuzenbo
EC142
Kuzenbo
1
8
5
0.44
W
Janus
Enzokaduh
Janus
5
8
5
0.94
L
1
5
1
0.3
L
Khepri
Lobain64
Khepri
1
12
1
0.13
W
Arachne
Mr R0B0T0 88
Arachne
6
3
4
2.67
W
10
3
2
3.67
L
Bellona
ninjask_99
Bellona
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,255
Damage
39,859
69,877
Taken
73,144
39,223
Mitigated
49,989
25,439
Healing
14,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bumpy DLU
Izanami
17,955
14,880
207
7,299
17,226
8,430
2,458
1,942
15,259
0
86,252
L
19,544
12,483
0
5,794
15,744
8,030
0
2,994
12,549
0
93,483
W
Chaac
11,947
1,524
0
6,312
15,018
17,002
872
377
14,031
0
51,340
L
Kuzenbo
EC142
Kuzenbo
4,772
1,874
0
3,051
17,969
17,106
0
2,944
14,926
28,280
0
W
Janus
Enzokaduh
Janus
7,525
825
0
458
10,714
3,189
495
2,253
8,305
44,623
0
L
2,317
743
0
1,657
6,639
1,919
0
737
5,902
0
11,393
L
Khepri
Lobain64
Khepri
3,378
480
0
632
15,911
6,579
487
7,925
7,595
35,378
0
W
Arachne
Mr R0B0T0 88
Arachne
8,821
7,218
0
3,239
13,229
5,098
177
950
12,235
0
68,334
W
10,007
596
1,447
6,477
13,690
5,504
1,482
2,228
11,224
69,840
0
L
Bellona
ninjask_99
Bellona
9,848
4,086
0
2,886
16,881
16,355
992
2,391
13,881
0
48,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,649
Gold Earned
44,848
524
Minions Killed
369
0
Camps Cleared
0
1,716,560
Distance Traveled
1,578,314
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,604
580
136
7
0
295,867
2
L
Nemesis
12,675
634
158
8
0
445,129
0
W
Chaac
10,930
547
89
4
0
323,388
0
L
Kuzenbo
8,415
421
40
2
0
318,671
0
W
Janus
10,905
545
76
4
0
317,186
0
L
Mulan
6,560
328
23
1
0
172,859
0
L
Khepri
7,977
399
62
3
0
325,846
1
W
Arachne
10,734
537
98
5
0
406,762
2
W
Chang'e
11,476
574
125
6
0
373,357
1
L
Bellona
9,221
461
86
4
0
315,809
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role