Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Break Wind Gang
Kali
Level 105
God Stats
4W - 4L
1,738 SR
Queue Stats
544W - 528L
1,676 Elo+
Solo
Ymir
Ymir
MVG_STAR_20
Ymir
Level 128
God Stats
0W - 2L
1,716 SR
Queue Stats
48W - 40L
1,557 Elo+
Solo
Chiron
Chiron
SADISTICSOURMAN
Chiron
Level 129
God Stats
6W - 8L
1,271 SR
Queue Stats
486W - 463L
1,537 Elo+
Solo
Ah Puch
Ah Puch
ThisCozyLlama
Ah Puch
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 43L
1,961 Elo+
Solo
Team Averages
Level 115
1,545 SR
1,646 Elo+

VS

Team Averages
Level 116
1,617 SR
1,586 Elo+
Osiris
Osiris
PlatinumSpace40
Osiris
Level 106
God Stats
18W - 7L
1,727 SR
Queue Stats
518W - 472L
1,608 Elo+
Solo
Awilix
Awilix
Sr_Destroyer24
Awilix
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 81L
1,757 Elo+
Party 1
Agni
Agni
Sr_Huesosko24
Agni
Level 117
God Stats
13W - 11L
1,727 SR
Queue Stats
89W - 78L
1,757 Elo+
Party 1
Izanami
Izanami
UnrefinedGaming
Izanami
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,275 Elo+
Solo
Nike
Nike
o-Vysa-o
Nike
Level 97
God Stats
7W - 7L
1,632 SR
Queue Stats
7W - 10L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 1 / 0
5,948
595
5,659
5,675
4,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

8
1 / 3 / 0
4,980
498
1,985
6,745
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 3 / 0
4,734
473
301
4,272
1,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 0 / 0
4,856
486
2,222
3,003
701
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Puch
9
1 / 4 / 1
5,286
529
4,171
6,195
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 2 / 1
6,017
602
4,531
5,504
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 2
5,740
574
1,844
4,129
1,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 1 / 3
6,222
622
4,054
4,638
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 0 / 2
5,768
577
1,882
3,114
821
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nike
11
0 / 0 / 1
6,190
619
2,451
7,980
2,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
11
11
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
L
1
3
0
0.33
L
0
3
0
0
W
6
2
1
3.25
L
1
0
0
1
W
2
0
2
3
W
2
1
3
3.5
L
Ah Puch
1
4
1
0.38
W
1
0
2
2
W
Nike
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,338
Damage
14,762
25,890
Taken
25,365
10,152
Mitigated
9,671
10,673
Healing
9,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,659
212
42
3,263
5,675
4,167
0
112
5,563
38,108
0
L
1,985
643
0
2,573
6,745
1,977
0
1,129
5,514
0
17,137
L
301
58
0
1,101
4,272
1,541
0
273
3,999
7,405
0
W
4,531
1,167
0
595
5,504
3,605
0
2,132
3,372
5,895
19,102
L
2,222
599
241
1,653
3,003
701
0
0
3,003
0
26,919
W
1,844
600
0
2,829
4,129
1,207
0
550
3,579
0
26,189
W
4,054
181
0
1,808
4,638
1,319
349
1,782
2,856
31,920
0
L
Ah Puch
4,171
221
282
1,518
6,195
1,766
0
2,762
3,231
25,660
0
W
1,882
1,018
0
1,774
3,114
821
0
69
3,045
0
36,390
W
Nike
2,451
204
0
2,875
7,980
2,719
0
5,048
2,382
948
34,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,804
Gold Earned
29,937
238
Minions Killed
365
0
Camps Cleared
0
872,060
Distance Traveled
970,327
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,948
595
77
8
0
185,126
2
L
Kali
4,980
498
43
4
0
199,461
2
L
Ymir
4,734
473
17
2
0
153,150
1
W
Osiris
6,017
602
36
4
0
201,827
0
L
Chiron
4,856
486
54
5
0
171,711
1
W
Awilix
5,740
574
68
7
0
216,441
2
W
Agni
6,222
622
75
8
0
176,501
2
L
Ah Puch
5,286
529
47
5
0
162,612
3
W
Izanami
5,768
577
81
8
0
183,259
0
W
Nike
6,190
619
105
11
0
192,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role