Player Matchup

Ymir
Ymir
AuthrityTTV
Ymir
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,700 Elo+
Party 2
Scylla
Scylla
Delaoo
Scylla
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,419 Elo+
Solo
Cernunnos
Cernunnos
Laki0
Cernunnos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
SlayToWin
Arachne
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 204L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
emagibb
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,304 Elo+
Solo
Team Averages
Level 26
1,500 SR
1,474 Elo+

VS

Team Averages
Level 18
1,544 SR
1,651 Elo+
Bastet
Bastet
HorrorDamage
Bastet
Level 35
God Stats
2W - 3L
1,715 SR
Queue Stats
160W - 179L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
Jesperx
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,589 Elo+
Party 1
Hou Yi
Hou Yi
KirazMevsimi
Hou Yi
Level 10
God Stats
1W - 1L
1,505 SR
Queue Stats
1W - 1L
1,656 Elo+
Solo
Olorun
Olorun
NaVaLee
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,923 Elo+
Solo
Mulan
Mulan
iSictir
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 13
8,308
519
7,955
14,677
12,623
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Delaoo
Scylla
14
6 / 2 / 10
9,182
574
13,217
9,094
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Laki0
Cernunnos
14
10 / 2 / 9
8,906
557
17,372
12,338
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
SlayToWin
Arachne
16
10 / 2 / 8
9,887
618
11,296
11,289
5,077
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
emagibb
Sun Wukong
13
3 / 4 / 0
8,153
510
4,753
10,941
8,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
4 / 7 / 0
7,821
489
4,864
13,484
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Jesperx
Cthulhu
9
1 / 8 / 6
6,945
434
7,414
18,012
10,351
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
13
5 / 7 / 2
8,556
535
10,082
12,940
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
NaVaLee
Olorun
11
1 / 9 / 3
7,414
463
5,788
13,587
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
iSictir
Mulan
13
2 / 4 / 3
8,282
518
7,111
11,310
8,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
27
35
Kills
13
13
Deaths
35
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
3
13
4.17
W
Scylla
Delaoo
Scylla
6
2
10
5.5
L
Bastet
4
7
0
0.57
L
Cthulhu
Jesperx
Cthulhu
1
8
6
0.5
L
Hou Yi
5
7
2
0.86
W
Cernunnos
Laki0
Cernunnos
10
2
9
7.25
L
Olorun
NaVaLee
Olorun
1
9
3
0.28
W
Arachne
SlayToWin
Arachne
10
2
8
7
W
Sun Wukong
emagibb
Sun Wukong
3
4
0
0.75
L
Mulan
iSictir
Mulan
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,593
Damage
35,259
58,339
Taken
69,333
33,582
Mitigated
29,660
22,669
Healing
12,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,955
2,308
702
4,095
14,677
12,623
420
4,828
9,828
27,632
0
W
Scylla
Delaoo
Scylla
13,217
1,580
0
2,087
9,094
3,238
342
2,384
6,685
49,165
0
L
Bastet
4,864
1,619
0
2,700
13,484
3,261
296
2,325
11,067
0
37,879
L
Cthulhu
Jesperx
Cthulhu
7,414
688
11
944
18,012
10,351
0
5,892
12,013
18,832
0
L
Hou Yi
10,082
4,585
579
4,180
12,940
3,561
451
3,044
9,863
0
35,615
W
Cernunnos
Laki0
Cernunnos
17,372
10,371
318
7,374
12,338
4,355
2,292
3,652
8,661
0
48,228
L
Olorun
NaVaLee
Olorun
5,788
3,167
105
3,239
13,587
4,054
46
7,656
5,369
25,291
0
W
Arachne
SlayToWin
Arachne
11,296
7,634
0
6,404
11,289
5,077
36
2,338
8,926
0
69,177
W
Sun Wukong
emagibb
Sun Wukong
4,753
1,681
0
1,689
10,941
8,289
542
0
10,688
0
29,963
L
Mulan
iSictir
Mulan
7,111
1,861
0
824
11,310
8,433
334
1,470
9,555
0
34,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,436
Gold Earned
39,018
352
Minions Killed
263
0
Camps Cleared
0
1,342,937
Distance Traveled
1,242,857
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,308
519
40
3
0
252,688
4
W
Scylla
9,182
574
93
6
0
272,041
7
L
Bastet
7,821
489
79
5
0
241,530
0
L
Cthulhu
6,945
434
26
2
0
262,216
0
L
Hou Yi
8,556
535
48
3
0
252,470
3
W
Cernunnos
8,906
557
57
4
0
256,324
4
L
Olorun
7,414
463
46
3
0
215,505
2
W
Arachne
9,887
618
103
6
0
322,651
2
W
Sun Wukong
8,153
510
59
4
0
239,233
6
L
Mulan
8,282
518
64
4
0
271,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role