Player Matchup

Yemoja
Yemoja
AshKetxhum
Yemoja
Level 11
God Stats
6W - 3L
1,409 SR
Queue Stats
13W - 7L
1,581 Elo+
Party 1
Izanami
Izanami
IrvingDiReD
Izanami
Level 14
God Stats
6W - 5L
1,176 SR
Queue Stats
10W - 12L
1,447 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mlordmgr
Tsukuyomi
Level 107
God Stats
1W - 3L
1,285 SR
Queue Stats
32W - 35L
1,533 Elo+
Party 1
Amaterasu
Amaterasu
Wimpella
Amaterasu
Level 16
God Stats
4W - 1L
1,880 SR
Queue Stats
13W - 9L
1,483 Elo+
Party 1
Hera
Hera
brandochanto
Hera
Level 15
God Stats
2W - 3L
1,509 SR
Queue Stats
12W - 9L
1,493 Elo+
Party 1
Team Averages
Level 33
1,452 SR
1,507 Elo+

VS

Team Averages
Level 14
1,303 SR
1,489 Elo+
Hel
Hel
CallMeSax
Hel
Level 7
God Stats
7W - 13L
1,250 SR
Queue Stats
53W - 78L
1,279 Elo+
Solo
Cthulhu
Cthulhu
FluffyRuff
Cthulhu
Level 24
God Stats
8W - 5L
1,267 SR
Queue Stats
100W - 82L
1,787 Elo+
Solo
Neith
Neith
MauiMemes1
Neith
Level 6
God Stats
1W - 4L
1,267 SR
Queue Stats
5W - 8L
1,233 Elo+
Solo
Odin
Odin
ThatOneCowboy
Odin
Level 11
God Stats
3W - 3L
1,233 SR
Queue Stats
19W - 19L
1,644 Elo+
Solo
Mercury
Mercury
YodaDire
Mercury
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AshKetxhum
Yemoja
20
0 / 0 / 24
14,056
1,004
5,723
6,579
6,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
IrvingDiReD
Izanami
20
6 / 1 / 16
13,487
963
21,264
10,820
4,738
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
Mlordmgr
Tsukuyomi
20
13 / 3 / 14
14,342
1,024
29,235
14,021
6,946
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
Wimpella
Amaterasu
20
1 / 0 / 23
12,708
908
9,920
17,188
16,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
15 / 0 / 16
15,073
1,077
35,296
12,376
5,276
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

198

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 1
11,074
791
6,590
15,346
8,855
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
FluffyRuff
Cthulhu
19
0 / 2 / 3
12,206
872
9,695
21,403
24,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
18
3 / 7 / 0
12,415
887
14,526
21,454
10,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 7 / 1
11,503
822
12,491
23,977
28,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
YodaDire
Mercury
17
0 / 12 / 3
11,359
811
11,018
25,088
11,674
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
12
35
Kills
4
4
Deaths
35
93
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AshKetxhum
Yemoja
0
0
24
12
L
0
7
1
0.07
L
Cthulhu
FluffyRuff
Cthulhu
0
2
3
0.75
W
Izanami
IrvingDiReD
Izanami
6
1
16
14
L
Neith
3
7
0
0.43
W
Tsukuyomi
Mlordmgr
Tsukuyomi
13
3
14
6.67
L
1
7
1
0.21
W
Amaterasu
Wimpella
Amaterasu
1
0
23
12.5
L
Mercury
YodaDire
Mercury
0
12
3
0.13
W
15
0
16
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,438
Damage
54,320
60,984
Taken
107,268
39,576
Mitigated
83,488
19,457
Healing
14,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AshKetxhum
Yemoja
5,723
1,242
7,404
2,270
6,579
6,501
0
1,744
4,760
17,536
0
L
6,590
1,087
4,725
3,399
15,346
8,855
0
6,254
8,992
30,277
0
L
Cthulhu
FluffyRuff
Cthulhu
9,695
327
405
1,535
21,403
24,791
0
11,017
10,363
43,340
0
W
Izanami
IrvingDiReD
Izanami
21,264
16,374
0
2,607
10,820
4,738
0
3,348
7,047
0
48,814
L
Neith
14,526
7,799
0
4,256
21,454
10,134
0
6,175
15,129
0
52,987
W
Tsukuyomi
Mlordmgr
Tsukuyomi
29,235
12,524
0
2,155
14,021
6,946
0
3,498
10,298
0
60,192
L
12,491
2,470
0
475
23,977
28,034
0
10,180
13,567
0
38,462
W
Amaterasu
Wimpella
Amaterasu
9,920
4,107
0
3,359
17,188
16,115
0
4,078
12,835
0
18,505
L
Mercury
YodaDire
Mercury
11,018
5,590
0
0
25,088
11,674
0
7,393
17,520
0
25,769
W
35,296
11,681
134
1,528
12,376
5,276
0
2,955
9,196
66,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,666
Gold Earned
58,557
276
Minions Killed
263
8
Camps Cleared
8
1,414,378
Distance Traveled
1,251,519
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,056
1,004
36
3
0
274,080
1
L
Hel
11,074
791
50
4
1
242,819
0
L
Cthulhu
12,206
872
65
5
2
285,491
3
W
Izanami
13,487
963
79
6
2
258,910
0
L
Neith
12,415
887
66
5
3
207,465
0
W
Tsukuyomi
14,342
1,024
70
5
5
278,559
0
L
Odin
11,503
822
62
4
0
253,352
0
W
Amaterasu
12,708
908
20
1
0
321,210
0
L
Mercury
11,359
811
20
1
2
262,392
0
W
Hera
15,073
1,077
71
5
1
281,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role