Player Matchup

Athena
Athena
Baronvon32
Athena
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
284W - 299L
1,176 Elo+
Solo
Hercules
Hercules
MikePgn
Hercules
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
PooPBucket42705
Jing Wei
Level 26
God Stats
4W - 12L
1,283 SR
Queue Stats
7W - 15L
1,314 Elo+
Party 2
Bastet
Bastet
SimpleThings914
Bastet
Level 31
God Stats
1W - 2L
1,498 SR
Queue Stats
15W - 24L
1,345 Elo+
Party 2
Janus
Janus
recklesskilla75
Janus
Level 51
God Stats
2W - 6L
1,262 SR
Queue Stats
21W - 36L
1,391 Elo+
Party 2
Team Averages
Level 38
1,409 SR
1,345 Elo+

VS

Team Averages
Level 51
1,545 SR
1,270 Elo+
Cu Chulainn
Cu Chulainn
DCMERKS
Cu Chulainn
Level 45
God Stats
24W - 24L
1,500 SR
Queue Stats
427W - 451L
1,217 Elo+
Solo
Skadi
Skadi
KERNOW_13
Skadi
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 60L
1,211 Elo+
Party 1
Bakasura
Bakasura
Panic_On
Bakasura
Level 48
God Stats
19W - 6L
1,500 SR
Queue Stats
66W - 58L
1,246 Elo+
Solo
Sobek
Sobek
YsuranMay
Sobek
Level 67
God Stats
2W - 1L
1,726 SR
Queue Stats
2W - 2L
1,211 Elo+
Party 1
Sol
Sol
teeUNO
Sol
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 59L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Baronvon32
Athena
12
3 / 3 / 0
7,326
458
3,536
10,143
4,655
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
MikePgn
Hercules
11
0 / 8 / 1
6,654
416
1,963
10,575
5,127
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jing Wei
11
0 / 5 / 1
6,055
378
5,486
10,504
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 6 / 3
7,303
456
4,812
13,528
4,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 6 / 0
7,700
481
8,260
10,416
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DCMERKS
Cu Chulainn
15
7 / 0 / 2
9,697
606
8,957
6,975
4,480
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Skadi
KERNOW_13
Skadi
13
4 / 1 / 4
8,536
534
8,758
8,455
3,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
Panic_On
Bakasura
18
11 / 2 / 3
11,131
696
8,241
12,594
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
YsuranMay
Sobek
13
3 / 2 / 4
8,386
524
4,654
10,959
7,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
teeUNO
Sol
15
2 / 2 / 7
9,280
580
8,563
11,170
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
7
Kills
27
28
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Athena
Baronvon32
Athena
3
3
0
1
W
Cu Chulainn
DCMERKS
Cu Chulainn
7
0
2
8
W
Skadi
KERNOW_13
Skadi
4
1
4
6
L
Hercules
MikePgn
Hercules
0
8
1
0.06
W
Bakasura
Panic_On
Bakasura
11
2
3
6.25
L
Jing Wei
0
5
1
0.1
L
1
6
3
0.42
W
Sobek
YsuranMay
Sobek
3
2
4
2.5
L
3
6
0
0.5
W
Sol
teeUNO
Sol
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,057
Damage
39,173
55,166
Taken
50,153
21,057
Mitigated
23,639
5,388
Healing
20,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Baronvon32
Athena
3,536
1,344
0
1,734
10,143
4,655
336
2,928
7,005
24,496
0
W
Cu Chulainn
DCMERKS
Cu Chulainn
8,957
4,668
0
2,580
6,975
4,480
965
304
6,631
0
46,390
W
Skadi
KERNOW_13
Skadi
8,758
3,893
0
2,642
8,455
3,052
889
800
7,655
0
50,874
L
Hercules
MikePgn
Hercules
1,963
691
0
777
10,575
5,127
0
0
10,421
123
22,914
W
Bakasura
Panic_On
Bakasura
8,241
5,666
267
5,857
12,594
5,184
785
1,646
10,844
0
58,463
L
Jing Wei
5,486
3,843
0
2,372
10,504
3,037
0
2,314
8,190
0
25,602
L
4,812
2,305
0
250
13,528
4,354
0
2,544
10,391
0
47,197
W
Sobek
YsuranMay
Sobek
4,654
279
0
3,485
10,959
7,450
0
2,451
8,508
17,782
0
L
8,260
462
0
255
10,416
3,884
0
5,431
4,915
42,824
0
W
Sol
teeUNO
Sol
8,563
1,794
0
5,824
11,170
3,473
1,572
6,031
4,707
49,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,038
Gold Earned
47,030
282
Minions Killed
429
0
Camps Cleared
0
1,448,578
Distance Traveled
1,489,761
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,326
458
36
2
0
331,977
2
W
Cu Chulainn
9,697
606
85
5
0
293,901
3
W
Skadi
8,536
534
93
6
0
278,268
4
L
Hercules
6,654
416
45
3
0
251,113
1
W
Bakasura
11,131
696
133
8
0
326,902
0
L
Jing Wei
6,055
378
32
2
0
263,426
0
L
Bastet
7,303
456
80
5
0
313,561
0
W
Sobek
8,386
524
22
1
0
328,909
0
L
Janus
7,700
481
89
6
0
288,501
2
W
Sol
9,280
580
96
6
0
261,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role