Player Matchup

Nike
Nike
Josh The Matrix
Nike
Level 84
God Stats
1W - 1L
1,301 SR
Queue Stats
3W - 11L
1,537 Elo+
Party 1
Fenrir
Fenrir
OverL0af
Fenrir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,716 Elo+
Party 1
Nu Wa
Nu Wa
Thunderbird043
Nu Wa
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 17L
1,537 Elo+
Party 1
Team Averages
Level 69
1,434 SR
1,597 Elo+

VS

Team Averages
Level 56
1,500 SR
1,700 Elo+
Guan Yu
Guan Yu
Momma_Blackrose
Guan Yu
Level 142
God Stats
12W - 10L
1,500 SR
Queue Stats
249W - 272L
1,585 Elo+
Solo
Ra
Ra
PIMPLIMPIN143
Ra
Level 21
God Stats
4W - 8L
1,500 SR
Queue Stats
17W - 31L
2,015 Elo+
Solo
Cupid
Cupid
kenziegee10
Cupid
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 11
8,675
667
3,813
9,184
6,321
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
OverL0af
Fenrir
13
4 / 2 / 6
10,018
771
4,655
9,673
3,965
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
11 / 4 / 5
11,191
861
16,695
12,756
3,939
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 2
9,465
728
5,452
15,399
10,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 7 / 3
9,107
701
9,920
10,694
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
1 / 5 / 2
7,299
561
805
5,887
1,384

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
16
Kills
10
10
Deaths
16
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
4
11
1.63
L
6
4
2
1.75
W
Fenrir
OverL0af
Fenrir
4
2
6
3.5
L
3
7
3
0.64
W
11
4
5
3.38
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,163
Damage
16,177
31,613
Taken
31,980
14,225
Mitigated
15,599
5,980
Healing
6,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,813
419
0
816
9,184
6,321
1,046
3,131
5,691
89
18,354
L
5,452
620
778
1,934
15,399
10,721
754
6,303
9,096
0
29,178
W
Fenrir
OverL0af
Fenrir
4,655
1,579
0
2,149
9,673
3,965
611
2,569
6,891
0
35,650
L
9,920
935
513
2,754
10,694
3,494
392
6,780
3,914
52,272
0
W
16,695
5,967
103
2,912
12,756
3,939
962
3,953
8,397
56,904
0
L
805
62
0
518
5,887
1,384
0
3,717
2,170
0
4,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,884
Gold Earned
25,871
142
Minions Killed
125
0
Camps Cleared
0
695,522
Distance Traveled
549,508
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,675
667
28
2
0
218,996
0
L
Guan Yu
9,465
728
46
4
0
215,062
1
W
Fenrir
10,018
771
50
4
0
257,999
2
L
Ra
9,107
701
75
6
0
227,031
4
W
Nu Wa
11,191
861
64
5
0
218,527
0
L
Cupid
7,299
561
4
0
0
107,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role