Player Matchup

Osiris
Osiris
Ahemme
Osiris
Level 85
God Stats
5W - 4L
1,500 SR
Queue Stats
197W - 186L
1,537 Elo+
Party 1
Scylla
Scylla
ImSMOrc
Scylla
Level 69
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Da Ji
Da Ji
Seysar
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
Spellshards
Cupid
Level 102
God Stats
5W - 5L
1,793 SR
Queue Stats
283W - 303L
1,537 Elo+
Party 1
Ares
Ares
dræberfrede
Ares
Level 66
God Stats
11W - 11L
1,793 SR
Queue Stats
227W - 209L
1,537 Elo+
Party 1
Team Averages
Level 78
1,660 SR
1,522 Elo+

VS

Team Averages
Level 94
1,754 SR
1,670 Elo+
Janus
Janus
ArcaneBlackMage
Janus
Level 86
God Stats
9W - 8L
1,813 SR
Queue Stats
76W - 61L
1,543 Elo+
Party 3
Ares
Ares
Getmyaccountback
Ares
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
198W - 187L
1,963 Elo+
Party 3
Achilles
Achilles
HadesHimbo
Achilles
Level 88
God Stats
22W - 15L
1,715 SR
Queue Stats
671W - 617L
1,389 Elo+
Solo
Sylvanus
Sylvanus
MazeMachinima
Sylvanus
Level 127
God Stats
69W - 55L
2,028 SR
Queue Stats
339W - 323L
1,866 Elo+
Party 3
Danzaburou
Danzaburou
rhonwellt
Danzaburou
Level 125
God Stats
35W - 17L
1,715 SR
Queue Stats
1,049W - 1,056L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Ahemme
Osiris
15
3 / 5 / 1
9,126
480
6,493
16,290
12,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
ImSMOrc
Scylla
14
2 / 6 / 6
9,133
481
10,098
11,562
4,441
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Seysar
Da Ji
14
5 / 6 / 5
9,469
498
10,211
15,915
5,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
2 / 2 / 2
10,151
534
6,888
12,868
3,940
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 8 / 7
9,047
476
6,964
19,846
12,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 7
11,451
603
7,144
9,071
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 2 / 10
9,085
478
6,772
15,533
15,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
HadesHimbo
Achilles
16
5 / 4 / 10
9,950
524
12,030
16,558
19,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sylvanus
MazeMachinima
Sylvanus
16
4 / 5 / 16
10,353
545
10,997
16,785
12,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
rhonwellt
Danzaburou
20
8 / 1 / 4
11,945
629
15,577
10,918
4,863
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
14
Kills
27
27
Deaths
14
21
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Osiris
Ahemme
Osiris
3
5
1
0.7
W
8
2
7
5.75
W
2
2
10
3.5
W
Achilles
HadesHimbo
Achilles
5
4
10
2.5
L
Scylla
ImSMOrc
Scylla
2
6
6
0.83
W
Sylvanus
MazeMachinima
Sylvanus
4
5
16
2.4
L
Da Ji
Seysar
Da Ji
5
6
5
1.25
L
2
2
2
1.5
L
2
8
7
0.69
W
Danzaburou
rhonwellt
Danzaburou
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,654
Damage
52,520
76,481
Taken
68,865
39,138
Mitigated
55,137
21,228
Healing
21,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Ahemme
Osiris
6,493
2,377
0
3,565
16,290
12,465
0
6,010
9,841
5,909
43,524
W
7,144
707
0
1,389
9,071
3,205
772
3,384
5,687
69,933
0
W
6,772
552
0
1,528
15,533
15,149
0
5,163
10,370
16,297
0
W
Achilles
HadesHimbo
Achilles
12,030
4,213
0
4,660
16,558
19,782
360
3,519
13,039
0
51,519
L
Scylla
ImSMOrc
Scylla
10,098
1,805
0
2,833
11,562
4,441
56
4,246
6,992
56,767
0
W
Sylvanus
MazeMachinima
Sylvanus
10,997
3,119
3,032
5,584
16,785
12,138
66
4,402
12,383
68,080
0
L
Da Ji
Seysar
Da Ji
10,211
2,294
0
4,599
15,915
5,830
0
6,060
9,744
0
48,830
L
6,888
4,108
93
7,521
12,868
3,940
0
2,198
10,629
0
71,415
L
6,964
331
0
2,617
19,846
12,462
0
6,045
13,677
38,430
0
W
Danzaburou
rhonwellt
Danzaburou
15,577
7,342
0
5,436
10,918
4,863
727
1,178
9,740
0
99,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,926
Gold Earned
52,784
490
Minions Killed
494
0
Camps Cleared
0
1,696,879
Distance Traveled
1,844,744
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,126
480
101
5
0
356,100
6
W
Janus
11,451
603
151
8
0
391,957
2
W
Ares
9,085
478
17
1
0
375,584
3
W
Achilles
9,950
524
69
4
0
356,247
1
L
Scylla
9,133
481
115
6
0
326,935
3
W
Sylvanus
10,353
545
102
5
0
347,197
1
L
Da Ji
9,469
498
66
3
0
333,929
2
L
Cupid
10,151
534
150
8
0
356,385
5
L
Ares
9,047
476
58
3
0
323,530
7
W
Danzaburou
11,945
629
155
8
0
373,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role