Player Matchup

Thoth
Thoth
InsigneDei11
Thoth
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
KindFawn
Fenrir
Level 48
God Stats
9W - 3L
1,500 SR
Queue Stats
506W - 522L
1,398 Elo+
Party 1
King Arthur
King Arthur
Martyy710
King Arthur
Level 102
God Stats
23W - 22L
1,532 SR
Queue Stats
291W - 295L
1,441 Elo+
Party 3
Ullr
Ullr
Tarper
Ullr
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
288W - 298L
1,404 Elo+
Party 1
Ymir
Ymir
hawper
Ymir
Level 49
God Stats
26W - 31L
1,367 SR
Queue Stats
995W - 984L
1,472 Elo+
Party 3
Team Averages
Level 72
1,480 SR
1,443 Elo+

VS

Team Averages
Level 90
1,606 SR
1,633 Elo+
Hachiman
Hachiman
Audiomental
Hachiman
Level 59
God Stats
49W - 47L
1,487 SR
Queue Stats
351W - 386L
1,699 Elo+
Solo
Sobek
Sobek
Gerald007b
Sobek
Level 36
God Stats
8W - 12L
1,790 SR
Queue Stats
235W - 234L
1,662 Elo+
Party 2
Erlang Shen
Erlang Shen
LORDBANKAI
Erlang Shen
Level 158
God Stats
10W - 8L
1,691 SR
Queue Stats
424W - 255L
1,695 Elo+
Party 2
Janus
Janus
Ronnokk
Janus
Level 49
God Stats
6W - 7L
1,562 SR
Queue Stats
295W - 286L
1,503 Elo+
Solo
Osiris
Osiris
SirCristiaan
Osiris
Level 146
God Stats
13W - 7L
1,500 SR
Queue Stats
893W - 860L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 2
6,931
630
1,507
3,290
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
KindFawn
Fenrir
9
0 / 2 / 2
5,353
487
1,279
5,899
3,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

King Arthur
Martyy710
King Arthur
10
0 / 1 / 0
5,672
516
2,627
7,635
5,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Tarper
Ullr
12
8 / 1 / 2
7,207
655
8,202
5,486
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Ymir
hawper
Ymir
12
3 / 2 / 8
7,163
651
5,318
6,904
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Audiomental
Hachiman
10
1 / 5 / 2
5,670
515
2,418
7,132
1,875
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
9
2 / 4 / 1
6,178
562
2,997
11,082
5,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
LORDBANKAI
Erlang Shen
10
0 / 1 / 2
5,997
545
3,227
5,951
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
Ronnokk
Janus
12
2 / 1 / 0
6,401
582
2,290
3,853
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
12
1 / 0 / 0
6,760
615
5,151
5,953
4,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
11
Kills
6
6
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Audiomental
Hachiman
1
5
2
0.4
L
Sobek
2
4
1
0.63
W
0
0
2
1
W
Fenrir
KindFawn
Fenrir
0
2
2
0.5
L
Erlang Shen
LORDBANKAI
Erlang Shen
0
1
2
1
W
King Arthur
Martyy710
King Arthur
0
1
0
0
L
Janus
Ronnokk
Janus
2
1
0
2
L
Osiris
1
0
0
1
W
Ullr
Tarper
Ullr
8
1
2
9
W
Ymir
hawper
Ymir
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,933
Damage
16,083
29,214
Taken
33,971
15,962
Mitigated
15,907
8,089
Healing
12,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Audiomental
Hachiman
2,418
1,065
0
1,821
7,132
1,875
0
1,397
5,735
0
24,704
L
Sobek
2,997
463
0
2,940
11,082
5,837
0
3,197
7,885
16,214
0
W
1,507
189
0
810
3,290
967
0
912
2,378
47,549
0
W
Fenrir
KindFawn
Fenrir
1,279
435
0
1,670
5,899
3,936
0
861
5,038
6,177
20,884
L
Erlang Shen
LORDBANKAI
Erlang Shen
3,227
1,713
0
3,323
5,951
2,253
0
978
4,873
0
30,449
W
King Arthur
Martyy710
King Arthur
2,627
61
0
2,820
7,635
5,299
0
529
7,106
0
26,499
L
Janus
Ronnokk
Janus
2,290
77
0
500
3,853
1,176
0
1,148
2,611
42,960
0
L
Osiris
5,151
1,431
0
4,391
5,953
4,766
621
20
5,603
6,173
32,869
W
Ullr
Tarper
Ullr
8,202
4,481
0
1,696
5,486
2,000
480
1,984
3,502
0
41,363
W
Ymir
hawper
Ymir
5,318
1,247
183
910
6,904
3,760
238
1,773
5,131
27,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,326
Gold Earned
31,006
322
Minions Killed
307
0
Camps Cleared
0
1,133,363
Distance Traveled
1,098,101
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,670
515
51
5
0
187,787
2
L
Sobek
6,178
562
24
2
0
224,362
0
W
Thoth
6,931
630
95
9
0
217,730
6
W
Fenrir
5,353
487
58
5
0
239,354
3
L
Erlang Shen
5,997
545
74
7
0
256,663
3
W
King Arthur
5,672
516
59
5
0
227,315
4
L
Janus
6,401
582
82
7
0
212,622
3
L
Osiris
6,760
615
76
7
0
216,667
1
W
Ullr
7,207
655
59
5
0
207,267
1
W
Ymir
7,163
651
51
5
0
241,697
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role