Player Matchup

Neith
Neith
Chihiro1Han
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,545 Elo+
Solo
Cthulhu
Cthulhu
KR0NNoS
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 106L
1,920 Elo+
Solo
Thor
Thor
SimenV
Thor
Level 14
God Stats
1W - 1L
1,832 SR
Queue Stats
4W - 2L
1,957 Elo+
Solo
Sol
Sol
UnicornEmojy
Sol
Level 26
God Stats
6W - 4L
1,470 SR
Queue Stats
66W - 68L
1,241 Elo+
Solo
Thoth
Thoth
jhean08
Thoth
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 29L
1,189 Elo+
Solo
Team Averages
Level 21
1,560 SR
1,570 Elo+

VS

Team Averages
Level 31
1,474 SR
1,594 Elo+
Yemoja
Yemoja
AshKetxhum
Yemoja
Level 11
God Stats
6W - 3L
1,186 SR
Queue Stats
13W - 7L
1,525 Elo+
Party 2
Hera
Hera
Mlordmgr
Hera
Level 107
God Stats
3W - 0L
1,700 SR
Queue Stats
32W - 35L
1,471 Elo+
Party 2
Cupid
Cupid
diegordito10
Cupid
Level 7
God Stats
23W - 25L
1,278 SR
Queue Stats
251W - 277L
1,620 Elo+
Solo
King Arthur
King Arthur
numbthepain
King Arthur
Level 16
God Stats
5W - 4L
1,707 SR
Queue Stats
103W - 72L
1,853 Elo+
Party 1
Ne Zha
Ne Zha
thedixienormis
Ne Zha
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 27L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 8
10,625
966
13,599
16,091
6,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
KR0NNoS
Cthulhu
14
0 / 5 / 5
8,928
812
2,370
7,733
7,327
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thor
SimenV
Thor
17
8 / 12 / 8
12,641
1,149
19,650
21,945
13,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
3 / 8 / 11
10,952
996
11,990
20,591
15,865
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
jhean08
Thoth
16
3 / 8 / 6
10,448
950
3,504
17,836
5,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AshKetxhum
Yemoja
17
2 / 1 / 10
11,282
1,026
2,685
6,658
7,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
18
4 / 0 / 20
11,687
1,062
12,778
5,570
2,305
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
9 / 5 / 20
13,099
1,191
17,898
12,941
5,314
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
numbthepain
King Arthur
18
9 / 7 / 17
12,304
1,119
14,238
14,711
11,938
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
14 / 4 / 17
14,103
1,282
29,120
18,155
8,485
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
122
17
Kills
38
39
Deaths
17
38
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AshKetxhum
Yemoja
2
1
10
7
L
3
6
8
1.17
L
Cthulhu
KR0NNoS
Cthulhu
0
5
5
0.5
W
Hera
4
0
20
14
L
Thor
SimenV
Thor
8
12
8
1
L
3
8
11
1.06
W
9
5
20
3.8
L
Thoth
jhean08
Thoth
3
8
6
0.75
W
King Arthur
numbthepain
King Arthur
9
7
17
2.5
W
14
4
17
5.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,113
Damage
76,719
84,196
Taken
58,035
49,073
Mitigated
35,304
6,810
Healing
13,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AshKetxhum
Yemoja
2,685
416
1,919
824
6,658
7,262
0
2,270
4,388
10,549
0
L
13,599
5,251
0
3,012
16,091
6,647
0
2,447
13,644
0
33,520
L
Cthulhu
KR0NNoS
Cthulhu
2,370
123
0
0
7,733
7,327
0
2,139
5,594
11,085
0
W
Hera
12,778
2,822
0
1,356
5,570
2,305
0
735
4,835
44,052
0
L
Thor
SimenV
Thor
19,650
7,767
0
466
21,945
13,450
0
4,173
17,772
0
33,331
L
11,990
4,074
0
3,146
20,591
15,865
0
3,671
16,920
33,208
0
W
17,898
10,752
888
3,042
12,941
5,314
0
3,882
9,059
0
48,737
L
Thoth
jhean08
Thoth
3,504
127
0
186
17,836
5,784
0
3,121
14,715
14,568
0
W
King Arthur
numbthepain
King Arthur
14,238
2,031
0
82
14,711
11,938
0
4,995
9,716
188
27,895
W
29,120
12,763
0
5,541
18,155
8,485
0
5,982
12,173
0
43,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,594
Gold Earned
62,475
151
Minions Killed
220
4
Camps Cleared
10
720,343
Distance Traveled
985,220
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,282
1,026
8
1
0
214,621
0
L
Neith
10,625
966
35
3
0
155,696
3
L
Cthulhu
8,928
812
24
2
0
80,573
0
W
Hera
11,687
1,062
74
7
2
211,516
0
L
Thor
12,641
1,149
18
2
2
165,117
0
L
Sol
10,952
996
56
5
2
159,637
0
W
Cupid
13,099
1,191
78
7
5
171,448
0
L
Thoth
10,448
950
18
2
0
159,320
0
W
King Arthur
12,304
1,119
28
3
1
181,056
0
W
Ne Zha
14,103
1,282
32
3
2
206,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role