Player Matchup

Ymir
Ymir
BrazilianWolF
Ymir
Level 22
God Stats
7W - 4L
1,500 SR
Queue Stats
122W - 134L
1,801 Elo+
Solo
Artemis
Artemis
KillerMunch
Artemis
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
MWSMoz
Heimdallr
Level 27
God Stats
0W - 1L
1,181 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Night_God_Ra
Ra
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 5L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RaveMom
Tsukuyomi
Level 25
God Stats
4W - 4L
1,500 SR
Queue Stats
169W - 105L
1,547 Elo+
Solo
Team Averages
Level 21
1,436 SR
1,570 Elo+

VS

Team Averages
Level 26
1,462 SR
1,490 Elo+
Heimdallr
Heimdallr
AudiodoggJr
Heimdallr
Level 24
God Stats
4W - 5L
1,308 SR
Queue Stats
233W - 236L
1,220 Elo+
Solo
Chaac
Chaac
G00BER488
Chaac
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 19L
1,274 Elo+
Solo
Cthulhu
Cthulhu
HonchoHork
Cthulhu
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 172L
1,679 Elo+
Party 2
Fenrir
Fenrir
MasonOTF
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
polkapine
Anhur
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
123W - 93L
1,778 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
4,710
471
3,364
7,141
2,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
KillerMunch
Artemis
6
0 / 5 / 0
3,957
396
2,213
5,649
852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
MWSMoz
Heimdallr
8
1 / 4 / 0
5,199
520
2,810
7,162
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 3
5,204
520
2,653
4,599
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
RaveMom
Tsukuyomi
10
4 / 2 / 1
6,097
610
4,843
5,440
3,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AudiodoggJr
Heimdallr
10
1 / 2 / 2
5,654
565
4,679
6,815
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Chaac
G00BER488
Chaac
12
2 / 1 / 1
6,450
645
2,843
3,607
2,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
HonchoHork
Cthulhu
10
5 / 1 / 7
6,669
667
3,724
6,426
2,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
MasonOTF
Fenrir
8
1 / 1 / 4
5,326
533
1,898
5,031
1,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
polkapine
Anhur
11
9 / 2 / 5
7,225
723
6,152
6,256
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
18
18
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AudiodoggJr
Heimdallr
1
2
2
1
L
1
5
0
0.2
W
Chaac
G00BER488
Chaac
2
1
1
2.5
W
Cthulhu
HonchoHork
Cthulhu
5
1
7
8.5
L
Artemis
KillerMunch
Artemis
0
5
0
0
L
Heimdallr
MWSMoz
Heimdallr
1
4
0
0.25
W
Fenrir
MasonOTF
Fenrir
1
1
4
3
L
1
2
3
1.25
L
Tsukuyomi
RaveMom
Tsukuyomi
4
2
1
2.25
W
Anhur
polkapine
Anhur
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,883
Damage
19,296
29,991
Taken
28,135
9,976
Mitigated
10,981
4,812
Healing
8,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AudiodoggJr
Heimdallr
4,679
2,505
0
2,395
6,815
2,333
692
1,106
5,709
0
24,533
L
3,364
918
0
744
7,141
2,397
0
1,682
5,459
15,883
0
W
Chaac
G00BER488
Chaac
2,843
589
0
608
3,607
2,616
208
1,043
2,564
0
35,511
W
Cthulhu
HonchoHork
Cthulhu
3,724
460
91
1,179
6,426
2,845
102
2,092
4,334
20,210
0
L
Artemis
KillerMunch
Artemis
2,213
1,033
0
452
5,649
852
0
1,170
4,479
0
12,069
L
Heimdallr
MWSMoz
Heimdallr
2,810
2,071
0
1,226
7,162
2,208
217
605
6,529
0
15,924
W
Fenrir
MasonOTF
Fenrir
1,898
136
0
2,184
5,031
1,415
120
326
4,705
0
14,851
L
2,653
152
293
1,902
4,599
1,260
0
0
4,474
18,785
0
L
Tsukuyomi
RaveMom
Tsukuyomi
4,843
1,449
0
195
5,440
3,259
0
267
5,173
5,386
28,068
W
Anhur
polkapine
Anhur
6,152
3,446
0
1,878
6,256
1,772
378
1,712
4,543
0
33,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,167
Gold Earned
31,324
183
Minions Killed
259
0
Camps Cleared
0
975,154
Distance Traveled
933,667
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,654
565
46
5
0
174,641
2
L
Ymir
4,710
471
25
3
0
177,923
0
W
Chaac
6,450
645
75
8
0
170,946
0
W
Cthulhu
6,669
667
49
5
0
189,618
0
L
Artemis
3,957
396
25
3
0
172,966
0
L
Heimdallr
5,199
520
31
3
0
184,085
1
W
Fenrir
5,326
533
35
4
0
204,634
0
L
Ra
5,204
520
37
4
0
196,831
0
L
Tsukuyomi
6,097
610
65
7
0
243,349
1
W
Anhur
7,225
723
54
5
0
193,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role