Player Matchup

Thanatos
Thanatos
LPsama
Thanatos
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 22L
1,659 Elo+
Party 2
Cerberus
Cerberus
LordBuuhuu
Cerberus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,556 Elo+
Party 1
Tyr
Tyr
Meegaax
Tyr
Level 6
God Stats
16W - 18L
1,261 SR
Queue Stats
96W - 80L
1,205 Elo+
Solo
Nu Wa
Nu Wa
SkilpaddenRonny
Nu Wa
Level 14
God Stats
1W - 1L
1,726 SR
Queue Stats
22W - 14L
1,700 Elo+
Party 2
Danzaburou
Danzaburou
Syphrox
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,556 Elo+
Party 1
Team Averages
Level 19
1,497 SR
1,535 Elo+

VS

Team Averages
Level 27
1,499 SR
1,530 Elo+
Nike
Nike
BlackSw1
Nike
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
16W - 17L
1,575 Elo+
Party 3
Scylla
Scylla
Kongensmite6
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
RaiNgZz
Pele
Level 46
God Stats
9W - 6L
1,500 SR
Queue Stats
49W - 36L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
Trariaf
Danzaburou
Level 19
God Stats
7W - 10L
1,497 SR
Queue Stats
12W - 15L
1,564 Elo+
Party 3
Chaac
Chaac
yarakusaurus
Chaac
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
220W - 220L
1,510 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LPsama
Thanatos
11
1 / 6 / 0
6,338
488
2,286
10,058
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
LordBuuhuu
Cerberus
9
0 / 3 / 2
5,875
452
2,740
8,140
3,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
13
0 / 0 / 1
7,229
556
4,105
7,321
5,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 3 / 3
6,578
506
5,291
7,700
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Syphrox
Danzaburou
9
2 / 5 / 0
6,486
499
3,743
6,348
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
3 / 1 / 3
7,102
546
2,997
7,356
2,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
14
4 / 1 / 4
8,340
642
5,982
4,445
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
RaiNgZz
Pele
14
6 / 1 / 3
7,897
607
8,363
10,105
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Trariaf
Danzaburou
11
4 / 1 / 2
7,340
565
5,435
4,919
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 0 / 0
6,765
520
3,459
6,005
3,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
17
17
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nike
3
1
3
4.5
W
Scylla
4
1
4
6
L
Thanatos
LPsama
Thanatos
1
6
0
0.17
L
Cerberus
LordBuuhuu
Cerberus
0
3
2
0.33
L
Tyr
0
0
1
0.5
W
Pele
RaiNgZz
Pele
6
1
3
7.5
L
0
3
3
0.5
L
Danzaburou
Syphrox
Danzaburou
2
5
0
0.4
W
Danzaburou
Trariaf
Danzaburou
4
1
2
5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,165
Damage
26,236
39,567
Taken
32,830
15,385
Mitigated
12,498
15,317
Healing
12,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
2,997
638
0
2,459
7,356
2,811
294
1,695
5,571
0
18,979
W
Scylla
5,982
460
0
500
4,445
1,310
635
1,216
3,052
59,802
0
L
Thanatos
LPsama
Thanatos
2,286
352
0
6,268
10,058
3,000
0
2,414
7,619
0
31,298
L
Cerberus
LordBuuhuu
Cerberus
2,740
138
0
1,374
8,140
3,402
30
0
8,140
12,511
0
L
Tyr
4,105
627
0
5,363
7,321
5,221
0
347
6,652
0
40,009
W
Pele
RaiNgZz
Pele
8,363
2,084
0
5,737
10,105
2,919
0
2,713
7,105
0
59,470
L
5,291
926
0
1,765
7,700
2,305
0
3,221
4,479
41,256
0
L
Danzaburou
Syphrox
Danzaburou
3,743
1,531
0
547
6,348
1,457
245
0
6,348
0
29,181
W
Danzaburou
Trariaf
Danzaburou
5,435
2,217
0
536
4,919
1,478
362
1,339
3,524
0
35,366
W
3,459
597
0
3,054
6,005
3,980
0
426
5,244
0
34,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,506
Gold Earned
37,444
323
Minions Killed
406
0
Camps Cleared
0
1,281,354
Distance Traveled
1,309,206
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,102
546
37
3
0
281,592
7
W
Scylla
8,340
642
126
10
0
275,875
4
L
Thanatos
6,338
488
65
5
0
270,822
2
L
Cerberus
5,875
452
24
2
0
255,823
4
L
Tyr
7,229
556
104
8
0
286,885
3
W
Pele
7,897
607
98
8
0
292,002
1
L
Nu Wa
6,578
506
76
6
0
248,985
9
L
Danzaburou
6,486
499
54
4
0
218,839
1
W
Danzaburou
7,340
565
74
6
0
218,345
5
W
Chaac
6,765
520
71
5
0
241,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role