Player Matchup

Merlin
Merlin
Abdulbloodpie99
Merlin
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 20L
1,500 Elo+
Party 3
Nemesis
Nemesis
PastelmanRG
Nemesis
Level 6
God Stats
1W - 2L
1,033 SR
Queue Stats
1W - 2L
1,181 Elo+
Party 2
Hercules
Hercules
Robin1hood
Hercules
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 19L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
carloscgl02
Heimdallr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,311 Elo+
Party 2
Cthulhu
Cthulhu
joseanyt
Cthulhu
Level 13
God Stats
1W - 2L
1,307 SR
Queue Stats
1W - 2L
1,181 Elo+
Party 2
Team Averages
Level 8
1,368 SR
1,335 Elo+

VS

Team Averages
Level 12
1,398 SR
1,450 Elo+
Jormungandr
Jormungandr
DARTMULLL
Jormungandr
Level 6
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Jackie_Chan11077
Izanami
Level 36
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
Tomansk
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
VERSUSKOSOVO
Fenrir
Level 15
God Stats
29W - 41L
1,425 SR
Queue Stats
488W - 536L
1,251 Elo+
Solo
Guan Yu
Guan Yu
tytan3k
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 2
9,771
543
6,412
7,967
3,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nemesis
PastelmanRG
Nemesis
14
5 / 2 / 3
9,250
514
5,006
13,079
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
Robin1hood
Hercules
15
1 / 0 / 1
8,782
488
4,870
8,628
9,365
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
carloscgl02
Heimdallr
15
9 / 1 / 10
10,206
567
11,142
10,304
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
joseanyt
Cthulhu
14
8 / 0 / 9
10,635
591
7,252
9,127
7,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DARTMULLL
Jormungandr
12
2 / 1 / 1
8,319
462
4,908
10,960
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 4 / 1
7,231
402
2,336
10,069
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 7 / 0
7,625
424
3,787
8,489
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
0 / 11 / 1
6,372
354
5,533
12,859
4,350
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
tytan3k
Guan Yu
4
0 / 7 / 0
5,364
298
766
5,002
1,422
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
29
Kills
4
5
Deaths
30
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
L
Jormungandr
DARTMULLL
Jormungandr
2
1
1
2.5
L
0
4
1
0.13
W
Nemesis
PastelmanRG
Nemesis
5
2
3
3.25
W
Hercules
Robin1hood
Hercules
1
0
1
1.5
L
2
7
0
0.29
L
Fenrir
0
11
1
0.05
W
Heimdallr
carloscgl02
Heimdallr
9
1
10
14
W
Cthulhu
joseanyt
Cthulhu
8
0
9
12.5
L
Guan Yu
tytan3k
Guan Yu
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,682
Damage
17,330
49,105
Taken
47,379
29,038
Mitigated
17,044
16,072
Healing
6,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,412
857
0
1,000
7,967
3,099
1,781
4,141
3,826
46,997
0
L
Jormungandr
DARTMULLL
Jormungandr
4,908
757
0
854
10,960
5,765
278
1,558
9,227
24,487
0
L
2,336
1,325
0
2,558
10,069
2,949
533
1,418
8,526
0
35,732
W
Nemesis
PastelmanRG
Nemesis
5,006
2,736
0
5,342
13,079
4,278
494
1,123
11,956
0
58,783
W
Hercules
Robin1hood
Hercules
4,870
1,386
0
1,774
8,628
9,365
954
1,794
6,834
0
34,101
L
3,787
756
0
1,439
8,489
2,558
632
4,857
3,632
37,999
0
L
Fenrir
5,533
1,941
0
1,480
12,859
4,350
0
4,026
8,827
0
21,942
W
Heimdallr
carloscgl02
Heimdallr
11,142
5,690
0
6,263
10,304
4,387
3,657
732
9,572
0
62,364
W
Cthulhu
joseanyt
Cthulhu
7,252
1,563
0
1,693
9,127
7,909
1,369
905
8,222
25,689
0
L
Guan Yu
tytan3k
Guan Yu
766
647
85
333
5,002
1,422
0
1,805
3,195
0
3,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,644
Gold Earned
34,911
375
Minions Killed
195
0
Camps Cleared
0
1,563,808
Distance Traveled
1,466,250
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,771
543
94
5
0
245,048
0
L
Jormungandr
8,319
462
38
2
0
377,746
1
L
Izanami
7,231
402
63
4
0
335,763
1
W
Nemesis
9,250
514
76
4
0
350,696
1
W
Hercules
8,782
488
67
4
0
298,494
1
L
Ra
7,625
424
58
3
0
237,507
2
L
Fenrir
6,372
354
32
2
0
353,601
3
W
Heimdallr
10,206
567
99
6
0
312,984
0
W
Cthulhu
10,635
591
39
2
0
356,586
0
L
Guan Yu
5,364
298
4
0
0
161,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role