Player Matchup

Erlang Shen
Erlang Shen
Afterlife124033
Erlang Shen
Level 14
God Stats
0W - 2L
1,331 SR
Queue Stats
9W - 8L
1,493 Elo+
Solo
He Bo
He Bo
Durga_Nova
He Bo
Level 28
God Stats
0W - 2L
1,275 SR
Queue Stats
101W - 121L
1,301 Elo+
Solo
Fenrir
Fenrir
ElMegaRaiden
Fenrir
Level 36
God Stats
2W - 5L
1,500 SR
Queue Stats
46W - 56L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
PhantomXX00
Nu Wa
Level 29
God Stats
7W - 9L
1,500 SR
Queue Stats
214W - 210L
1,689 Elo+
Solo
Vamana
Vamana
sergio_123456781
Vamana
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 15L
1,500 Elo+
Party 1
Team Averages
Level 23
1,421 SR
1,497 Elo+

VS

Team Averages
Level 26
1,580 SR
1,611 Elo+
Cthulhu
Cthulhu
JoaoTrool5
Cthulhu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,700 Elo+
Solo
Nemesis
Nemesis
Kill3rN1ck
Nemesis
Level 29
God Stats
11W - 11L
1,526 SR
Queue Stats
701W - 663L
1,479 Elo+
Solo
Ra
Ra
LazyBundy
Ra
Level 29
God Stats
9W - 0L
1,698 SR
Queue Stats
11W - 5L
1,860 Elo+
Solo
Apollo
Apollo
Rolando_Mota_024
Apollo
Level 28
God Stats
7W - 3L
1,678 SR
Queue Stats
13W - 8L
1,659 Elo+
Solo
Zeus
Zeus
WastedWRLD1132
Zeus
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 92L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Afterlife124033
Erlang Shen
8
0 / 4 / 5
5,379
489
3,701
8,411
4,232
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
8
0 / 6 / 1
4,774
434
2,164
6,131
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
9
5 / 5 / 1
5,999
545
4,880
8,139
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 1 / 1
6,284
571
3,287
3,813
1,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

4
0 / 5 / 1
4,028
366
563
6,208
1,508
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JoaoTrool5
Cthulhu
8
0 / 2 / 5
5,563
506
1,924
5,080
2,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Kill3rN1ck
Nemesis
11
1 / 0 / 3
6,265
570
2,481
4,681
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 3 / 0
6,014
547
3,903
7,336
2,107
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
8 / 1 / 1
7,398
673
4,788
5,814
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
9 / 1 / 2
6,904
628
7,651
4,804
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
20
21
Deaths
7
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Afterlife124033
Erlang Shen
0
4
5
0.63
L
He Bo
0
6
1
0.08
L
Fenrir
5
5
1
1.1
W
Cthulhu
JoaoTrool5
Cthulhu
0
2
5
1.25
W
Nemesis
Kill3rN1ck
Nemesis
1
0
3
2.5
W
2
3
0
0.67
L
2
1
1
2.5
W
8
1
1
8.5
W
9
1
2
10
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,595
Damage
20,747
32,702
Taken
27,715
10,938
Mitigated
10,764
5,202
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Afterlife124033
Erlang Shen
3,701
1,870
171
1,424
8,411
4,232
0
4,016
4,297
0
20,341
L
He Bo
2,164
0
0
582
6,131
1,866
0
3,724
2,216
15,149
0
L
Fenrir
4,880
405
0
1,240
8,139
2,226
0
2,983
5,134
0
16,412
W
Cthulhu
JoaoTrool5
Cthulhu
1,924
320
0
636
5,080
2,597
87
940
4,140
13,441
0
W
Nemesis
Kill3rN1ck
Nemesis
2,481
890
0
1,085
4,681
3,035
0
525
4,156
7,615
34,921
W
3,903
491
101
1,766
7,336
2,107
1,594
952
6,384
32,222
0
L
3,287
988
0
1,785
3,813
1,106
0
1,248
2,521
16,762
0
W
4,788
2,693
0
2,739
5,814
1,602
540
1,432
4,382
0
49,064
W
7,651
639
0
1,549
4,804
1,423
0
1,602
3,202
35,641
0
L
563
186
0
0
6,208
1,508
0
1,309
4,869
0
9,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,464
Gold Earned
32,144
125
Minions Killed
339
0
Camps Cleared
0
960,709
Distance Traveled
1,007,859
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,379
489
31
3
0
189,356
0
L
He Bo
4,774
434
34
3
0
194,616
3
L
Fenrir
5,999
545
28
3
0
208,731
0
W
Cthulhu
5,563
506
23
2
0
222,275
2
W
Nemesis
6,265
570
87
8
0
229,551
1
W
Ra
6,014
547
64
6
0
156,584
1
L
Nu Wa
6,284
571
15
1
0
180,203
6
W
Apollo
7,398
673
102
9
0
194,011
1
W
Zeus
6,904
628
63
6
0
205,438
5
L
Vamana
4,028
366
17
2
0
187,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role