Player Matchup

Serqet
Serqet
Connormp
Serqet
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,286 Elo+
Solo
Scylla
Scylla
MsFongsM
Scylla
Level 74
God Stats
5W - 2L
1,500 SR
Queue Stats
213W - 196L
1,547 Elo+
Solo
Rama
Rama
Shamcoww
Rama
Level 89
God Stats
11W - 15L
1,702 SR
Queue Stats
180W - 154L
1,549 Elo+
Solo
Athena
Athena
ninjashrug
Athena
Level 106
God Stats
1W - 4L
1,714 SR
Queue Stats
70W - 64L
1,733 Elo+
Solo
Cthulhu
Cthulhu
th3c14ym0r3
Cthulhu
Level 120
God Stats
2W - 1L
1,355 SR
Queue Stats
31W - 15L
1,513 Elo+
Solo
Team Averages
Level 90
1,554 SR
1,526 Elo+

VS

Team Averages
Level 121
1,562 SR
1,498 Elo+
Erlang Shen
Erlang Shen
Bobsayshi9
Erlang Shen
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 120L
1,597 Elo+
Party 1
Chang'e
Chang'e
Dankato
Chang'e
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
276W - 254L
1,536 Elo+
Party 2
Danzaburou
Danzaburou
KidbuuKawaii
Danzaburou
Level 158
God Stats
5W - 8L
1,500 SR
Queue Stats
388W - 380L
1,591 Elo+
Party 2
Ne Zha
Ne Zha
Zeus3528
Ne Zha
Level 121
God Stats
9W - 7L
1,702 SR
Queue Stats
85W - 82L
1,678 Elo+
Party 1
Jormungandr
Jormungandr
holyhadez
Jormungandr
Level 45
God Stats
2W - 1L
1,607 SR
Queue Stats
7W - 10L
1,088 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Connormp
Serqet
10
2 / 3 / 1
6,248
521
4,104
8,731
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
MsFongsM
Scylla
9
0 / 2 / 0
5,125
427
1,036
2,995
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
11
2 / 2 / 1
6,746
562
2,973
6,595
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Athena
ninjashrug
Athena
8
1 / 4 / 2
5,676
473
5,528
9,803
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cthulhu
th3c14ym0r3
Cthulhu
11
2 / 1 / 0
6,476
540
5,183
8,478
7,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bobsayshi9
Erlang Shen
11
0 / 2 / 1
6,817
568
5,788
9,069
7,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Dankato
Chang'e
13
6 / 0 / 2
7,927
661
6,019
6,290
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
KidbuuKawaii
Danzaburou
9
0 / 2 / 2
5,851
488
1,432
5,123
1,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
Zeus3528
Ne Zha
12
3 / 1 / 5
7,545
629
6,424
7,481
2,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
holyhadez
Jormungandr
10
3 / 2 / 2
6,286
524
2,854
7,741
2,970
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
12
12
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Bobsayshi9
Erlang Shen
0
2
1
0.25
L
Serqet
Connormp
Serqet
2
3
1
0.83
W
Chang'e
Dankato
Chang'e
6
0
2
7
W
Danzaburou
KidbuuKawaii
Danzaburou
0
2
2
0.5
L
Scylla
MsFongsM
Scylla
0
2
0
0
L
Rama
2
2
1
1.25
W
Ne Zha
Zeus3528
Ne Zha
3
1
5
5.5
W
Jormungandr
holyhadez
Jormungandr
3
2
2
2
L
Athena
ninjashrug
Athena
1
4
2
0.5
L
Cthulhu
th3c14ym0r3
Cthulhu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,824
Damage
22,517
36,602
Taken
35,704
18,608
Mitigated
16,285
10,408
Healing
13,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Bobsayshi9
Erlang Shen
5,788
2,633
0
3,526
9,069
7,560
392
4,228
4,336
5,870
30,840
L
Serqet
Connormp
Serqet
4,104
1,747
0
3,206
8,731
2,628
0
2,046
6,685
0
25,997
W
Chang'e
Dankato
Chang'e
6,019
873
786
3,550
6,290
2,037
268
2,657
3,393
42,187
0
W
Danzaburou
KidbuuKawaii
Danzaburou
1,432
811
0
2,199
5,123
1,328
0
996
4,127
0
25,654
L
Scylla
MsFongsM
Scylla
1,036
180
0
365
2,995
814
0
801
2,194
21,077
0
L
Rama
2,973
2,497
0
2,178
6,595
2,404
0
1,176
5,419
0
42,837
W
Ne Zha
Zeus3528
Ne Zha
6,424
2,735
0
1,476
7,481
2,390
0
1,091
6,072
0
48,941
W
Jormungandr
holyhadez
Jormungandr
2,854
654
0
1,504
7,741
2,970
48
2,207
5,534
12,873
0
L
Athena
ninjashrug
Athena
5,528
1,538
0
922
9,803
5,232
89
4,128
5,675
19,957
0
L
Cthulhu
th3c14ym0r3
Cthulhu
5,183
1,311
0
3,737
8,478
7,530
0
1,550
6,928
33,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,271
Gold Earned
34,426
302
Minions Killed
301
0
Camps Cleared
0
1,066,916
Distance Traveled
1,097,260
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,817
568
74
6
0
219,161
4
L
Serqet
6,248
521
61
5
0
249,995
0
W
Chang'e
7,927
661
73
6
0
244,328
0
W
Danzaburou
5,851
488
51
4
0
169,281
2
L
Scylla
5,125
427
40
3
0
135,551
3
L
Rama
6,746
562
94
8
0
203,835
3
W
Ne Zha
7,545
629
82
7
0
247,419
0
W
Jormungandr
6,286
524
21
2
0
217,071
1
L
Athena
5,676
473
26
2
0
251,727
1
L
Cthulhu
6,476
540
81
7
0
225,808
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role