Player Matchup

Raijin
Raijin
LumpyWRLD
Raijin
Level 121
God Stats
2W - 0L
1,758 SR
Queue Stats
15W - 9L
1,889 Elo+
Solo
Danzaburou
Danzaburou
Malcolmm980
Danzaburou
Level 61
God Stats
23W - 17L
1,500 SR
Queue Stats
844W - 840L
1,341 Elo+
Solo
Scylla
Scylla
Murrayking222
Scylla
Level 52
God Stats
2W - 0L
1,754 SR
Queue Stats
19W - 5L
1,500 Elo+
Solo
Fafnir
Fafnir
Spooky Hotdogs
Fafnir
Level 139
God Stats
1W - 1L
1,263 SR
Queue Stats
4W - 4L
1,161 Elo+
Party 2
Arachne
Arachne
il Swerve li
Arachne
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,161 Elo+
Party 2
Team Averages
Level 85
1,555 SR
1,410 Elo+

VS

Team Averages
Level 93
1,480 SR
1,511 Elo+
Arachne
Arachne
Okamy
Arachne
Level 109
God Stats
5W - 5L
1,201 SR
Queue Stats
408W - 436L
1,335 Elo+
Solo
King Arthur
King Arthur
RinzlerSSJ
King Arthur
Level 87
God Stats
6W - 11L
1,500 SR
Queue Stats
194W - 200L
1,545 Elo+
Solo
Ares
Ares
Rumpel707
Ares
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 93L
1,500 Elo+
Solo
Scylla
Scylla
soapypiaso_bkan
Scylla
Level 112
God Stats
3W - 6L
1,498 SR
Queue Stats
278W - 277L
1,616 Elo+
Party 1
Ra
Ra
tomywiiiiii
Ra
Level 125
God Stats
10W - 11L
1,700 SR
Queue Stats
390W - 362L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
LumpyWRLD
Raijin
16
0 / 4 / 5
8,825
679
4,867
9,039
4,050
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
Malcolmm980
Danzaburou
17
4 / 1 / 9
10,730
825
10,544
6,845
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
10 / 2 / 4
12,004
923
17,333
6,600
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 2 / 10
10,117
778
8,089
15,171
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
il Swerve li
Arachne
16
2 / 2 / 11
9,628
741
8,728
12,222
5,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Okamy
Arachne
17
6 / 6 / 1
10,546
811
9,061
14,289
8,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
RinzlerSSJ
King Arthur
16
2 / 5 / 6
9,043
696
8,350
14,433
14,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
14
0 / 4 / 5
7,574
583
3,344
13,603
9,609
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 1 / 4
8,909
685
11,058
5,802
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 1 / 4
9,535
733
8,835
7,952
3,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
17
Kills
11
11
Deaths
17
39
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Raijin
LumpyWRLD
Raijin
0
4
5
0.63
W
Danzaburou
Malcolmm980
Danzaburou
4
1
9
8.5
W
10
2
4
6
L
Arachne
Okamy
Arachne
6
6
1
1.08
L
King Arthur
RinzlerSSJ
King Arthur
2
5
6
1
L
Ares
0
4
5
0.63
W
1
2
10
3
W
Arachne
il Swerve li
Arachne
2
2
11
3.75
L
1
1
4
3
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,561
Damage
40,648
49,877
Taken
56,079
29,754
Mitigated
38,036
13,217
Healing
7,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
LumpyWRLD
Raijin
4,867
636
0
2,293
9,039
4,050
0
3,845
4,853
43,430
0
W
Danzaburou
Malcolmm980
Danzaburou
10,544
3,169
0
1,713
6,845
2,515
0
3,748
2,908
0
39,129
W
17,333
1,001
0
1,356
6,600
2,525
0
3,068
3,320
47,479
0
L
Arachne
Okamy
Arachne
9,061
5,681
0
1,999
14,289
8,390
0
7,699
6,478
2,513
26,185
L
King Arthur
RinzlerSSJ
King Arthur
8,350
1,204
0
2,228
14,433
14,957
1
5,970
8,285
191
33,754
L
Ares
3,344
185
0
370
13,603
9,609
0
7,229
6,180
8,448
0
W
8,089
1,852
0
4,464
15,171
15,455
0
6,562
8,039
32,376
0
W
Arachne
il Swerve li
Arachne
8,728
5,415
0
3,391
12,222
5,209
0
5,822
6,006
0
23,801
L
11,058
235
0
243
5,802
1,832
0
4,251
1,413
39,130
0
L
8,835
1,154
1,216
1,665
7,952
3,248
1
4,620
3,164
49,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,304
Gold Earned
45,607
373
Minions Killed
313
8
Camps Cleared
7
1,178,399
Distance Traveled
1,137,597
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,825
679
99
8
3
214,431
2
W
Danzaburou
10,730
825
77
6
1
250,812
1
W
Scylla
12,004
923
103
8
0
239,520
2
L
Arachne
10,546
811
45
3
5
215,916
2
L
King Arthur
9,043
696
56
4
1
237,090
0
L
Ares
7,574
583
14
1
0
212,113
0
W
Fafnir
10,117
778
57
4
2
216,967
0
W
Arachne
9,628
741
37
3
2
256,669
0
L
Scylla
8,909
685
88
7
0
247,928
1
L
Ra
9,535
733
110
8
1
224,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role