Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
NoirGarde
Cthulhu
Level 17
God Stats
2W - 3L
1,702 SR
Queue Stats
33W - 18L
1,509 Elo+
Solo
Ra
Ra
dansbigshmeat
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,706 Elo+
Solo
Artemis
Artemis
honeybourban
Artemis
Level 16
God Stats
4W - 2L
1,884 SR
Queue Stats
168W - 200L
1,649 Elo+
Party 1
Aphrodite
Aphrodite
mUWLES
Aphrodite
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,617 SR
1,573 Elo+

VS

Team Averages
Level 22
1,712 SR
1,636 Elo+
Ra
Ra
NMGDestiny
Ra
Level 29
God Stats
5W - 5L
1,833 SR
Queue Stats
213W - 135L
1,827 Elo+
Solo
Ganesha
Ganesha
Nicklecat
Ganesha
Level 30
God Stats
2W - 1L
1,715 SR
Queue Stats
83W - 92L
1,393 Elo+
Solo
Ne Zha
Ne Zha
OnionIsGod
Ne Zha
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 14L
1,706 Elo+
Solo
Guan Yu
Guan Yu
PaTe4Ik
Guan Yu
Level 8
God Stats
3W - 0L
1,838 SR
Queue Stats
4W - 4L
1,540 Elo+
Solo
Hachiman
Hachiman
PenguinNA
Hachiman
Level 23
God Stats
6W - 4L
1,672 SR
Queue Stats
40W - 32L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 2 / 2
6,708
516
3,523
10,504
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
NoirGarde
Cthulhu
12
4 / 3 / 1
6,952
535
9,897
9,841
8,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 8 / 0
5,180
398
2,249
8,154
2,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
honeybourban
Artemis
9
3 / 5 / 2
5,927
456
6,506
11,444
3,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
mUWLES
Aphrodite
8
1 / 6 / 3
5,721
440
5,207
9,525
3,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 0 / 3
9,637
741
15,057
7,404
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Nicklecat
Ganesha
10
0 / 3 / 9
6,587
507
4,190
9,153
3,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
OnionIsGod
Ne Zha
10
4 / 3 / 4
6,668
513
3,431
7,213
2,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
PaTe4Ik
Guan Yu
9
0 / 2 / 2
5,466
420
2,766
9,103
4,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
PenguinNA
Hachiman
11
6 / 2 / 3
6,859
528
8,519
10,676
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
10
Kills
24
24
Deaths
10
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
2
2
1.5
W
14
0
3
15.5
W
Ganesha
Nicklecat
Ganesha
0
3
9
1.5
L
Cthulhu
NoirGarde
Cthulhu
4
3
1
1.5
W
Ne Zha
OnionIsGod
Ne Zha
4
3
4
2
W
Guan Yu
PaTe4Ik
Guan Yu
0
2
2
0.5
W
Hachiman
PenguinNA
Hachiman
6
2
3
3.75
L
0
8
0
0
L
Artemis
honeybourban
Artemis
3
5
2
0.8
L
Aphrodite
mUWLES
Aphrodite
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,382
Damage
33,963
49,468
Taken
43,549
21,626
Mitigated
17,122
19,586
Healing
18,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,523
1,230
0
8,313
10,504
3,266
0
2,311
8,168
0
36,731
W
15,057
2,508
936
4,606
7,404
3,036
345
2,032
5,347
75,413
0
W
Ganesha
Nicklecat
Ganesha
4,190
767
0
1,707
9,153
3,875
0
3,583
5,545
15,491
0
L
Cthulhu
NoirGarde
Cthulhu
9,897
1,360
0
1,750
9,841
8,661
270
2,163
7,325
36,114
0
W
Ne Zha
OnionIsGod
Ne Zha
3,431
1,508
0
2,095
7,213
2,364
242
4,254
2,734
0
21,658
W
Guan Yu
PaTe4Ik
Guan Yu
2,766
1,140
578
2,407
9,103
4,896
0
4,497
4,238
0
17,557
W
Hachiman
PenguinNA
Hachiman
8,519
3,989
0
5,901
10,676
2,951
1,170
2,344
8,332
0
35,849
L
2,249
513
10
1,639
8,154
2,964
0
6,594
1,560
25,052
0
L
Artemis
honeybourban
Artemis
6,506
3,066
0
2,635
11,444
3,033
87
4,468
6,976
0
23,367
L
Aphrodite
mUWLES
Aphrodite
5,207
1,038
2,269
2,970
9,525
3,702
135
3,711
5,814
15,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,488
Gold Earned
35,217
224
Minions Killed
299
0
Camps Cleared
0
1,161,684
Distance Traveled
1,229,212
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,708
516
78
6
0
264,408
2
W
Ra
9,637
741
131
10
0
265,014
5
W
Ganesha
6,587
507
5
0
0
233,225
5
L
Cthulhu
6,952
535
50
4
0
228,888
5
W
Ne Zha
6,668
513
46
4
0
229,556
0
W
Guan Yu
5,466
420
50
4
0
293,245
5
W
Hachiman
6,859
528
67
5
0
208,172
2
L
Ra
5,180
398
34
3
0
234,001
3
L
Artemis
5,927
456
34
3
0
202,638
0
L
Aphrodite
5,721
440
28
2
0
231,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role