Player Matchup

Anhur
Anhur
BathRoberts
Anhur
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 22L
1,433 Elo+
Party 1
Scylla
Scylla
CARALLOE
Scylla
Level 24
God Stats
5W - 1L
1,724 SR
Queue Stats
83W - 40L
1,594 Elo+
Solo
Sobek
Sobek
KislorodRT
Sobek
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
10W - 16L
1,500 Elo+
Party 1
Bellona
Bellona
MatyasCZE
Bellona
Level 29
God Stats
11W - 10L
1,711 SR
Queue Stats
314W - 310L
1,478 Elo+
Solo
Loki
Loki
N0NamedVoid
Loki
Level 15
God Stats
2W - 0L
1,608 SR
Queue Stats
2W - 0L
1,715 Elo+
Party 1
Team Averages
Level 36
1,609 SR
1,544 Elo+

VS

Team Averages
Level 14
1,509 SR
1,557 Elo+
Hercules
Hercules
Freudz
Hercules
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Zeus
Zeus
GOGO2077
Zeus
Level 6
God Stats
0W - 2L
1,742 SR
Queue Stats
1W - 2L
1,722 Elo+
Solo
Heimdallr
Heimdallr
Ippoliverblow
Heimdallr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
MattNeek
Erlang Shen
Level 14
God Stats
1W - 3L
1,303 SR
Queue Stats
118W - 101L
1,564 Elo+
Solo
He Bo
He Bo
SpravaTrup
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,561
505
2,709
5,121
1,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
CARALLOE
Scylla
16
7 / 2 / 5
9,423
725
8,925
5,868
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
11
0 / 0 / 3
6,114
470
1,262
8,048
3,811
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
MatyasCZE
Bellona
14
7 / 0 / 1
8,526
656
6,415
6,099
5,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 2 / 0
6,525
502
678
5,568
1,521
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Freudz
Hercules
10
0 / 3 / 0
5,536
426
2,834
6,274
4,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zeus
8
0 / 5 / 0
5,072
390
3,217
5,007
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Ippoliverblow
Heimdallr
8
1 / 2 / 0
5,253
404
1,715
5,302
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
MattNeek
Erlang Shen
10
3 / 4 / 1
6,565
505
3,011
6,207
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
8
0 / 5 / 1
5,293
407
1,561
5,781
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
18
Kills
4
4
Deaths
19
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
W
Scylla
CARALLOE
Scylla
7
2
5
4.75
L
Hercules
Freudz
Hercules
0
3
0
0
L
Zeus
0
5
0
0
L
Heimdallr
Ippoliverblow
Heimdallr
1
2
0
0.5
W
Sobek
0
0
3
1.5
L
Erlang Shen
MattNeek
Erlang Shen
3
4
1
0.88
W
Bellona
MatyasCZE
Bellona
7
0
1
7.5
W
1
2
0
0.5
L
He Bo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,989
Damage
12,338
30,704
Taken
28,571
14,626
Mitigated
12,587
10,651
Healing
3,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,709
747
0
2,445
5,121
1,726
965
2,008
3,113
0
36,246
W
Scylla
CARALLOE
Scylla
8,925
1,845
0
466
5,868
1,889
0
671
5,147
69,080
0
L
Hercules
Freudz
Hercules
2,834
839
0
765
6,274
4,173
0
2,011
4,239
0
23,140
L
Zeus
3,217
314
0
243
5,007
1,530
377
2,558
2,391
18,512
0
L
Heimdallr
Ippoliverblow
Heimdallr
1,715
693
0
1,697
5,302
1,642
471
2,044
3,250
0
17,264
W
Sobek
1,262
78
294
4,423
8,048
3,811
315
1,941
6,107
13,678
0
L
Erlang Shen
MattNeek
Erlang Shen
3,011
1,707
0
514
6,207
3,849
0
2,256
3,841
5,159
26,573
W
Bellona
MatyasCZE
Bellona
6,415
2,409
0
1,347
6,099
5,679
2,705
406
5,495
2,721
38,379
W
678
153
0
1,676
5,568
1,521
0
18
5,550
0
33,750
L
He Bo
1,561
97
0
254
5,781
1,393
148
1,357
4,404
20,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,149
Gold Earned
27,719
389
Minions Killed
230
0
Camps Cleared
0
1,259,189
Distance Traveled
1,116,548
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,561
505
75
6
0
227,837
2
W
Scylla
9,423
725
139
11
0
269,618
5
L
Hercules
5,536
426
53
4
0
253,517
1
L
Zeus
5,072
390
34
3
0
196,695
0
L
Heimdallr
5,253
404
41
3
0
224,770
1
W
Sobek
6,114
470
21
2
0
225,780
3
L
Erlang Shen
6,565
505
65
5
0
209,035
0
W
Bellona
8,526
656
85
7
0
269,431
5
W
Loki
6,525
502
69
5
0
266,523
0
L
He Bo
5,293
407
37
3
0
232,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role