Player Matchup

Nemesis
Nemesis
ERZWxlf
Nemesis
Level 41
God Stats
13W - 13L
1,500 SR
Queue Stats
441W - 501L
1,159 Elo+
Solo
Zhong Kui
Zhong Kui
GeneralBesus
Zhong Kui
Level 27
God Stats
1W - 2L
1,489 SR
Queue Stats
1W - 2L
1,478 Elo+
Party 2
Fenrir
Fenrir
Peepijeep
Fenrir
Level 66
God Stats
26W - 29L
1,489 SR
Queue Stats
26W - 30L
1,478 Elo+
Party 2
Hou Yi
Hou Yi
javiskills
Hou Yi
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 3
Sobek
Sobek
rubitogomezHD
Sobek
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 16L
1,500 Elo+
Party 3
Team Averages
Level 40
1,495 SR
1,423 Elo+

VS

Team Averages
Level 68
1,494 SR
1,475 Elo+
Anubis
Anubis
Julen08
Anubis
Level 45
God Stats
8W - 2L
1,500 SR
Queue Stats
53W - 43L
1,516 Elo+
Party 4
Da Ji
Da Ji
SIKOZZU
Da Ji
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 193L
1,500 Elo+
Party 1
Ymir
Ymir
SweetLullaby83
Ymir
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 17L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ivanov33
Cernunnos
Level 40
God Stats
35W - 33L
1,285 SR
Queue Stats
355W - 433L
1,342 Elo+
Party 1
Cu Chulainn
Cu Chulainn
rrcasalsrr
Cu Chulainn
Level 68
God Stats
5W - 7L
1,687 SR
Queue Stats
274W - 270L
1,516 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ERZWxlf
Nemesis
14
2 / 13 / 3
10,020
436
8,940
21,470
11,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
GeneralBesus
Zhong Kui
15
1 / 11 / 0
9,403
409
8,352
18,250
11,386
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Peepijeep
Fenrir
17
4 / 8 / 1
10,613
461
10,932
21,425
24,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
javiskills
Hou Yi
15
0 / 6 / 0
9,278
403
2,991
12,284
4,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
7,949
346
2,876
16,848
10,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Julen08
Anubis
20
22 / 0 / 9
15,461
672
27,701
20,992
12,272
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
SIKOZZU
Da Ji
19
5 / 3 / 9
13,454
585
8,231
13,630
10,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 0 / 7
13,857
602
10,047
16,851
19,129
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
ivanov33
Cernunnos
19
5 / 0 / 11
13,145
572
10,588
11,440
5,006
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
rrcasalsrr
Cu Chulainn
19
6 / 5 / 12
13,049
567
10,565
20,524
16,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
90
7
Kills
42
42
Deaths
8
4
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ERZWxlf
Nemesis
2
13
3
0.27
L
Zhong Kui
GeneralBesus
Zhong Kui
1
11
0
0.09
W
Anubis
Julen08
Anubis
22
0
9
26.5
L
Fenrir
Peepijeep
Fenrir
4
8
1
0.56
W
Da Ji
SIKOZZU
Da Ji
5
3
9
3.17
W
4
0
7
7.5
W
Cernunnos
ivanov33
Cernunnos
5
0
11
10.5
L
Hou Yi
javiskills
Hou Yi
0
6
0
0
W
Cu Chulainn
rrcasalsrr
Cu Chulainn
6
5
12
2.4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,091
Damage
67,132
90,277
Taken
83,437
61,507
Mitigated
63,294
19,035
Healing
41,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ERZWxlf
Nemesis
8,940
3,905
0
2,279
21,470
11,135
0
9,624
11,758
7,942
50,291
L
Zhong Kui
GeneralBesus
Zhong Kui
8,352
915
0
4,251
18,250
11,386
620
10,674
7,576
54,177
0
W
Anubis
Julen08
Anubis
27,701
443
0
14,669
20,992
12,272
1,202
6,122
14,845
120,881
0
L
Fenrir
Peepijeep
Fenrir
10,932
1,641
195
5,549
21,425
24,368
1,264
6,669
14,204
0
54,159
W
Da Ji
SIKOZZU
Da Ji
8,231
2,169
0
3,562
13,630
10,347
2,428
3,129
10,383
5,149
62,499
W
10,047
1,040
0
5,976
16,851
19,129
847
3,344
13,461
87,754
0
W
Cernunnos
ivanov33
Cernunnos
10,588
5,497
0
7,308
11,440
5,006
8,902
1,433
9,982
0
88,108
L
Hou Yi
javiskills
Hou Yi
2,991
793
0
2,956
12,284
4,225
246
2,321
9,913
0
64,033
W
Cu Chulainn
rrcasalsrr
Cu Chulainn
10,565
1,538
0
9,922
20,524
16,540
718
2,513
17,712
0
58,463
L
2,876
350
99
3,706
16,848
10,393
102
8,660
8,063
15,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,263
Gold Earned
68,966
432
Minions Killed
613
0
Camps Cleared
0
1,794,463
Distance Traveled
2,159,078
19
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,020
436
97
4
0
405,818
6
L
Zhong Kui
9,403
409
104
5
0
339,050
3
W
Anubis
15,461
672
157
7
0
399,610
10
L
Fenrir
10,613
461
106
5
0
353,134
0
W
Da Ji
13,454
585
114
5
0
452,937
18
W
Ymir
13,857
602
99
4
0
397,669
3
W
Cernunnos
13,145
572
130
6
0
455,890
2
L
Hou Yi
9,278
403
113
5
0
310,668
7
W
Cu Chulainn
13,049
567
113
5
0
452,972
5
L
Sobek
7,949
346
12
1
0
385,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role