Player Matchup

Osiris
Osiris
DANIBBA
Osiris
Level 25
God Stats
7W - 5L
1,529 SR
Queue Stats
9W - 8L
1,516 Elo+
Solo
Camazotz
Camazotz
FuriCrazy
Camazotz
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,715 Elo+
Solo
Sol
Sol
HellThane
Sol
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,989 Elo+
Solo
Ymir
Ymir
KozartTM
Ymir
Level 14
God Stats
0W - 2L
1,252 SR
Queue Stats
21W - 19L
1,589 Elo+
Party 1
Izanami
Izanami
S1do0
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,585 Elo+
Party 1
Team Averages
Level 16
1,456 SR
1,679 Elo+

VS

Team Averages
Level 28
1,485 SR
1,386 Elo+
Cthulhu
Cthulhu
AquiIor
Cthulhu
Level 29
God Stats
2W - 0L
1,285 SR
Queue Stats
43W - 45L
1,071 Elo+
Solo
Kukulkan
Kukulkan
LightSalve
Kukulkan
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 16L
1,594 Elo+
Party 2
Arachne
Arachne
Nico666
Arachne
Level 28
God Stats
21W - 11L
1,597 SR
Queue Stats
32W - 27L
1,594 Elo+
Party 2
Danzaburou
Danzaburou
VladAdam
Danzaburou
Level 39
God Stats
22W - 13L
1,541 SR
Queue Stats
36W - 32L
1,594 Elo+
Party 2
Hercules
Hercules
XDTimoHD
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 59L
1,075 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DANIBBA
Osiris
16
10 / 3 / 3
10,655
592
17,800
14,166
15,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Camazotz
FuriCrazy
Camazotz
14
2 / 4 / 6
8,851
492
6,384
17,461
6,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 10 / 3
8,981
499
7,793
17,986
6,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
11
1 / 5 / 4
7,716
429
4,961
13,526
7,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
S1do0
Izanami
14
3 / 5 / 4
8,817
490
7,371
12,558
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AquiIor
Cthulhu
14
2 / 3 / 9
9,358
520
6,226
13,108
8,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
LightSalve
Kukulkan
17
10 / 4 / 4
11,016
612
19,886
10,978
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
Nico666
Arachne
16
5 / 3 / 3
9,844
547
6,745
14,959
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
VladAdam
Danzaburou
16
8 / 2 / 5
10,116
562
14,376
9,787
3,581
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
XDTimoHD
Hercules
14
2 / 6 / 6
8,575
476
5,432
16,492
14,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
54
18
Kills
27
27
Deaths
18
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AquiIor
Cthulhu
2
3
9
2.17
L
Osiris
DANIBBA
Osiris
10
3
3
3.83
L
Camazotz
FuriCrazy
Camazotz
2
4
6
1.25
L
2
10
3
0.35
L
Ymir
1
5
4
0.6
W
Kukulkan
LightSalve
Kukulkan
10
4
4
3
W
Arachne
Nico666
Arachne
5
3
3
2.17
L
Izanami
S1do0
Izanami
3
5
4
1
W
Danzaburou
VladAdam
Danzaburou
8
2
5
5.25
W
Hercules
XDTimoHD
Hercules
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,309
Damage
52,665
75,697
Taken
65,324
39,704
Mitigated
37,415
24,157
Healing
21,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AquiIor
Cthulhu
6,226
439
906
3,643
13,108
8,387
269
2,107
11,001
36,645
0
L
Osiris
DANIBBA
Osiris
17,800
6,458
0
4,094
14,166
15,389
0
2,486
11,291
6,507
51,453
L
Camazotz
FuriCrazy
Camazotz
6,384
1,717
0
9,617
17,461
6,422
49
2,659
14,777
0
54,324
L
7,793
2,701
0
5,526
17,986
6,464
321
13,004
4,982
45,846
0
L
Ymir
4,961
1,289
0
741
13,526
7,335
0
5,054
8,472
23,948
0
W
Kukulkan
LightSalve
Kukulkan
19,886
3,339
0
430
10,978
4,714
860
6,683
4,295
76,765
0
W
Arachne
Nico666
Arachne
6,745
4,772
0
8,003
14,959
5,827
18
2,289
12,670
0
59,705
L
Izanami
S1do0
Izanami
7,371
5,240
0
4,179
12,558
4,094
486
2,909
9,649
0
50,432
W
Danzaburou
VladAdam
Danzaburou
14,376
6,170
0
5,434
9,787
3,581
1,710
2,602
7,185
0
65,533
W
Hercules
XDTimoHD
Hercules
5,432
1,811
0
3,546
16,492
14,906
1,480
1,428
15,064
0
25,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,020
Gold Earned
48,909
413
Minions Killed
460
0
Camps Cleared
0
1,647,415
Distance Traveled
1,667,236
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,358
520
53
3
0
363,211
3
L
Osiris
10,655
592
92
5
0
365,926
4
L
Camazotz
8,851
492
95
5
0
341,428
3
L
Sol
8,981
499
89
5
0
285,221
1
L
Ymir
7,716
429
51
3
0
336,338
2
W
Kukulkan
11,016
612
123
7
0
322,644
1
W
Arachne
9,844
547
107
6
0
367,039
2
L
Izanami
8,817
490
86
5
0
318,502
0
W
Danzaburou
10,116
562
123
7
0
311,127
2
W
Hercules
8,575
476
54
3
0
303,215
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role