Player Matchup

Erlang Shen
Erlang Shen
CheckedRage
Erlang Shen
Level 15
God Stats
4W - 1L
1,329 SR
Queue Stats
71W - 51L
1,563 Elo+
Solo
Amaterasu
Amaterasu
DylanHz1224
Amaterasu
Level 25
God Stats
6W - 1L
1,500 SR
Queue Stats
104W - 104L
1,544 Elo+
Solo
Janus
Janus
Tamillar24
Janus
Level 28
God Stats
12W - 5L
1,678 SR
Queue Stats
60W - 63L
1,447 Elo+
Solo
Cabrakan
Cabrakan
adosagunshottt
Cabrakan
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 98L
1,475 Elo+
Solo
Rama
Rama
whitesplaysmite
Rama
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 90L
1,658 Elo+
Solo
Team Averages
Level 22
1,502 SR
1,537 Elo+

VS

Team Averages
Level 22
1,464 SR
1,602 Elo+
Hercules
Hercules
BananaBoi85
Hercules
Level 18
God Stats
1W - 5L
1,500 SR
Queue Stats
98W - 148L
1,500 Elo+
Solo
Anubis
Anubis
EDUARDOENRRIQ954
Anubis
Level 20
God Stats
3W - 3L
1,618 SR
Queue Stats
61W - 60L
1,651 Elo+
Solo
Cthulhu
Cthulhu
Gymosx32
Cthulhu
Level 13
God Stats
0W - 1L
1,201 SR
Queue Stats
4W - 5L
1,734 Elo+
Solo
Thor
Thor
Jreizzy
Thor
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 24L
1,500 Elo+
Solo
Bellona
Bellona
Qodachi_
Bellona
Level 29
God Stats
9W - 7L
1,500 SR
Queue Stats
243W - 222L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CheckedRage
Erlang Shen
12
6 / 1 / 4
6,890
626
7,482
6,526
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
DylanHz1224
Amaterasu
10
1 / 1 / 4
5,740
522
4,599
6,201
4,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
11
3 / 2 / 5
6,398
582
2,936
4,497
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
9
2 / 0 / 1
5,804
528
1,770
4,335
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 0 / 2
6,037
549
1,956
4,086
2,525
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BananaBoi85
Hercules
8
0 / 1 / 0
4,861
442
772
6,657
2,393
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 5 / 2
6,448
586
4,345
6,449
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Gymosx32
Cthulhu
4
0 / 3 / 0
3,967
361
513
3,649
956
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
Jreizzy
Thor
9
2 / 2 / 1
5,918
538
3,159
5,060
1,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Qodachi_
Bellona
8
0 / 1 / 1
4,840
440
4,141
5,117
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
4
4
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
BananaBoi85
Hercules
0
1
0
0
W
Erlang Shen
CheckedRage
Erlang Shen
6
1
4
8
W
Amaterasu
DylanHz1224
Amaterasu
1
1
4
3
L
2
5
2
0.6
L
Cthulhu
Gymosx32
Cthulhu
0
3
0
0
L
Thor
Jreizzy
Thor
2
2
1
1.25
L
Bellona
Qodachi_
Bellona
0
1
1
0.5
W
Janus
3
2
5
2.75
W
Cabrakan
2
0
1
2.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,743
Damage
12,930
25,645
Taken
26,932
15,092
Mitigated
11,797
8,519
Healing
6,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BananaBoi85
Hercules
772
289
0
1,346
6,657
2,393
0
981
5,476
0
17,678
W
Erlang Shen
CheckedRage
Erlang Shen
7,482
4,816
0
2,090
6,526
3,840
0
1,729
4,797
6,724
31,472
W
Amaterasu
DylanHz1224
Amaterasu
4,599
1,517
0
2,204
6,201
4,138
486
977
5,224
0
21,033
L
4,345
135
0
1,538
6,449
2,931
0
1,627
4,822
39,068
0
L
Cthulhu
Gymosx32
Cthulhu
513
60
0
0
3,649
956
0
1,059
2,545
1,710
0
L
Thor
Jreizzy
Thor
3,159
739
0
1,692
5,060
1,410
0
508
4,527
0
19,590
L
Bellona
Qodachi_
Bellona
4,141
1,741
0
1,552
5,117
4,107
262
1,437
3,589
2,285
16,434
W
Janus
2,936
93
0
934
4,497
931
26
2,246
2,251
30,170
0
W
Cabrakan
1,770
285
221
1,167
4,335
3,658
402
421
3,914
17,697
0
W
1,956
1,471
0
1,903
4,086
2,525
234
36
4,050
7,023
37,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,869
Gold Earned
26,034
292
Minions Killed
188
0
Camps Cleared
0
1,016,684
Distance Traveled
889,529
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,861
442
26
2
0
224,895
0
W
Erlang Shen
6,890
626
70
6
0
237,314
1
W
Amaterasu
5,740
522
38
3
0
221,860
3
L
Anubis
6,448
586
77
7
0
180,017
1
L
Cthulhu
3,967
361
4
0
0
100,779
0
L
Thor
5,918
538
45
4
0
201,428
0
L
Bellona
4,840
440
36
3
0
182,410
0
W
Janus
6,398
582
61
6
0
199,935
0
W
Cabrakan
5,804
528
40
4
0
195,573
3
W
Rama
6,037
549
83
8
0
162,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role