Player Matchup

Set
Set
CarlitosCd11
Set
Level 48
God Stats
4W - 11L
1,741 SR
Queue Stats
39W - 45L
1,503 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Neho120
Tsukuyomi
Level 87
God Stats
1W - 2L
1,305 SR
Queue Stats
27W - 28L
1,515 Elo+
Party 1
Janus
Janus
Pol03
Janus
Level 15
God Stats
15W - 19L
1,500 SR
Queue Stats
39W - 44L
1,265 Elo+
Party 1
Cthulhu
Cthulhu
alexacegonz
Cthulhu
Level 45
God Stats
1W - 4L
1,500 SR
Queue Stats
41W - 54L
1,515 Elo+
Party 1
Apollo
Apollo
byRidu27YT
Apollo
Level 63
God Stats
8W - 9L
1,538 SR
Queue Stats
50W - 48L
1,503 Elo+
Party 1
Team Averages
Level 52
1,517 SR
1,460 Elo+

VS

Team Averages
Level 85
1,391 SR
1,515 Elo+
Tsukuyomi
Tsukuyomi
IIEv0II
Tsukuyomi
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
35W - 16L
1,802 Elo+
Party 2
Hun Batz
Hun Batz
Iphelias
Hun Batz
Level 135
God Stats
1W - 3L
1,243 SR
Queue Stats
284W - 247L
1,595 Elo+
Party 2
Sol
Sol
Skygirl14
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Tak0
Chiron
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 35L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
supervivi40
Kuzenbo
Level 87
God Stats
20W - 31L
1,212 SR
Queue Stats
77W - 85L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 3
11,512
576
10,655
15,938
12,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Neho120
Tsukuyomi
15
2 / 8 / 3
9,420
471
9,650
17,446
6,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Pol03
Janus
14
1 / 6 / 2
9,008
450
7,591
11,784
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
alexacegonz
Cthulhu
13
1 / 5 / 3
9,000
450
5,463
13,319
12,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
byRidu27YT
Apollo
14
2 / 5 / 1
8,950
448
7,395
10,542
4,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IIEv0II
Tsukuyomi
19
12 / 3 / 4
12,501
625
17,537
22,171
12,437
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Iphelias
Hun Batz
18
8 / 3 / 1
11,618
581
9,271
14,225
6,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
3 / 1 / 8
11,800
590
10,075
11,962
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Tak0
Chiron
19
8 / 3 / 3
11,916
596
13,143
16,548
6,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
supervivi40
Kuzenbo
16
0 / 0 / 13
9,468
473
5,020
11,202
11,088
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
10
Kills
31
31
Deaths
10
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
W
Tsukuyomi
IIEv0II
Tsukuyomi
12
3
4
4.67
W
Hun Batz
Iphelias
Hun Batz
8
3
1
2.83
L
Tsukuyomi
Neho120
Tsukuyomi
2
8
3
0.44
L
Janus
Pol03
Janus
1
6
2
0.33
W
3
1
8
7
W
Chiron
Tak0
Chiron
8
3
3
3.17
L
Cthulhu
alexacegonz
Cthulhu
1
5
3
0.5
L
Apollo
byRidu27YT
Apollo
2
5
1
0.5
W
Kuzenbo
supervivi40
Kuzenbo
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,754
Damage
55,046
69,029
Taken
76,108
39,695
Mitigated
40,814
7,788
Healing
33,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,655
4,450
0
1,521
15,938
12,031
0
1,515
14,361
0
64,561
W
Tsukuyomi
IIEv0II
Tsukuyomi
17,537
3,382
0
9,659
22,171
12,437
715
2,705
19,124
251
77,415
W
Hun Batz
Iphelias
Hun Batz
9,271
2,124
0
4,102
14,225
6,013
123
772
13,303
0
74,055
L
Tsukuyomi
Neho120
Tsukuyomi
9,650
2,232
0
3,276
17,446
6,937
347
3,913
13,340
0
57,652
L
Janus
Pol03
Janus
7,591
341
0
0
11,784
3,575
0
3,131
8,485
52,232
0
W
10,075
1,644
0
5,339
11,962
4,433
2,773
4,592
7,173
76,659
0
W
Chiron
Tak0
Chiron
13,143
8,095
1,549
7,626
16,548
6,843
3,674
2,102
14,310
0
95,512
L
Cthulhu
alexacegonz
Cthulhu
5,463
458
137
1,305
13,319
12,216
0
3,164
10,078
31,047
0
L
Apollo
byRidu27YT
Apollo
7,395
3,634
0
1,549
10,542
4,936
934
3,037
7,419
5,455
49,684
W
Kuzenbo
supervivi40
Kuzenbo
5,020
2,226
2,242
2,615
11,202
11,088
378
3,322
7,844
28,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,890
Gold Earned
57,303
504
Minions Killed
597
0
Camps Cleared
0
1,871,869
Distance Traveled
1,964,034
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,512
576
139
7
0
375,202
1
W
Tsukuyomi
12,501
625
120
6
0
412,561
2
W
Hun Batz
11,618
581
127
6
0
410,546
5
L
Tsukuyomi
9,420
471
105
5
0
387,187
3
L
Janus
9,008
450
104
5
0
366,328
3
W
Sol
11,800
590
158
8
0
370,412
9
W
Chiron
11,916
596
162
8
0
350,580
3
L
Cthulhu
9,000
450
45
2
0
379,854
0
L
Apollo
8,950
448
111
6
0
363,298
5
W
Kuzenbo
9,468
473
30
2
0
419,935
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role