Player Matchup

Ra
Ra
DemIDleha
Ra
Level 12
God Stats
2W - 2L
1,566 SR
Queue Stats
14W - 12L
1,431 Elo+
Party 1
Hercules
Hercules
Fac277
Hercules
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 7L
1,475 Elo+
Party 1
Ullr
Ullr
IVAN007TO
Ullr
Level 27
God Stats
2W - 6L
1,820 SR
Queue Stats
38W - 60L
1,628 Elo+
Party 2
Thor
Thor
ItsNiik
Thor
Level 8
God Stats
1W - 1L
1,706 SR
Queue Stats
2W - 6L
1,238 Elo+
Solo
King Arthur
King Arthur
Tinxmax
King Arthur
Level 27
God Stats
4W - 4L
1,699 SR
Queue Stats
141W - 141L
1,602 Elo+
Party 2
Team Averages
Level 16
1,658 SR
1,475 Elo+

VS

Team Averages
Level 44
1,510 SR
1,554 Elo+
Bellona
Bellona
JaGooo
Bellona
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 7L
1,604 Elo+
Party 3
Nu Wa
Nu Wa
NNNighTRaveNNN
Nu Wa
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,604 Elo+
Party 3
Ymir
Ymir
PolllaGorda69
Ymir
Level 9
God Stats
6W - 4L
1,552 SR
Queue Stats
106W - 74L
1,626 Elo+
Party 4
Izanami
Izanami
PuntoArtica
Izanami
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
vicman99
Ne Zha
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 153L
1,435 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 9 / 5
8,092
476
9,934
11,102
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Fac277
Hercules
11
0 / 9 / 6
6,923
407
6,173
14,684
10,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
12
3 / 3 / 3
7,949
468
8,870
11,014
3,519
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
ItsNiik
Thor
12
1 / 8 / 1
7,385
434
3,154
12,422
3,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Tinxmax
King Arthur
13
0 / 4 / 0
7,749
456
4,735
15,190
11,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JaGooo
Bellona
15
2 / 0 / 7
9,129
537
8,159
8,643
5,284
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 3 / 15
8,495
500
11,448
9,570
2,835
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 3 / 11
8,383
493
4,156
11,938
7,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
PuntoArtica
Izanami
16
7 / 0 / 13
10,583
623
11,784
15,434
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
vicman99
Ne Zha
18
17 / 4 / 1
11,405
671
13,108
14,582
5,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
80
8
Kills
33
33
Deaths
10
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
4
9
5
0.72
L
Hercules
Fac277
Hercules
0
9
6
0.33
L
Ullr
3
3
3
1.5
L
Thor
ItsNiik
Thor
1
8
1
0.19
W
Bellona
JaGooo
Bellona
2
0
7
5.5
W
4
3
15
3.83
W
3
3
11
2.83
W
Izanami
PuntoArtica
Izanami
7
0
13
13.5
L
King Arthur
Tinxmax
King Arthur
0
4
0
0
W
Ne Zha
vicman99
Ne Zha
17
4
1
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,866
Damage
48,655
64,412
Taken
60,167
33,184
Mitigated
27,437
11,611
Healing
23,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,934
1,403
1,488
2,245
11,102
3,697
312
1,967
9,135
38,899
0
L
Hercules
Fac277
Hercules
6,173
2,095
0
860
14,684
10,776
440
5,839
8,845
0
17,714
L
Ullr
8,870
4,054
0
227
11,014
3,519
432
5,331
5,683
0
48,677
L
Thor
ItsNiik
Thor
3,154
475
0
1,811
12,422
3,895
242
1,161
11,261
0
32,846
W
Bellona
JaGooo
Bellona
8,159
2,140
0
2,970
8,643
5,284
488
172
8,147
0
43,832
W
11,448
3,188
588
2,702
9,570
2,835
1,016
2,525
6,970
28,233
0
W
4,156
984
0
1,644
11,938
7,554
287
2,423
9,323
14,759
0
W
Izanami
PuntoArtica
Izanami
11,784
7,086
0
9,975
15,434
5,855
3,147
3,544
11,669
0
87,446
L
King Arthur
Tinxmax
King Arthur
4,735
436
0
4,980
15,190
11,297
0
1,462
13,504
0
45,406
W
Ne Zha
vicman99
Ne Zha
13,108
3,285
0
5,654
14,582
5,909
0
1,920
12,537
0
77,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,098
Gold Earned
47,995
318
Minions Killed
436
0
Camps Cleared
0
1,457,395
Distance Traveled
1,574,893
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,092
476
82
5
0
307,240
1
L
Hercules
6,923
407
27
2
0
280,335
0
L
Ullr
7,949
468
61
4
0
281,533
2
L
Thor
7,385
434
67
4
0
265,006
6
W
Bellona
9,129
537
90
5
0
316,118
3
W
Nu Wa
8,495
500
45
3
0
303,569
0
W
Ymir
8,383
493
21
1
0
312,972
4
W
Izanami
10,583
623
153
9
0
299,427
2
L
King Arthur
7,749
456
81
5
0
323,281
8
W
Ne Zha
11,405
671
127
7
0
342,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role