Player Matchup

Apollo
Apollo
CaesarAugusti
Apollo
Level 92
God Stats
5W - 2L
1,975 SR
Queue Stats
201W - 109L
1,638 Elo+
Party 1
Ganesha
Ganesha
USS Theory
Ganesha
Level 46
God Stats
3W - 3L
1,813 SR
Queue Stats
5W - 6L
1,812 Elo+
Party 1
Janus
Janus
Vessi
Janus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,629 Elo+
Party 1
Team Averages
Level 50
1,763 SR
1,693 Elo+

VS

Team Averages
Level 72
1,490 SR
1,737 Elo+
Cerberus
Cerberus
 
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Explicit Peach
Scylla
Level 28
God Stats
2W - 0L
1,350 SR
Queue Stats
2W - 0L
1,658 Elo+
Solo
Anhur
Anhur
goldwolfii
Anhur
Level 160
God Stats
18W - 14L
1,620 SR
Queue Stats
268W - 210L
2,054 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
7,297
663
7,333
12,057
2,596
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
USS Theory
Ganesha
9
0 / 6 / 5
6,719
611
3,171
11,422
6,447
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Janus
Vessi
Janus
10
4 / 6 / 3
8,000
727
5,700
9,294
1,773
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
4 / 0 / 8
8,832
803
7,708
10,071
8,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 5 / 8
8,508
773
7,289
7,703
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
13
8 / 2 / 7
9,568
870
13,422
8,142
4,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
6
Kills
16
16
Deaths
7
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
8
8
L
2
4
3
0.88
W
4
5
8
1.6
L
Ganesha
USS Theory
Ganesha
0
6
5
0.42
L
Janus
Vessi
Janus
4
6
3
0.92
W
Anhur
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,204
Damage
28,419
32,773
Taken
25,916
10,816
Mitigated
15,446
2,490
Healing
6,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,708
179
0
2,704
10,071
8,934
599
2,803
7,268
33,717
0
L
7,333
3,827
0
1,350
12,057
2,596
228
5,262
6,379
0
19,859
W
7,289
1,075
287
1,998
7,703
2,229
600
4,039
3,664
20,650
0
L
Ganesha
USS Theory
Ganesha
3,171
212
118
235
11,422
6,447
32
5,655
5,312
9,580
0
L
Janus
Vessi
Janus
5,700
419
0
787
9,294
1,773
132
3,487
5,572
19,355
0
W
Anhur
13,422
6,444
0
1,715
8,142
4,283
1,316
2,063
6,079
4,260
38,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,016
Gold Earned
26,908
72
Minions Killed
154
0
Camps Cleared
0
578,878
Distance Traveled
574,621
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,832
803
74
7
0
195,594
5
L
Apollo
7,297
663
37
3
0
200,124
0
W
Scylla
8,508
773
24
2
0
185,716
1
L
Ganesha
6,719
611
2
0
0
192,527
0
L
Janus
8,000
727
33
3
0
186,227
1
W
Anhur
9,568
870
56
5
0
193,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role