Player Matchup

Pele
Pele
Julinho69
Pele
Level 142
God Stats
15W - 16L
1,500 SR
Queue Stats
241W - 174L
1,500 Elo+
Party 1
Rama
Rama
Kazer013
Rama
Level 24
God Stats
8W - 1L
1,500 SR
Queue Stats
17W - 3L
1,500 Elo+
Party 1
Ares
Ares
Maximo__01
Ares
Level 148
God Stats
5W - 1L
1,500 SR
Queue Stats
152W - 111L
1,879 Elo+
Party 1
Janus
Janus
MrStiflerr
Janus
Level 160
God Stats
30W - 19L
1,887 SR
Queue Stats
388W - 281L
1,879 Elo+
Party 1
King Arthur
King Arthur
enriqee12
King Arthur
Level 157
God Stats
33W - 21L
1,717 SR
Queue Stats
338W - 258L
1,879 Elo+
Party 1
Team Averages
Level 126
1,621 SR
1,727 Elo+

VS

Team Averages
Level 75
1,477 SR
1,426 Elo+
Nu Wa
Nu Wa
EL-HARRY-POPPERS
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,315 Elo+
Party 3
Sylvanus
Sylvanus
IRON_WOLF_ITA
Sylvanus
Level 145
God Stats
5W - 5L
1,500 SR
Queue Stats
283W - 271L
1,529 Elo+
Party 2
Cerberus
Cerberus
The_J0K3R_EsP-97
Cerberus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,315 Elo+
Party 3
Danzaburou
Danzaburou
i_was_f37
Danzaburou
Level 35
God Stats
16W - 8L
1,385 SR
Queue Stats
32W - 26L
1,441 Elo+
Party 2
Erlang Shen
Erlang Shen
zighic92
Erlang Shen
Level 76
God Stats
4W - 9L
1,500 SR
Queue Stats
228W - 200L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
4 / 0 / 3
6,349
635
3,613
5,430
1,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
10
4 / 2 / 1
5,909
591
5,509
5,054
1,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 5
5,489
549
2,071
5,872
2,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
12
4 / 0 / 2
6,831
683
3,033
3,188
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
enriqee12
King Arthur
11
2 / 1 / 1
6,195
620
4,397
9,032
4,211
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
4,993
499
2,833
5,609
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
IRON_WOLF_ITA
Sylvanus
9
1 / 3 / 0
5,372
537
5,533
7,484
7,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 2 / 1
4,794
479
2,104
5,970
2,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
i_was_f37
Danzaburou
9
2 / 2 / 0
4,979
498
2,725
4,315
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
zighic92
Erlang Shen
9
0 / 2 / 2
5,250
525
1,888
5,187
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
4
4
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Sylvanus
IRON_WOLF_ITA
Sylvanus
1
3
0
0.33
W
Pele
4
0
3
5.5
W
Rama
4
2
1
2.25
W
0
1
5
2.5
W
Janus
4
0
2
5
L
1
2
1
0.75
W
King Arthur
enriqee12
King Arthur
2
1
1
2.5
L
Danzaburou
i_was_f37
Danzaburou
2
2
0
1
L
Erlang Shen
zighic92
Erlang Shen
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,623
Damage
15,083
28,576
Taken
28,565
10,811
Mitigated
17,368
9,855
Healing
6,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,833
219
0
599
5,609
1,533
0
1,991
3,454
28,551
0
L
Sylvanus
IRON_WOLF_ITA
Sylvanus
5,533
1,931
0
2,938
7,484
7,354
0
635
6,811
31,414
0
W
Pele
3,613
850
0
3,018
5,430
1,608
0
1,230
4,048
0
32,492
W
Rama
5,509
4,441
0
1,881
5,054
1,393
1,058
1,521
3,483
0
31,346
W
2,071
222
0
1,737
5,872
2,773
0
1,196
4,612
12,938
0
W
Janus
3,033
251
0
418
3,188
826
0
917
2,221
46,760
0
L
2,104
213
0
1,404
5,970
2,446
0
632
5,338
6,953
0
W
King Arthur
enriqee12
King Arthur
4,397
652
0
2,801
9,032
4,211
0
5,576
3,417
0
32,558
L
Danzaburou
i_was_f37
Danzaburou
2,725
943
0
875
4,315
2,622
0
828
3,487
2,556
23,312
L
Erlang Shen
zighic92
Erlang Shen
1,888
866
0
1,000
5,187
3,413
0
799
4,371
5,416
22,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,773
Gold Earned
25,388
315
Minions Killed
256
0
Camps Cleared
0
959,781
Distance Traveled
834,986
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,993
499
65
7
0
175,500
1
L
Sylvanus
5,372
537
66
7
0
132,884
4
W
Pele
6,349
635
72
7
0
230,163
1
W
Rama
5,909
591
56
6
0
138,971
1
W
Ares
5,489
549
21
2
0
196,534
1
W
Janus
6,831
683
102
10
0
200,989
4
L
Cerberus
4,794
479
13
1
0
154,715
1
W
King Arthur
6,195
620
64
6
0
193,124
2
L
Danzaburou
4,979
498
50
5
0
161,771
4
L
Erlang Shen
5,250
525
62
6
0
210,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role