Player Matchup

Pele
Pele
Erias3
Pele
Level 29
God Stats
7W - 3L
1,500 SR
Queue Stats
30W - 34L
1,381 Elo+
Solo
Olorun
Olorun
Markovnikov1121
Olorun
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 7L
1,494 Elo+
Party 3
Rama
Rama
Tebronja
Rama
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,607 Elo+
Solo
Amaterasu
Amaterasu
Zantek69
Amaterasu
Level 4
God Stats
8W - 3L
1,751 SR
Queue Stats
8W - 3L
1,695 Elo+
Party 3
Sobek
Sobek
iDontSimpiDrink
Sobek
Level 18
God Stats
16W - 14L
1,500 SR
Queue Stats
84W - 90L
1,492 Elo+
Solo
Team Averages
Level 19
1,550 SR
1,534 Elo+

VS

Team Averages
Level 21
1,515 SR
1,411 Elo+
Kukulkan
Kukulkan
WienyButt
Kukulkan
Level 27
God Stats
6W - 3L
1,715 SR
Queue Stats
34W - 49L
1,434 Elo+
Party 2
Set
Set
darkesbombast
Set
Level 36
God Stats
0W - 6L
1,156 SR
Queue Stats
28W - 51L
1,538 Elo+
Party 2
Ymir
Ymir
karim20
Ymir
Level 24
God Stats
1W - 1L
1,702 SR
Queue Stats
59W - 66L
1,385 Elo+
Party 2
Hercules
Hercules
简单MileS
Hercules
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,349 Elo+
Party 1
Artemis
Artemis
菊花小铁匠
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Erias3
Pele
19
18 / 1 / 2
11,948
664
16,250
14,656
7,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 2 / 10
8,867
493
10,030
10,712
4,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
14
5 / 1 / 9
8,827
490
8,058
11,505
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amaterasu
Zantek69
Amaterasu
15
2 / 2 / 6
9,511
528
9,364
12,608
10,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 0 / 11
8,931
496
4,356
9,753
8,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
WienyButt
Kukulkan
14
0 / 5 / 4
8,552
475
8,961
7,755
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 4 / 0
9,184
510
7,239
12,453
4,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
karim20
Ymir
11
0 / 8 / 2
7,220
401
3,333
15,969
9,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
简单MileS
Hercules
11
0 / 6 / 3
7,006
389
8,100
14,884
10,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 8 / 1
6,792
377
7,788
10,931
3,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
31
Kills
6
6
Deaths
31
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
Erias3
Pele
18
1
2
19
W
3
2
10
4
W
Rama
5
1
9
9.5
L
Kukulkan
WienyButt
Kukulkan
0
5
4
0.4
W
Amaterasu
Zantek69
Amaterasu
2
2
6
2.5
L
6
4
0
1.5
W
3
0
11
8.5
L
Ymir
karim20
Ymir
0
8
2
0.13
L
Hercules
简单MileS
Hercules
0
6
3
0.25
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,058
Damage
35,421
59,234
Taken
61,992
33,592
Mitigated
30,994
25,759
Healing
9,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Erias3
Pele
16,250
4,152
0
4,748
14,656
7,355
503
1,785
12,721
0
105,707
W
10,030
5,132
482
6,353
10,712
4,187
2,445
3,043
7,544
47,243
0
W
Rama
8,058
5,937
369
6,114
11,505
3,794
476
2,659
8,821
0
39,105
L
Kukulkan
WienyButt
Kukulkan
8,961
419
0
0
7,755
2,707
568
1,330
6,400
55,857
0
W
Amaterasu
Zantek69
Amaterasu
9,364
3,824
0
2,929
12,608
10,058
1,635
2,860
9,473
0
45,201
L
7,239
3,493
0
4,200
12,453
4,227
0
2,426
9,902
0
36,075
W
4,356
197
0
4,764
9,753
8,198
195
1,947
7,756
22,818
0
L
Ymir
karim20
Ymir
3,333
1,156
0
605
15,969
9,784
402
3,301
12,643
20,733
0
L
Hercules
简单MileS
Hercules
8,100
2,410
0
2,996
14,884
10,910
0
2,523
12,125
0
29,359
L
7,788
5,046
0
1,979
10,931
3,366
395
4,806
6,125
0
32,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,084
Gold Earned
38,754
457
Minions Killed
334
0
Camps Cleared
0
1,760,543
Distance Traveled
1,606,644
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,948
664
171
10
0
381,815
2
W
Olorun
8,867
493
86
5
0
331,758
5
W
Rama
8,827
490
70
4
0
337,506
1
L
Kukulkan
8,552
475
123
7
0
337,509
3
W
Amaterasu
9,511
528
94
5
0
346,554
1
L
Set
9,184
510
78
4
0
363,622
2
W
Sobek
8,931
496
36
2
0
362,910
0
L
Ymir
7,220
401
38
2
0
306,303
2
L
Hercules
7,006
389
45
3
0
329,744
1
L
Artemis
6,792
377
50
3
0
269,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role