Player Matchup

Pele
Pele
Buksee
Pele
Level 49
God Stats
2W - 3L
1,667 SR
Queue Stats
38W - 48L
1,561 Elo+
Party 2
Danzaburou
Danzaburou
KoperJedzie
Danzaburou
Level 18
God Stats
9W - 8L
1,441 SR
Queue Stats
18W - 24L
1,599 Elo+
Party 2
Loki
Loki
Narf5
Loki
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
estaQ
Ares
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 101L
1,646 Elo+
Party 2
Kukulkan
Kukulkan
rab3ncjusz
Kukulkan
Level 54
God Stats
11W - 11L
1,119 SR
Queue Stats
28W - 23L
1,102 Elo+
Party 2
Team Averages
Level 50
1,445 SR
1,482 Elo+

VS

Team Averages
Level 87
1,501 SR
1,511 Elo+
Osiris
Osiris
Bewon
Osiris
Level 154
God Stats
7W - 6L
1,505 SR
Queue Stats
146W - 136L
1,350 Elo+
Party 1
Nu Wa
Nu Wa
HollowHunter
Nu Wa
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 51L
1,386 Elo+
Party 1
Khepri
Khepri
PuckInTheHouse
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,625 Elo+
Party 1
Nemesis
Nemesis
gergp
Nemesis
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 46L
1,692 Elo+
Solo
Rama
Rama
jehad1
Rama
Level 87
God Stats
9W - 6L
1,500 SR
Queue Stats
526W - 535L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Buksee
Pele
12
3 / 4 / 1
7,327
488
10,253
12,782
4,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
KoperJedzie
Danzaburou
11
2 / 3 / 1
5,956
397
3,432
6,872
2,235
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
Narf5
Loki
12
0 / 2 / 0
6,387
426
6,115
10,513
6,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
estaQ
Ares
11
0 / 3 / 3
6,532
435
6,167
12,880
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
rab3ncjusz
Kukulkan
12
0 / 2 / 1
7,250
483
2,165
7,089
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bewon
Osiris
15
3 / 0 / 0
8,724
582
9,418
10,166
9,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 1 / 1
8,822
588
9,371
5,083
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 2 / 6
8,327
555
4,158
9,700
8,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
gergp
Nemesis
14
2 / 1 / 5
8,213
548
4,917
9,524
3,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rama
jehad1
Rama
14
4 / 1 / 4
8,933
596
8,994
8,880
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
14
14
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Osiris
Bewon
Osiris
3
0
0
3
L
Pele
Buksee
Pele
3
4
1
0.88
W
2
1
1
2.5
L
Danzaburou
KoperJedzie
Danzaburou
2
3
1
0.83
L
Loki
Narf5
Loki
0
2
0
0
W
3
2
6
3
L
Ares
estaQ
Ares
0
3
3
0.5
W
Nemesis
gergp
Nemesis
2
1
5
4.5
W
Rama
jehad1
Rama
4
1
4
6
L
Kukulkan
rab3ncjusz
Kukulkan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,132
Damage
36,858
50,136
Taken
43,353
22,920
Mitigated
25,932
12,676
Healing
19,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Bewon
Osiris
9,418
2,629
0
6,609
10,166
9,021
984
455
9,711
1,153
53,310
L
Pele
Buksee
Pele
10,253
3,219
0
4,496
12,782
4,136
0
1,778
10,942
0
53,615
W
9,371
2,130
110
1,869
5,083
1,463
701
750
4,237
65,451
0
L
Danzaburou
KoperJedzie
Danzaburou
3,432
1,739
154
1,288
6,872
2,235
0
2,035
4,787
0
27,063
L
Loki
Narf5
Loki
6,115
1,778
0
3,306
10,513
6,113
0
832
9,656
2,039
35,103
W
4,158
451
282
2,097
9,700
8,786
354
2,608
7,092
15,217
0
L
Ares
estaQ
Ares
6,167
716
675
2,415
12,880
8,489
0
3,698
9,112
18,177
0
W
Nemesis
gergp
Nemesis
4,917
2,065
0
3,369
9,524
3,139
0
1,205
8,193
0
42,317
W
Rama
jehad1
Rama
8,994
6,844
0
4,922
8,880
3,523
2,245
3,582
5,298
0
58,340
L
Kukulkan
rab3ncjusz
Kukulkan
2,165
91
0
342
7,089
1,947
0
5,256
1,535
46,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,452
Gold Earned
43,019
355
Minions Killed
457
0
Camps Cleared
0
1,355,495
Distance Traveled
1,391,856
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,724
582
101
7
0
285,239
1
L
Pele
7,327
488
88
6
0
289,600
1
W
Nu Wa
8,822
588
127
8
0
263,094
1
L
Danzaburou
5,956
397
53
4
0
246,203
4
L
Loki
6,387
426
68
5
0
291,144
5
W
Khepri
8,327
555
21
1
0
269,339
6
L
Ares
6,532
435
29
2
0
283,099
2
W
Nemesis
8,213
548
86
6
0
327,489
3
W
Rama
8,933
596
122
8
0
246,695
5
L
Kukulkan
7,250
483
117
8
0
245,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role