Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Deadly_Harpo
Kukulkan
Level 49
God Stats
5W - 7L
1,693 SR
Queue Stats
64W - 78L
1,621 Elo+
Solo
Izanami
Izanami
Geese are mean
Izanami
Level 25
God Stats
21W - 26L
1,416 SR
Queue Stats
65W - 77L
1,436 Elo+
Party 1
Sobek
Sobek
Sunnisuicide666
Sobek
Level 23
God Stats
2W - 6L
1,316 SR
Queue Stats
2W - 7L
1,410 Elo+
Party 1
Team Averages
Level 79
1,485 SR
1,493 Elo+

VS

Team Averages
Level 85
1,672 SR
1,733 Elo+
Medusa
Medusa
DarkAssassin2929
Medusa
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 23L
1,756 Elo+
Party 2
Cthulhu
Cthulhu
Exist_Thrash29
Cthulhu
Level 65
God Stats
9W - 1L
1,847 SR
Queue Stats
175W - 96L
1,874 Elo+
Party 2
Pele
Pele
RIZeInSaNe
Pele
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
369W - 234L
1,756 Elo+
Party 2
Ganesha
Ganesha
Scar_The_Grizzly
Ganesha
Level 97
God Stats
25W - 10L
1,668 SR
Queue Stats
29W - 13L
1,579 Elo+
Party 2
King Arthur
King Arthur
Shinmon_Benimaru
King Arthur
Level 146
God Stats
19W - 11L
1,847 SR
Queue Stats
213W - 143L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 2 / 0
4,635
421
647
5,324
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
 
Arachne
6
0 / 2 / 0
4,560
415
1,364
3,915
2,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Kukulkan
Deadly_Harpo
Kukulkan
10
2 / 4 / 0
5,518
502
2,553
4,701
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 3 / 0
4,629
421
1,942
6,215
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 4 / 0
4,426
402
829
7,437
3,538
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
6,559
596
5,461
2,368
735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
1 / 2 / 2
6,391
581
1,947
7,064
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
9 / 0 / 0
7,285
662
5,833
5,494
3,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 0 / 8
6,608
601
3,240
5,578
3,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
Shinmon_Benimaru
King Arthur
13
2 / 0 / 1
7,335
667
2,829
5,803
2,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
15
15
Deaths
2
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
L
Arachne
 
Arachne
0
2
0
0
W
3
0
6
6
L
Kukulkan
Deadly_Harpo
Kukulkan
2
4
0
0.5
W
1
2
2
1
L
0
3
0
0
W
9
0
0
9
W
0
0
8
4
W
King Arthur
Shinmon_Benimaru
King Arthur
2
0
1
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,335
Damage
19,310
27,592
Taken
26,307
9,830
Mitigated
13,417
5,860
Healing
7,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
647
179
0
1,184
5,324
1,607
0
318
4,902
0
16,910
L
Arachne
 
Arachne
1,364
888
0
1,186
3,915
2,290
0
44
3,871
4,278
14,523
W
5,461
2,796
0
1,100
2,368
735
1,976
227
2,141
0
34,718
L
Kukulkan
Deadly_Harpo
Kukulkan
2,553
106
0
351
4,701
1,280
0
1,630
2,859
24,431
0
W
1,947
41
98
958
7,064
3,406
0
1,704
5,360
25,079
0
L
1,942
1,223
0
1,294
6,215
1,115
0
1,841
4,374
0
23,596
W
5,833
2,159
0
1,197
5,494
3,464
0
835
4,659
4,681
43,141
W
3,240
159
0
2,114
5,578
3,391
777
474
5,104
19,015
0
W
King Arthur
Shinmon_Benimaru
King Arthur
2,829
653
0
2,331
5,803
2,421
184
291
5,512
0
38,890
L
829
158
0
1,845
7,437
3,538
0
1,271
6,160
8,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,768
Gold Earned
34,178
192
Minions Killed
334
0
Camps Cleared
0
862,927
Distance Traveled
1,076,878
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,635
421
48
4
0
140,682
1
L
Arachne
4,560
415
34
3
0
175,794
3
W
Medusa
6,559
596
89
8
0
196,499
3
L
Kukulkan
5,518
502
51
5
0
170,592
1
W
Cthulhu
6,391
581
56
5
0
223,681
0
L
Izanami
4,629
421
40
4
0
163,518
0
W
Pele
7,285
662
84
8
0
235,461
2
W
Ganesha
6,608
601
4
0
0
199,518
2
W
King Arthur
7,335
667
101
9
0
221,719
4
L
Sobek
4,426
402
19
2
0
212,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role