Player Matchup

Yemoja
Yemoja
Alec2532
Yemoja
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
57W - 51L
1,715 Elo+
Solo
Bellona
Bellona
Loupti
Bellona
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,612 Elo+
Solo
Ra
Ra
Pados
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,757 Elo+
Solo
Danzaburou
Danzaburou
car_gigantic963
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,509 Elo+
Solo
Nu Wa
Nu Wa
l-_-OoOoOoOl-_-l
Nu Wa
Level 29
God Stats
8W - 1L
1,718 SR
Queue Stats
23W - 15L
1,613 Elo+
Solo
Team Averages
Level 22
1,544 SR
1,641 Elo+

VS

Team Averages
Level 14
1,467 SR
1,536 Elo+
Thoth
Thoth
Gui chx dl
Thoth
Level 13
God Stats
0W - 2L
1,257 SR
Queue Stats
10W - 14L
1,543 Elo+
Solo
Heimdallr
Heimdallr
HUSH_P_
Heimdallr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,530 Elo+
Solo
Ganesha
Ganesha
Ipnosi
Ganesha
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
638W - 639L
1,734 Elo+
Solo
Thanatos
Thanatos
PAJSERONI
Thanatos
Level 16
God Stats
5W - 3L
1,577 SR
Queue Stats
54W - 43L
1,535 Elo+
Solo
Hercules
Hercules
YanHRHR
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Alec2532
Yemoja
17
8 / 1 / 16
12,256
557
15,473
13,519
5,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Loupti
Bellona
20
16 / 1 / 7
15,343
697
21,334
16,363
20,141
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
16
3 / 11 / 13
10,610
482
8,961
16,173
5,087
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Danzaburou
car_gigantic963
Danzaburou
19
4 / 5 / 8
12,430
565
7,856
16,752
6,621
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
9 / 3 / 15
12,610
573
19,302
12,009
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
6 / 8 / 1
10,580
481
9,620
16,088
5,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
HUSH_P_
Heimdallr
13
0 / 11 / 3
7,902
359
2,429
15,917
5,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
Ipnosi
Ganesha
15
0 / 7 / 7
9,186
418
10,187
20,356
18,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
PAJSERONI
Thanatos
19
13 / 6 / 1
12,591
572
18,189
21,746
8,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
YanHRHR
Hercules
13
1 / 9 / 4
8,244
375
3,713
17,493
15,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
36
40
Kills
20
21
Deaths
41
59
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Alec2532
Yemoja
8
1
16
16
L
Thoth
6
8
1
0.81
L
Heimdallr
HUSH_P_
Heimdallr
0
11
3
0.14
L
Ganesha
Ipnosi
Ganesha
0
7
7
0.5
W
Bellona
Loupti
Bellona
16
1
7
19.5
L
Thanatos
PAJSERONI
Thanatos
13
6
1
2.25
W
Ra
3
11
13
0.86
L
Hercules
YanHRHR
Hercules
1
9
4
0.33
W
Danzaburou
car_gigantic963
Danzaburou
4
5
8
1.6
W
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,926
Damage
44,138
74,816
Taken
91,600
41,434
Mitigated
53,016
22,743
Healing
22,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Alec2532
Yemoja
15,473
2,090
2,103
2,898
13,519
5,616
1,194
4,608
8,861
59,129
0
L
Thoth
9,620
917
0
1,099
16,088
5,316
457
11,212
4,621
66,020
0
L
Heimdallr
HUSH_P_
Heimdallr
2,429
607
0
1,655
15,917
5,392
419
6,252
9,450
0
23,351
L
Ganesha
Ipnosi
Ganesha
10,187
844
0
1,074
20,356
18,044
0
10,103
9,794
53,941
0
W
Bellona
Loupti
Bellona
21,334
6,994
0
4,851
16,363
20,141
1,969
3,425
12,718
26,850
107,097
L
Thanatos
PAJSERONI
Thanatos
18,189
6,565
0
16,877
21,746
8,620
217
8,030
13,405
0
87,249
W
Ra
8,961
1,135
880
1,171
16,173
5,087
1,301
6,689
9,409
43,801
0
L
Hercules
YanHRHR
Hercules
3,713
653
0
2,225
17,493
15,644
753
9,801
7,501
0
19,361
W
Danzaburou
car_gigantic963
Danzaburou
7,856
3,630
0
7,726
16,752
6,621
3,513
1,812
14,940
0
95,144
W
19,302
5,661
1,184
1,930
12,009
3,969
1,136
3,273
8,711
57,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,249
Gold Earned
48,503
617
Minions Killed
387
0
Camps Cleared
0
1,989,693
Distance Traveled
1,768,281
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,256
557
84
4
0
382,709
0
L
Thoth
10,580
481
127
6
0
339,196
1
L
Heimdallr
7,902
359
42
2
0
335,458
0
L
Ganesha
9,186
418
49
2
0
348,172
0
W
Bellona
15,343
697
228
10
0
488,957
6
L
Thanatos
12,591
572
131
6
0
382,847
2
W
Ra
10,610
482
67
3
0
337,981
0
L
Hercules
8,244
375
38
2
0
362,608
2
W
Danzaburou
12,430
565
148
7
0
386,539
4
W
Nu Wa
12,610
573
90
4
0
393,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role