Player Matchup

Osiris
Osiris
CheesyBredd
Osiris
Level 29
God Stats
6W - 3L
1,487 SR
Queue Stats
15W - 12L
1,552 Elo+
Solo
Danzaburou
Danzaburou
Doggin53
Danzaburou
Level 66
God Stats
13W - 2L
1,769 SR
Queue Stats
54W - 20L
1,955 Elo+
Party 1
Zeus
Zeus
PeterThoth
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,859 Elo+
Solo
Ao Kuang
Ao Kuang
SusanoCarry9682
Ao Kuang
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 5L
1,955 Elo+
Party 1
Athena
Athena
SusanoGetGud
Athena
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 16L
1,955 Elo+
Party 1
Team Averages
Level 32
1,551 SR
1,855 Elo+

VS

Team Averages
Level 21
1,528 SR
1,704 Elo+
Nemesis
Nemesis
Captain_Twigg
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 65L
1,554 Elo+
Party 2
Heimdallr
Heimdallr
CuteTactics
Heimdallr
Level 29
God Stats
2W - 2L
1,484 SR
Queue Stats
16W - 17L
1,627 Elo+
Solo
Osiris
Osiris
GLOso3hunna
Osiris
Level 24
God Stats
11W - 11L
1,449 SR
Queue Stats
59W - 53L
1,743 Elo+
Solo
Olorun
Olorun
Licht1
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,799 Elo+
Party 2
Ymir
Ymir
NecroSlayer1
Ymir
Level 7
God Stats
2W - 3L
1,706 SR
Queue Stats
10W - 7L
1,799 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 2 / 1
6,475
540
5,197
6,928
6,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Doggin53
Danzaburou
13
3 / 3 / 2
7,678
640
5,802
6,911
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
6 / 3 / 2
7,731
644
6,652
5,517
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
13
7 / 0 / 1
8,085
674
7,040
8,498
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
12
2 / 3 / 9
7,292
608
5,434
11,431
6,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
3 / 4 / 0
6,457
538
4,894
9,695
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
CuteTactics
Heimdallr
11
6 / 4 / 0
7,015
585
9,445
8,043
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
13
2 / 2 / 0
7,125
594
6,065
10,695
7,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
Licht1
Olorun
7
0 / 5 / 3
4,916
410
1,490
6,843
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 3
5,438
453
771
6,106
2,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
18
Kills
11
11
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
3
4
0
0.75
W
Osiris
0
2
1
0.25
L
Heimdallr
CuteTactics
Heimdallr
6
4
0
1.5
W
Danzaburou
Doggin53
Danzaburou
3
3
2
1.33
L
Osiris
2
2
0
1
L
Olorun
Licht1
Olorun
0
5
3
0.3
L
0
3
3
0.5
W
6
3
2
2.33
W
Ao Kuang
7
0
1
7.5
W
Athena
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,125
Damage
22,665
39,285
Taken
41,382
19,614
Mitigated
19,749
15,588
Healing
11,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
4,894
1,284
0
2,556
9,695
3,316
390
4,429
5,120
0
35,487
W
Osiris
5,197
1,826
0
3,220
6,928
6,907
0
0
6,928
7,251
28,938
L
Heimdallr
CuteTactics
Heimdallr
9,445
5,021
0
760
8,043
4,172
34
3,380
4,663
7,115
42,308
W
Danzaburou
Doggin53
Danzaburou
5,802
2,392
0
2,622
6,911
2,108
61
384
6,527
0
44,372
L
Osiris
6,065
2,197
0
6,043
10,695
7,180
0
4,190
6,505
0
44,274
L
Olorun
Licht1
Olorun
1,490
907
0
1,301
6,843
2,319
344
5,219
1,326
11,216
0
L
771
202
0
607
6,106
2,762
108
2,779
3,327
8,850
0
W
6,652
1,493
0
858
5,517
1,418
1,720
942
4,575
37,067
0
W
Ao Kuang
7,040
2,159
0
5,483
8,498
3,033
372
541
7,957
50,966
0
W
Athena
5,434
2,543
0
3,405
11,431
6,148
59
1,470
9,961
26,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,261
Gold Earned
30,951
371
Minions Killed
274
0
Camps Cleared
0
1,268,726
Distance Traveled
1,053,613
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,457
538
69
6
0
242,885
0
W
Osiris
6,475
540
78
7
0
245,377
0
L
Heimdallr
7,015
585
80
7
0
210,403
2
W
Danzaburou
7,678
640
82
7
0
249,577
2
L
Osiris
7,125
594
95
8
0
200,361
3
L
Olorun
4,916
410
9
1
0
161,354
0
L
Ymir
5,438
453
21
2
0
238,610
3
W
Zeus
7,731
644
88
7
0
190,475
0
W
Ao Kuang
8,085
674
85
7
0
264,981
1
W
Athena
7,292
608
38
3
0
318,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role