Player Matchup

King Arthur
King Arthur
Gold IV
ArTŷr
King Arthur
Gold IV
Level 149
God Stats
13W - 14L
1,292 SR
Queue Stats
141W - 126L
1,678 MMR
Party 3
Arachne
Arachne
Gold IV
BigBackWoodsBoy
Arachne
Gold IV
Level 123
God Stats
5W - 3L
1,857 SR
Queue Stats
70W - 78L
1,737 MMR
Solo
Anubis
Anubis
Gold I
Lakesides
Anubis
Gold I
Level 158
God Stats
36W - 18L
1,598 SR
Queue Stats
439W - 406L
1,681 MMR
Solo
Chernobog
Chernobog
Gold III
foamybeach
Chernobog
Gold III
Level 79
God Stats
37W - 34L
1,438 SR
Queue Stats
120W - 117L
1,694 MMR
Solo
Sylvanus
Sylvanus
Silver II
raBÈAN
Sylvanus
Silver II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,642 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,537 SR
1,686 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,655 SR
1,662 MMR
Vulcan
Vulcan
Gold II
BokeTheShmole
Vulcan
Gold II
Level 145
God Stats
12W - 10L
1,737 SR
Queue Stats
302W - 272L
1,779 MMR
Party 2
Ymir
Ymir
Gold V
ImInMyBag
Ymir
Gold V
Level 160
God Stats
38W - 30L
1,500 SR
Queue Stats
1,284W - 1,274L
1,588 MMR
Party 2
Cernunnos
Cernunnos
Gold III
LateGameSavant
Cernunnos
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Gold III
Psychøtic
Nemesis
Gold III
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 101L
1,678 MMR
Party 1
Izanami
Izanami
Gold II
Sizkk
Izanami
Gold II
Level 146
God Stats
54W - 24L
2,038 SR
Queue Stats
59W - 32L
1,765 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArTŷr
King Arthur
15
0 / 6 / 3
8,721
459
6,639
20,150
15,825
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 3 / 6
9,122
480
5,655
15,397
9,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Lakesides
Anubis
17
9 / 7 / 3
10,960
577
14,819
18,033
8,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
foamybeach
Chernobog
16
3 / 4 / 3
9,665
509
5,829
10,416
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
raBÈAN
Sylvanus
12
0 / 8 / 8
8,413
443
7,121
23,655
20,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
TsukuyomiSetScyllaDanzaburouCu Chulainn

VS

Bans
JanusPersephoneGebKumbhakarnaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 6
11,691
615
19,560
8,487
2,886
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
15
2 / 3 / 17
11,292
594
4,217
18,156
14,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cernunnos
LateGameSavant
Cernunnos
17
5 / 3 / 10
12,070
635
17,463
13,632
7,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Psychøtic
Nemesis
17
7 / 6 / 7
12,083
636
14,589
14,383
8,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Sizkk
Izanami
19
7 / 2 / 3
12,914
680
13,970
15,925
9,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
71
15
Kills
28
28
Deaths
16
23
Assists
43
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ArTŷr
King Arthur
0
6
3
0.25
L
3
3
6
2
W
7
2
6
5
W
Ymir
2
3
17
3.5
L
Anubis
Lakesides
Anubis
9
7
3
1.5
W
Cernunnos
LateGameSavant
Cernunnos
5
3
10
3.33
W
Nemesis
Psychøtic
Nemesis
7
6
7
1.75
W
Izanami
Sizkk
Izanami
7
2
3
4.25
L
Chernobog
foamybeach
Chernobog
3
4
3
1.13
L
Sylvanus
raBÈAN
Sylvanus
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,063
Damage
69,799
87,651
Taken
70,583
60,889
Mitigated
43,025
19,109
Healing
19,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ArTŷr
King Arthur
6,639
875
0
1,721
20,150
15,825
0
4,352
15,706
0
59,048
L
5,655
4,073
0
2,103
15,397
9,606
0
3,395
11,963
8,815
46,796
W
19,560
7,400
0
2,348
8,487
2,886
1,104
4,811
3,676
90,522
0
W
Ymir
4,217
1,038
0
2,865
18,156
14,613
51
6,243
11,913
17,568
0
L
Anubis
Lakesides
Anubis
14,819
234
0
5,882
18,033
8,500
0
7,327
10,386
67,781
0
W
Cernunnos
LateGameSavant
Cernunnos
17,463
9,113
0
5,783
13,632
7,360
2,858
7,055
6,373
7,602
80,355
W
Nemesis
Psychøtic
Nemesis
14,589
5,662
0
3,688
14,383
8,398
1,164
3,500
10,883
9,288
67,455
W
Izanami
Sizkk
Izanami
13,970
9,603
0
5,098
15,925
9,768
7,585
4,357
11,568
7,809
108,289
L
Chernobog
foamybeach
Chernobog
5,829
3,451
0
1,748
10,416
6,226
826
2,627
7,740
3,959
53,418
L
Sylvanus
raBÈAN
Sylvanus
7,121
1,252
2,038
5,617
23,655
20,732
0
10,319
13,218
22,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,881
Gold Earned
60,050
496
Minions Killed
547
0
Camps Cleared
0
1,827,950
Distance Traveled
1,863,824
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,721
459
133
7
0
421,850
2
L
Arachne
9,122
480
90
5
0
409,245
4
W
Vulcan
11,691
615
120
6
0
407,920
5
W
Ymir
11,292
594
27
1
0
415,605
5
L
Anubis
10,960
577
129
7
0
306,180
0
W
Cernunnos
12,070
635
118
6
0
333,087
3
W
Nemesis
12,083
636
105
6
0
375,866
3
W
Izanami
12,914
680
177
9
0
331,346
6
L
Chernobog
9,665
509
119
6
0
369,280
3
L
Sylvanus
8,413
443
25
1
0
321,395
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role