Player Matchup

Horus
Horus
Goronking42
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,390 Elo+
Solo
Nu Wa
Nu Wa
NutChalice
Nu Wa
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
21W - 11L
1,769 Elo+
Solo
Cthulhu
Cthulhu
PurpleGod
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
StickyHitz
Izanami
Level 26
God Stats
107W - 88L
1,833 SR
Queue Stats
195W - 203L
1,775 Elo+
Solo
Ao Kuang
Ao Kuang
svndlion000
Ao Kuang
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
61W - 72L
1,498 Elo+
Solo
Team Averages
Level 26
1,567 SR
1,586 Elo+

VS

Team Averages
Level 13
1,559 SR
1,466 Elo+
Yemoja
Yemoja
JamisEAP
Yemoja
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
1,252 Elo+
Solo
Rama
Rama
MFKING
Rama
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 46L
1,419 Elo+
Solo
Osiris
Osiris
SoloPoloDolo
Osiris
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,500 Elo+
Solo
Bellona
Bellona
bbwaifu
Bellona
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 23L
1,334 Elo+
Solo
Anubis
Anubis
boejackman
Anubis
Level 29
God Stats
61W - 28L
1,793 SR
Queue Stats
425W - 405L
1,824 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 10
9,103
433
3,732
18,033
16,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
9
3 / 1 / 2
7,775
370
3,087
3,486
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
PurpleGod
Cthulhu
12
0 / 5 / 1
7,679
366
2,610
12,847
10,027
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
StickyHitz
Izanami
16
8 / 7 / 4
10,170
484
15,104
18,384
5,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
svndlion000
Ao Kuang
15
8 / 3 / 2
10,108
481
9,496
13,679
6,410
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JamisEAP
Yemoja
14
2 / 6 / 4
9,939
473
4,232
11,857
6,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
MFKING
Rama
14
0 / 6 / 6
9,133
435
8,297
13,316
4,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
20
8 / 1 / 8
13,114
624
12,282
11,659
11,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bellona
bbwaifu
Bellona
16
4 / 3 / 1
11,167
532
7,055
14,024
12,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
boejackman
Anubis
18
8 / 3 / 4
12,039
573
14,112
11,352
5,681
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
45
19
Kills
22
22
Deaths
19
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
6
10
0.83
W
Yemoja
JamisEAP
Yemoja
2
6
4
0.67
W
Rama
MFKING
Rama
0
6
6
0.5
L
Nu Wa
3
1
2
4
L
Cthulhu
PurpleGod
Cthulhu
0
5
1
0.1
W
Osiris
8
1
8
12
L
Izanami
StickyHitz
Izanami
8
7
4
1.43
W
Bellona
bbwaifu
Bellona
4
3
1
1.5
W
Anubis
boejackman
Anubis
8
3
4
3.33
L
Ao Kuang
svndlion000
Ao Kuang
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,029
Damage
45,978
66,429
Taken
62,208
40,036
Mitigated
41,235
22,240
Healing
20,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,732
1,767
484
4,546
18,033
16,846
152
5,835
12,198
353
19,257
W
Yemoja
JamisEAP
Yemoja
4,232
1,367
1,056
813
11,857
6,763
182
1,441
10,396
19,079
0
W
Rama
MFKING
Rama
8,297
6,799
513
3,366
13,316
4,510
1,569
4,138
9,133
0
48,110
L
Nu Wa
3,087
766
0
1,661
3,486
830
0
1,104
2,382
24,031
0
L
Cthulhu
PurpleGod
Cthulhu
2,610
489
0
1,571
12,847
10,027
0
5,272
7,575
24,248
0
W
Osiris
12,282
4,479
0
3,413
11,659
11,442
390
1,805
9,831
15,476
112,853
L
Izanami
StickyHitz
Izanami
15,104
10,905
0
7,207
18,384
5,923
0
5,694
12,690
0
74,411
W
Bellona
bbwaifu
Bellona
7,055
1,560
0
3,170
14,024
12,839
2,573
3,958
9,983
5,059
58,422
W
Anubis
boejackman
Anubis
14,112
1,227
625
7,986
11,352
5,681
1,949
5,529
5,591
79,552
0
L
Ao Kuang
svndlion000
Ao Kuang
9,496
2,372
0
6,771
13,679
6,410
0
2,184
11,495
48,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,835
Gold Earned
55,392
349
Minions Killed
530
0
Camps Cleared
0
1,409,045
Distance Traveled
1,903,702
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,103
433
34
2
0
382,512
0
W
Yemoja
9,939
473
38
2
0
384,715
0
W
Rama
9,133
435
81
4
0
342,674
3
L
Nu Wa
7,775
370
54
3
0
118,266
4
L
Cthulhu
7,679
366
48
2
0
255,124
2
W
Osiris
13,114
624
153
7
0
419,948
0
L
Izanami
10,170
484
130
6
0
309,844
3
W
Bellona
11,167
532
118
6
0
385,285
0
W
Anubis
12,039
573
140
7
0
371,080
0
L
Ao Kuang
10,108
481
83
4
0
343,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role