Player Matchup

Achilles
Achilles
Cald_5351
Achilles
Level 25
God Stats
5W - 2L
1,737 SR
Queue Stats
22W - 18L
1,856 Elo+
Solo
Pele
Pele
Taco de huevo13
Pele
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 93L
1,836 Elo+
Solo
Artemis
Artemis
UngluedCupid75
Artemis
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 76L
1,290 Elo+
Solo
Sol
Sol
Violators5652
Sol
Level 13
God Stats
2W - 0L
1,741 SR
Queue Stats
4W - 3L
1,448 Elo+
Solo
Cthulhu
Cthulhu
isak12345
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,596 SR
1,586 Elo+

VS

Team Averages
Level 20
1,296 SR
1,314 Elo+
Fenrir
Fenrir
BURRITOPONY
Fenrir
Level 18
God Stats
6W - 6L
1,500 SR
Queue Stats
6W - 9L
1,218 Elo+
Solo
Sun Wukong
Sun Wukong
Bobby Sav6787
Sun Wukong
Level 26
God Stats
24W - 24L
1,201 SR
Queue Stats
57W - 51L
1,265 Elo+
Solo
Sobek
Sobek
Larger Pancakes
Sobek
Level 34
God Stats
38W - 52L
1,108 SR
Queue Stats
338W - 347L
1,319 Elo+
Party 1
Discordia
Discordia
MarsVP
Discordia
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,787 Elo+
Party 1
Danzaburou
Danzaburou
axel_2882
Danzaburou
Level 18
God Stats
0W - 2L
1,170 SR
Queue Stats
18W - 32L
982 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cald_5351
Achilles
15
11 / 1 / 4
10,269
571
12,376
12,102
11,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
20 / 1 / 8
12,154
675
24,633
21,000
8,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
8 / 4 / 4
9,644
536
10,402
14,861
5,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 4 / 6
7,677
427
4,212
9,638
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
isak12345
Cthulhu
9
0 / 9 / 3
7,180
399
1,681
9,370
3,513

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 10 / 2
7,202
400
6,411
15,932
6,574
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Bobby Sav6787
Sun Wukong
10
3 / 11 / 3
6,985
388
8,195
18,345
9,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
3 / 6 / 5
7,287
405
8,742
17,214
10,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
MarsVP
Discordia
11
4 / 8 / 4
7,559
420
4,201
9,430
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
axel_2882
Danzaburou
5
0 / 6 / 1
5,223
290
303
5,564
1,209

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
27
40
Kills
12
19
Deaths
41
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
10
2
0.3
L
Sun Wukong
Bobby Sav6787
Sun Wukong
3
11
3
0.41
W
Achilles
Cald_5351
Achilles
11
1
4
13
L
3
6
5
0.92
L
Discordia
MarsVP
Discordia
4
8
4
0.75
W
20
1
8
24
W
8
4
4
2.5
W
1
4
6
1
L
Danzaburou
axel_2882
Danzaburou
0
6
1
0.08
W
Cthulhu
isak12345
Cthulhu
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,304
Damage
27,852
66,971
Taken
66,485
31,636
Mitigated
30,078
26,619
Healing
7,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,411
1,617
0
825
15,932
6,574
0
785
14,947
216
23,331
L
Sun Wukong
Bobby Sav6787
Sun Wukong
8,195
3,237
0
1,538
18,345
9,337
0
1,341
16,854
0
28,663
W
Achilles
Cald_5351
Achilles
12,376
4,229
0
3,842
12,102
11,850
3,700
214
10,843
0
45,482
L
8,742
711
0
3,795
17,214
10,323
0
2,913
14,301
22,621
0
L
Discordia
MarsVP
Discordia
4,201
618
0
1,097
9,430
2,635
667
585
8,845
29,138
0
W
24,633
6,953
0
12,676
21,000
8,256
2,210
3,434
16,048
0
112,187
W
10,402
5,319
0
6,845
14,861
5,416
3,841
4,533
10,328
0
46,305
W
4,212
1,095
0
3,141
9,638
2,601
1,417
3,991
5,647
22,495
0
L
Danzaburou
axel_2882
Danzaburou
303
303
0
21
5,564
1,209
18
269
5,220
0
1,601
W
Cthulhu
isak12345
Cthulhu
1,681
390
115
0
9,370
3,513
0
961
8,409
17,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,924
Gold Earned
34,256
384
Minions Killed
138
0
Camps Cleared
0
1,621,298
Distance Traveled
1,225,860
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,202
400
37
2
0
276,747
3
L
Sun Wukong
6,985
388
33
2
0
219,704
0
W
Achilles
10,269
571
96
5
0
324,881
0
L
Sobek
7,287
405
17
1
0
285,648
1
L
Discordia
7,559
420
48
3
0
225,443
4
W
Pele
12,154
675
162
9
0
377,418
4
W
Artemis
9,644
536
72
4
0
301,772
3
W
Sol
7,677
427
31
2
0
389,381
0
L
Danzaburou
5,223
290
3
0
0
218,318
0
W
Cthulhu
7,180
399
23
1
0
227,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role