Player Matchup

Izanami
Izanami
Grandmaster
Sizkk
Izanami
Grandmaster
Level 146
God Stats
36W - 0L
2,101 SR
Queue Stats
45W - 1L
2,599 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 146
2,101 SR
2,599 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,690 SR
1,700 MMR
Ullr
Ullr
Gold V
Capta1nCr0ss
Ullr
Gold V
Level 136
God Stats
21W - 8L
1,690 SR
Queue Stats
41W - 37L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Sizkk
Izanami
11
3 / 0 / 0
6,119
1,224
4,553
5,430
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bans
SetAh Muzen CabPoseidonBakasuraAnhur

VS

Bans
BellonaSkadiErlang ShenHadesTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,657
931
2,992
5,989
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Izanami
Sizkk
Izanami
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,553
Damage
2,992
5,430
Taken
5,989
3,364
Mitigated
1,839
2,317
Healing
1,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,992
1,409
0
1,580
5,989
1,839
0
730
5,259
0
23,181
W
Izanami
Sizkk
Izanami
4,553
3,050
0
2,317
5,430
3,364
1,181
13
5,417
3,290
30,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,119
Gold Earned
4,657
73
Minions Killed
50
0
Camps Cleared
0
96,990
Distance Traveled
91,048
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,657
931
50
10
0
91,048
0
W
Izanami
6,119
1,224
73
15
0
96,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role