Player Matchup

Raijin
Raijin
GoldProv
Raijin
Level 26
God Stats
2W - 2L
1,234 SR
Queue Stats
33W - 31L
1,112 Elo+
Party 2
Cthulhu
Cthulhu
GoldenSun420
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,112 Elo+
Party 2
Jormungandr
Jormungandr
LossRates
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 60L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
R6-juanjrdog
Sun Wukong
Level 16
God Stats
11W - 8L
1,431 SR
Queue Stats
12W - 14L
1,386 Elo+
Solo
Neith
Neith
YetiMercury
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
308W - 383L
1,225 Elo+
Solo
Team Averages
Level 24
1,433 SR
1,280 Elo+

VS

Team Averages
Level 12
1,349 SR
1,286 Elo+
Neith
Neith
LagnSteel
Neith
Level 12
God Stats
1W - 2L
1,232 SR
Queue Stats
2W - 8L
1,053 Elo+
Party 1
Bellona
Bellona
ProspectsHorizon
Bellona
Level 15
God Stats
1W - 3L
1,114 SR
Queue Stats
2W - 8L
1,053 Elo+
Party 1
Cthulhu
Cthulhu
Seaoath
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Hades
Hades
chiefhadeef
Hades
Level 9
God Stats
2W - 4L
1,154 SR
Queue Stats
2W - 6L
1,087 Elo+
Party 1
Kali
Kali
ulikemyusername
Kali
Level 20
God Stats
21W - 9L
1,747 SR
Queue Stats
47W - 31L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
GoldProv
Raijin
8
4 / 3 / 1
5,032
559
2,982
4,770
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
GoldenSun420
Cthulhu
8
3 / 1 / 3
5,226
581
4,007
5,056
2,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
LossRates
Jormungandr
10
2 / 1 / 0
5,668
630
3,173
5,423
3,166
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
R6-juanjrdog
Sun Wukong
3
1 / 2 / 1
3,868
430
1,176
2,770
991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 3 / 0
4,198
466
362
2,687
601
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LagnSteel
Neith
7
1 / 2 / 0
4,447
494
2,588
4,150
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 2 / 1
5,319
591
2,162
3,802
2,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Seaoath
Cthulhu
7
0 / 5 / 1
4,567
507
2,977
6,193
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 2 / 1
5,663
629
3,316
4,760
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 0 / 2
6,603
734
2,892
4,960
3,168
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
10
Kills
10
10
Deaths
11
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Raijin
GoldProv
Raijin
4
3
1
1.5
L
Cthulhu
GoldenSun420
Cthulhu
3
1
3
4.5
W
Neith
LagnSteel
Neith
1
2
0
0.5
L
Jormungandr
LossRates
Jormungandr
2
1
0
2
W
2
2
1
1.25
L
Sun Wukong
R6-juanjrdog
Sun Wukong
1
2
1
0.75
W
Cthulhu
Seaoath
Cthulhu
0
5
1
0.1
L
0
3
0
0
W
3
2
1
1.75
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,700
Damage
13,935
20,706
Taken
23,865
8,414
Mitigated
11,635
5,906
Healing
5,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
GoldProv
Raijin
2,982
475
0
1,226
4,770
1,318
0
1,805
2,965
16,263
0
L
Cthulhu
GoldenSun420
Cthulhu
4,007
283
64
1,102
5,056
2,338
0
1,479
3,577
17,482
0
W
Neith
LagnSteel
Neith
2,588
1,079
0
1,396
4,150
1,261
0
2,730
1,420
0
16,367
L
Jormungandr
LossRates
Jormungandr
3,173
398
0
2,970
5,423
3,166
0
1,401
3,872
28,435
0
W
2,162
748
0
345
3,802
2,847
417
2,140
1,662
275
20,034
L
Sun Wukong
R6-juanjrdog
Sun Wukong
1,176
515
0
327
2,770
991
0
1,903
867
0
5,541
W
Cthulhu
Seaoath
Cthulhu
2,977
520
73
324
6,193
2,496
0
3,535
2,658
10,115
0
L
362
165
0
217
2,687
601
0
288
2,258
0
11,099
W
3,316
771
286
1,719
4,760
1,863
102
739
4,021
24,204
0
W
2,892
1,643
0
1,728
4,960
3,168
398
1,018
3,942
7,848
25,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,992
Gold Earned
26,599
161
Minions Killed
217
0
Camps Cleared
0
635,358
Distance Traveled
862,811
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,032
559
20
2
0
149,464
0
L
Cthulhu
5,226
581
34
4
0
174,851
0
W
Neith
4,447
494
28
3
0
144,552
1
L
Jormungandr
5,668
630
75
8
0
138,175
1
W
Bellona
5,319
591
50
6
0
186,967
0
L
Sun Wukong
3,868
430
7
1
0
78,924
0
W
Cthulhu
4,567
507
28
3
0
169,554
0
L
Neith
4,198
466
25
3
0
93,944
0
W
Hades
5,663
629
44
5
0
163,498
0
W
Kali
6,603
734
67
7
0
198,240
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role