Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
G33KIN_FLAPPS
Athena
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,553 Elo+
Party 2
Guan Yu
Guan Yu
Riku909
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 50L
1,192 Elo+
Solo
Vulcan
Vulcan
StoneyLoudpack
Vulcan
Level 109
God Stats
22W - 13L
1,430 SR
Queue Stats
420W - 422L
1,511 Elo+
Party 1
Nemesis
Nemesis
TrulyBattleborn
Nemesis
Level 85
God Stats
5W - 10L
1,523 SR
Queue Stats
170W - 159L
1,481 Elo+
Party 1
Team Averages
Level 106
1,491 SR
1,447 Elo+

VS

Team Averages
Level 96
1,670 SR
1,500 Elo+
Nu Wa
Nu Wa
DevilsSuccubus
Nu Wa
Level 69
God Stats
22W - 16L
1,830 SR
Queue Stats
353W - 364L
1,530 Elo+
Solo
Chernobog
Chernobog
MrGreenside
Chernobog
Level 83
God Stats
2W - 0L
1,682 SR
Queue Stats
52W - 57L
1,326 Elo+
Party 3
Danzaburou
Danzaburou
RicksJymBagshf55
Danzaburou
Level 120
God Stats
9W - 9L
1,500 SR
Queue Stats
399W - 418L
1,501 Elo+
Party 3
Ymir
Ymir
VADERDARTH2001
Ymir
Level 104
God Stats
9W - 4L
1,839 SR
Queue Stats
23W - 11L
1,718 Elo+
Solo
Ne Zha
Ne Zha
blazes455
Ne Zha
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 101L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
5 / 5 / 6
7,935
529
11,001
10,377
3,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 4 / 7
7,296
486
3,150
11,885
10,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Riku909
Guan Yu
12
3 / 2 / 3
7,177
478
6,603
11,532
7,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 4 / 1
7,530
502
3,553
5,822
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
3 / 1 / 3
7,552
503
6,609
9,770
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
7,705
514
5,731
4,611
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
MrGreenside
Chernobog
14
7 / 3 / 0
8,573
572
7,270
10,960
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
RicksJymBagshf55
Danzaburou
10
2 / 4 / 6
7,021
468
5,969
9,645
2,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 5 / 3
7,379
492
10,062
13,941
9,427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
blazes455
Ne Zha
12
2 / 1 / 6
7,622
508
4,830
9,555
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
15
Kills
16
16
Deaths
15
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
5
5
6
1.6
W
2
2
4
2
L
2
4
7
1.38
W
Chernobog
MrGreenside
Chernobog
7
3
0
2.33
W
Danzaburou
RicksJymBagshf55
Danzaburou
2
4
6
1.25
L
Guan Yu
Riku909
Guan Yu
3
2
3
2.25
L
2
4
1
0.63
L
3
1
3
4.5
W
3
5
3
0.9
W
Ne Zha
blazes455
Ne Zha
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,916
Damage
33,862
49,386
Taken
48,712
26,365
Mitigated
19,597
8,416
Healing
12,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
11,001
5,364
0
2,000
10,377
3,672
1,247
1,720
8,513
0
37,953
W
5,731
1,369
99
1,252
4,611
905
460
1,079
3,458
40,474
0
L
3,150
651
0
1,248
11,885
10,072
97
1,954
9,779
13,448
0
W
Chernobog
MrGreenside
Chernobog
7,270
4,155
0
3,405
10,960
3,538
583
1,021
9,937
0
48,116
W
Danzaburou
RicksJymBagshf55
Danzaburou
5,969
1,917
0
1,481
9,645
2,556
0
2,055
7,550
0
22,329
L
Guan Yu
Riku909
Guan Yu
6,603
1,785
319
2,764
11,532
7,197
606
7,788
3,572
2,367
25,855
L
3,553
780
0
460
5,822
2,064
0
1,243
4,447
39,236
0
L
6,609
3,293
0
1,625
9,770
3,360
187
2,298
7,282
0
53,335
W
10,062
3,066
0
2,813
13,941
9,427
215
1,796
12,054
39,135
0
W
Ne Zha
blazes455
Ne Zha
4,830
1,778
0
3,177
9,555
3,171
183
932
8,591
0
37,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,490
Gold Earned
38,300
304
Minions Killed
352
0
Camps Cleared
0
1,460,048
Distance Traveled
1,344,038
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,935
529
58
4
0
271,562
5
W
Nu Wa
7,705
514
92
6
0
260,578
0
L
Athena
7,296
486
22
1
0
310,288
1
W
Chernobog
8,573
572
82
5
0
275,781
2
W
Danzaburou
7,021
468
29
2
0
270,226
9
L
Guan Yu
7,177
478
45
3
0
292,112
1
L
Vulcan
7,530
502
90
6
0
262,127
3
L
Nemesis
7,552
503
89
6
0
323,959
2
W
Ymir
7,379
492
63
4
0
243,988
0
W
Ne Zha
7,622
508
86
6
0
293,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role