Player Matchup

Hades
Hades
Doby1Konobi
Hades
Level 100
God Stats
38W - 28L
1,836 SR
Queue Stats
262W - 268L
1,825 Elo+
Party 1
Bakasura
Bakasura
PenguinzGonWild
Bakasura
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,868 Elo+
Party 1
Ymir
Ymir
TONEMUFF91
Ymir
Level 85
God Stats
178W - 201L
1,836 SR
Queue Stats
183W - 213L
1,825 Elo+
Party 1
Team Averages
Level 65
1,724 SR
1,839 Elo+

VS

Team Averages
Level 13
1,502 SR
1,598 Elo+
Anubis
Anubis
MxRxCxHxOxDxE
Anubis
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,577 Elo+
Solo
Nemesis
Nemesis
Unaccept
Nemesis
Level 8
God Stats
1W - 1L
1,663 SR
Queue Stats
6W - 24L
1,715 Elo+
Solo
Heimdallr
Heimdallr
victoria23
Heimdallr
Level 10
God Stats
0W - 1L
1,344 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 10
12,434
691
12,994
22,316
14,052
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
19
14 / 4 / 6
15,515
862
19,965
17,714
10,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
4 / 7 / 10
13,576
754
9,412
20,740
18,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 7 / 4
13,606
756
27,927
22,444
8,920
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Unaccept
Nemesis
15
5 / 6 / 9
11,699
650
10,110
16,056
10,325
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
victoria23
Heimdallr
12
1 / 8 / 11
10,566
587
8,250
13,781
5,008
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
44
21
Kills
20
20
Deaths
21
26
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
9
10
0.89
L
14
7
4
2.29
W
Bakasura
14
4
6
4.25
W
4
7
10
1.29
L
Nemesis
Unaccept
Nemesis
5
6
9
1.58
L
Heimdallr
victoria23
Heimdallr
1
8
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,371
Damage
46,287
60,770
Taken
52,281
43,574
Mitigated
24,253
17,870
Healing
13,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,994
1,997
1,331
7,857
22,316
14,052
1,079
8,940
13,376
66,339
0
L
27,927
1,833
428
9,949
22,444
8,920
378
9,838
10,909
75,126
0
W
Bakasura
19,965
12,800
0
3,572
17,714
10,823
1,970
8,591
9,123
6,268
68,431
W
9,412
2,055
1,221
3,889
20,740
18,699
689
10,974
9,766
26,475
0
L
Nemesis
Unaccept
Nemesis
10,110
4,714
347
2,519
16,056
10,325
0
6,769
8,197
0
21,090
L
Heimdallr
victoria23
Heimdallr
8,250
4,615
0
555
13,781
5,008
350
7,219
6,170
0
27,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,525
Gold Earned
35,871
213
Minions Killed
155
0
Camps Cleared
0
950,396
Distance Traveled
701,318
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,434
691
100
6
0
251,835
1
L
Anubis
13,606
756
81
5
0
208,890
3
W
Bakasura
15,515
862
92
5
0
401,415
1
W
Ymir
13,576
754
21
1
0
297,146
1
L
Nemesis
11,699
650
27
2
0
262,231
0
L
Heimdallr
10,566
587
47
3
0
230,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role