Player Matchup

Jing Wei
Jing Wei
Casanovuh
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,387 Elo+
Solo
Cthulhu
Cthulhu
Idklxverboy
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
Shrelanka
Bakasura
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Theevilonez
Sylvanus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 4L
1,689 Elo+
Party 2
Sol
Sol
Voicerstorm
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,689 Elo+
Party 2
Team Averages
Level 19
1,500 SR
1,553 Elo+

VS

Team Averages
Level 18
1,405 SR
1,359 Elo+
Yemoja
Yemoja
GUITARTHAILAND
Yemoja
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Mercury
Mercury
LolaBunnyStan
Mercury
Level 18
God Stats
6W - 4L
1,500 SR
Queue Stats
85W - 54L
1,256 Elo+
Party 1
Chiron
Chiron
Onastraz
Chiron
Level 14
God Stats
4W - 5L
1,359 SR
Queue Stats
10W - 11L
1,256 Elo+
Party 1
Chaac
Chaac
Themistocles0207
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Cthulhu
Cthulhu
twilson2081
Cthulhu
Level 19
God Stats
1W - 2L
1,166 SR
Queue Stats
7W - 3L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Casanovuh
Jing Wei
6
0 / 1 / 1
3,709
464
1,962
4,375
1,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Idklxverboy
Cthulhu
4
0 / 4 / 0
3,453
432
1,502
4,176
1,331
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Shrelanka
Bakasura
6
0 / 5 / 0
4,109
514
415
7,309
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sylvanus
Theevilonez
Sylvanus
6
1 / 1 / 0
4,368
546
1,489
3,754
1,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 2 / 1
4,659
582
4,217
5,163
1,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
4,519
565
1,060
3,161
1,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
11
9 / 0 / 0
6,813
852
5,268
5,142
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
Onastraz
Chiron
7
0 / 1 / 2
4,405
551
3,030
5,276
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 0 / 1
5,697
712
3,071
5,421
4,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
twilson2081
Cthulhu
10
0 / 1 / 2
5,432
679
2,569
3,727
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
12
13
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Casanovuh
Jing Wei
0
1
1
0.5
W
0
0
2
1
L
Cthulhu
Idklxverboy
Cthulhu
0
4
0
0
W
Mercury
9
0
0
9
W
Chiron
Onastraz
Chiron
0
1
2
1
L
Bakasura
Shrelanka
Bakasura
0
5
0
0
L
Sylvanus
Theevilonez
Sylvanus
1
1
0
1
W
3
0
1
3.5
L
1
2
1
0.75
W
Cthulhu
twilson2081
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,585
Damage
14,998
24,777
Taken
22,727
7,444
Mitigated
9,749
9,855
Healing
9,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Casanovuh
Jing Wei
1,962
1,343
0
1,898
4,375
1,036
0
260
4,115
0
11,707
W
1,060
216
987
420
3,161
1,308
216
2,096
1,065
8,136
0
L
Cthulhu
Idklxverboy
Cthulhu
1,502
417
0
90
4,176
1,331
0
1,268
2,819
6,144
0
W
Mercury
5,268
3,099
0
2,557
5,142
1,478
0
763
4,359
0
35,270
W
Chiron
Onastraz
Chiron
3,030
1,291
60
2,222
5,276
1,502
409
2,172
3,104
0
16,945
L
Bakasura
Shrelanka
Bakasura
415
395
0
2,325
7,309
2,243
0
0
7,109
0
8,474
L
Sylvanus
Theevilonez
Sylvanus
1,489
471
866
2,165
3,754
1,556
0
492
3,262
4,603
0
W
3,071
592
0
2,985
5,421
4,150
923
0
5,421
0
27,202
L
4,217
793
0
2,511
5,163
1,278
0
1,290
3,643
24,465
0
W
Cthulhu
twilson2081
Cthulhu
2,569
93
0
750
3,727
1,311
372
2,177
1,550
27,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,298
Gold Earned
26,866
115
Minions Killed
232
0
Camps Cleared
0
688,357
Distance Traveled
846,535
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,709
464
23
3
0
149,748
2
W
Yemoja
4,519
565
19
2
0
163,865
2
L
Cthulhu
3,453
432
6
1
0
106,495
0
W
Mercury
6,813
852
75
9
0
225,231
0
W
Chiron
4,405
551
27
3
0
140,322
1
L
Bakasura
4,109
514
33
4
0
119,095
0
L
Sylvanus
4,368
546
6
1
0
144,754
1
W
Chaac
5,697
712
52
7
0
154,113
0
L
Sol
4,659
582
47
6
0
168,265
1
W
Cthulhu
5,432
679
59
7
0
163,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role