Player Matchup

Janus
Janus
Bronze III
CatmanPants
Janus
Bronze III
Level 160
God Stats
6W - 2L
1,500 SR
Queue Stats
167W - 153L
1,457 MMR
Party 1
Skadi
Skadi
Gold III
DixonCider4U
Skadi
Gold III
Level 66
God Stats
5W - 9L
1,281 SR
Queue Stats
220W - 201L
1,541 MMR
Party 1
Hou Yi
Hou Yi
Silver II
DontLickMeDude
Hou Yi
Silver II
Level 87
God Stats
11W - 9L
1,500 SR
Queue Stats
402W - 425L
1,492 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
FlamingoPanther
Cu Chulainn
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
TankyTactics
Cerberus
Silver I
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 65L
1,493 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,456 SR
1,497 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 126
1,561 SR
1,497 MMR
Ymir
Ymir
Gold V
Erikdeg10
Ymir
Gold V
Level 144
God Stats
24W - 27L
1,804 SR
Queue Stats
477W - 453L
1,487 MMR
Party 2
Agni
Agni
Bronze III
ImFarley
Agni
Bronze III
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 147L
1,496 MMR
Party 2
Jing Wei
Jing Wei
Bronze III
Jikan_Raiza
Jing Wei
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Laudia
Amaterasu
Bronze III
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 25L
1,500 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Viveck
Hun Batz
Bronze III
Level 123
God Stats
14W - 9L
1,500 SR
Queue Stats
162W - 141L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 11
12,390
539
10,579
9,277
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
6 / 3 / 11
12,330
536
13,714
15,900
9,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
11 / 4 / 10
13,145
572
14,181
16,569
6,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
FlamingoPanther
Cu Chulainn
20
6 / 5 / 12
13,505
587
20,120
19,093
17,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
TankyTactics
Cerberus
15
3 / 3 / 12
11,022
479
11,268
17,448
15,429
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
PersephoneSetCthulhuGuan YuNu Wa

VS

Bans
DanzaburouSerqetApolloFenrirRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
5 / 4 / 3
11,149
485
12,755
23,913
21,153
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
16
1 / 6 / 7
10,387
452
12,972
13,158
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Jikan_Raiza
Jing Wei
13
0 / 5 / 2
8,828
384
2,307
13,427
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
Laudia
Amaterasu
17
8 / 8 / 4
12,824
558
10,505
27,919
21,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hun Batz
Viveck
Hun Batz
17
3 / 6 / 4
10,674
464
7,613
16,328
6,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
37
29
Kills
17
17
Deaths
29
56
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
W
6
3
11
3.83
W
11
4
10
4
L
Ymir
5
4
3
1.63
W
Cu Chulainn
FlamingoPanther
Cu Chulainn
6
5
12
2.4
L
Agni
1
6
7
0.75
L
Jing Wei
Jikan_Raiza
Jing Wei
0
5
2
0.2
L
Amaterasu
Laudia
Amaterasu
8
8
4
1.25
W
Cerberus
TankyTactics
Cerberus
3
3
12
3
L
Hun Batz
Viveck
Hun Batz
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,862
Damage
46,152
78,287
Taken
94,745
52,933
Mitigated
58,084
14,384
Healing
17,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,579
189
198
1,406
9,277
3,398
514
4,295
4,982
81,887
0
W
13,714
6,377
0
687
15,900
9,315
3,404
4,367
11,533
11,320
99,814
W
14,181
6,016
0
6,545
16,569
6,810
1,810
5,521
11,048
0
89,570
L
Ymir
12,755
1,805
0
6,030
23,913
21,153
0
6,761
16,911
63,543
0
W
Cu Chulainn
FlamingoPanther
Cu Chulainn
20,120
5,171
0
1,604
19,093
17,981
265
8,429
10,664
14,249
80,213
L
Agni
12,972
596
0
615
13,158
4,466
0
4,425
8,653
80,989
0
L
Jing Wei
Jikan_Raiza
Jing Wei
2,307
1,451
0
3,246
13,427
3,905
0
3,987
9,440
0
35,656
L
Amaterasu
Laudia
Amaterasu
10,505
5,739
0
6,784
27,919
21,984
0
7,768
20,062
0
38,706
W
Cerberus
TankyTactics
Cerberus
11,268
854
0
3,944
17,448
15,429
253
5,471
11,977
42,499
0
L
Hun Batz
Viveck
Hun Batz
7,613
1,205
0
780
16,328
6,576
0
4,453
11,705
0
79,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,392
Gold Earned
53,862
624
Minions Killed
505
0
Camps Cleared
0
2,240,329
Distance Traveled
2,079,115
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,390
539
172
7
0
520,080
7
W
Skadi
12,330
536
127
6
0
447,244
6
W
Hou Yi
13,145
572
120
5
0
390,931
4
L
Ymir
11,149
485
113
5
0
389,213
2
W
Cu Chulainn
13,505
587
132
6
0
438,686
3
L
Agni
10,387
452
141
6
0
427,608
4
L
Jing Wei
8,828
384
69
3
0
433,116
12
L
Amaterasu
12,824
558
42
2
0
395,757
3
W
Cerberus
11,022
479
73
3
0
443,388
5
L
Hun Batz
10,674
464
140
6
0
433,421
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role