Player Matchup

Achilles
Achilles
DietMarbleSoda
Achilles
Level 123
God Stats
5W - 6L
1,743 SR
Queue Stats
89W - 49L
1,605 Elo+
Party 2
Odin
Odin
GiibbyGibencio
Odin
Level 151
God Stats
7W - 1L
1,974 SR
Queue Stats
198W - 181L
1,796 Elo+
Solo
Zeus
Zeus
MegaSeaMonkey
Zeus
Level 160
God Stats
18W - 11L
1,805 SR
Queue Stats
273W - 267L
1,732 Elo+
Solo
Chiron
Chiron
QTwelve
Chiron
Level 160
God Stats
1W - 2L
1,731 SR
Queue Stats
61W - 42L
1,605 Elo+
Party 2
Ares
Ares
mortR0UGE
Ares
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 150
1,751 SR
1,647 Elo+

VS

Team Averages
Level 125
1,553 SR
1,529 Elo+
Kuzenbo
Kuzenbo
Ansellot
Kuzenbo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,708 Elo+
Party 1
Hercules
Hercules
HercTheDerp
Hercules
Level 145
God Stats
183W - 164L
1,546 SR
Queue Stats
264W - 242L
1,032 Elo+
Solo
Medusa
Medusa
SkittleKirby
Medusa
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 30L
1,580 Elo+
Party 1
Vulcan
Vulcan
TheGoldenLife
Vulcan
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
418W - 433L
1,616 Elo+
Solo
Ne Zha
Ne Zha
Xaydra
Ne Zha
Level 101
God Stats
0W - 1L
1,721 SR
Queue Stats
2W - 3L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
4 / 2 / 14
13,171
732
14,225
30,517
54,427
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

19
1 / 3 / 15
11,817
657
13,363
19,467
25,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
3 / 4 / 11
12,604
700
21,219
13,628
7,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chiron
QTwelve
Chiron
20
9 / 1 / 7
14,791
822
21,958
10,956
5,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
19
5 / 4 / 10
13,906
773
12,133
27,868
36,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ansellot
Kuzenbo
16
1 / 5 / 10
10,387
577
6,316
22,757
18,769
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hercules
HercTheDerp
Hercules
20
7 / 1 / 7
13,010
723
14,039
22,964
34,241
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
19
1 / 5 / 12
11,499
639
21,696
13,768
7,002
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
1 / 3 / 8
11,633
646
22,076
14,532
6,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Xaydra
Ne Zha
19
4 / 8 / 8
12,401
689
19,981
18,523
13,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
59
22
Kills
14
14
Deaths
22
57
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Ansellot
Kuzenbo
1
5
10
1.2
W
Achilles
4
2
14
5.5
W
1
3
15
2.83
L
Hercules
HercTheDerp
Hercules
7
1
7
10.5
W
3
4
11
2.13
W
Chiron
QTwelve
Chiron
9
1
7
12.5
L
Medusa
1
5
12
1.4
L
1
3
8
1.67
L
Ne Zha
Xaydra
Ne Zha
4
8
8
1
W
Ares
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,898
Damage
84,108
102,436
Taken
92,544
129,586
Mitigated
79,274
31,853
Healing
17,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Ansellot
Kuzenbo
6,316
1,775
0
0
22,757
18,769
0
8,272
13,689
13,352
0
W
Achilles
14,225
2,686
2,322
14,212
30,517
54,427
264
10,013
19,897
0
50,575
W
13,363
1,155
0
2,743
19,467
25,349
0
5,353
13,761
0
40,727
L
Hercules
HercTheDerp
Hercules
14,039
2,826
0
12,805
22,964
34,241
204
8,164
13,801
0
32,622
W
21,219
2,000
0
2,101
13,628
7,368
214
4,283
9,070
64,877
0
W
Chiron
QTwelve
Chiron
21,958
5,377
1,681
3,768
10,956
5,754
3,474
3,533
7,271
0
93,331
L
Medusa
21,696
7,678
0
0
13,768
7,002
560
6,151
7,201
1,528
67,969
L
22,076
11,590
0
1,598
14,532
6,118
0
5,076
9,137
61,549
0
L
Ne Zha
Xaydra
Ne Zha
19,981
6,706
0
2,836
18,523
13,144
669
4,935
13,076
0
51,749
W
Ares
12,133
163
0
5,026
27,868
36,688
0
5,483
22,068
22,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,289
Gold Earned
58,930
444
Minions Killed
402
9
Camps Cleared
8
1,708,660
Distance Traveled
1,733,336
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,387
577
8
0
0
348,848
1
W
Achilles
13,171
732
70
4
3
399,134
1
W
Odin
11,817
657
65
4
2
353,957
2
L
Hercules
13,010
723
67
4
1
405,270
4
W
Zeus
12,604
700
126
7
0
294,033
5
W
Chiron
14,791
822
168
9
2
342,437
6
L
Medusa
11,499
639
135
8
3
296,941
3
L
Vulcan
11,633
646
130
7
4
352,722
0
L
Ne Zha
12,401
689
62
3
0
329,555
4
W
Ares
13,906
773
15
1
2
319,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role