Player Matchup

Da Ji
Da Ji
FrogSocial
Da Ji
Level 155
God Stats
6W - 7L
1,500 SR
Queue Stats
382W - 363L
1,500 Elo+
Solo
Mulan
Mulan
PotatoKing999
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
RWkillz
Merlin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 27L
1,850 Elo+
Party 1
Chronos
Chronos
Ray31
Chronos
Level 124
God Stats
4W - 0L
1,878 SR
Queue Stats
12W - 9L
1,850 Elo+
Party 1
Horus
Horus
mgomar19
Horus
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 120L
1,699 Elo+
Solo
Team Averages
Level 137
1,576 SR
1,680 Elo+

VS

Team Averages
Level 119
1,579 SR
1,647 Elo+
Kukulkan
Kukulkan
DarkMios
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
LimpySausage
Sylvanus
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,805 Elo+
Solo
Rama
Rama
TheGamingOffense
Rama
Level 67
God Stats
18W - 18L
1,500 SR
Queue Stats
567W - 540L
1,577 Elo+
Solo
He Bo
He Bo
Vakad
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
zBoNy
Medusa
Level 126
God Stats
72W - 33L
1,895 SR
Queue Stats
398W - 357L
1,856 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
6 / 1 / 5
6,903
628
5,152
5,335
3,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 1
6,479
589
3,926
7,496
5,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
RWkillz
Merlin
11
2 / 2 / 6
6,608
601
5,741
4,810
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos
Ray31
Chronos
12
4 / 0 / 3
6,950
632
3,059
5,887
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
mgomar19
Horus
9
4 / 2 / 5
6,202
564
4,727
6,921
2,725
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DarkMios
Kukulkan
12
1 / 1 / 0
6,518
593
4,582
6,317
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
LimpySausage
Sylvanus
8
2 / 4 / 1
5,438
494
2,496
5,805
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 3 / 1
5,833
530
2,972
8,671
2,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

He Bo
Vakad
He Bo
8
0 / 5 / 1
5,182
471
1,891
6,292
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
zBoNy
Medusa
9
0 / 4 / 1
5,389
490
3,920
5,605
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
17
Kills
5
6
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DarkMios
Kukulkan
1
1
0
1
W
Da Ji
6
1
5
8.5
L
Sylvanus
LimpySausage
Sylvanus
2
4
1
0.63
W
1
1
1
1.5
W
Merlin
RWkillz
Merlin
2
2
6
2.5
W
Chronos
Ray31
Chronos
4
0
3
5.5
L
2
3
1
0.83
L
He Bo
Vakad
He Bo
0
5
1
0.1
W
Horus
mgomar19
Horus
4
2
5
3.25
L
Medusa
zBoNy
Medusa
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,605
Damage
15,861
30,449
Taken
32,690
16,179
Mitigated
11,437
9,121
Healing
9,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DarkMios
Kukulkan
4,582
853
0
2,514
6,317
2,093
0
39
6,128
40,496
0
W
Da Ji
5,152
1,988
0
376
5,335
3,221
0
1,114
4,202
4,453
28,297
L
Sylvanus
LimpySausage
Sylvanus
2,496
443
371
1,320
5,805
2,828
0
2,540
3,135
12,688
0
W
3,926
628
0
4,149
7,496
5,602
0
4,167
3,023
0
35,869
W
Merlin
RWkillz
Merlin
5,741
418
0
807
4,810
1,426
0
1,487
3,323
34,375
0
W
Chronos
Ray31
Chronos
3,059
1,539
0
1,274
5,887
3,205
710
594
5,293
38,713
0
L
2,972
2,406
0
3,021
8,671
2,473
0
3,424
4,989
0
24,625
L
He Bo
Vakad
He Bo
1,891
74
0
2,052
6,292
1,376
0
550
5,693
26,242
0
W
Horus
mgomar19
Horus
4,727
2,390
676
1,839
6,921
2,725
51
1,529
5,392
0
21,992
L
Medusa
zBoNy
Medusa
3,920
1,714
0
410
5,605
2,667
0
2,048
3,557
3,595
22,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,142
Gold Earned
28,360
305
Minions Killed
283
0
Camps Cleared
0
1,034,571
Distance Traveled
916,534
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,518
593
98
9
0
168,641
3
W
Da Ji
6,903
628
55
5
0
210,376
2
L
Sylvanus
5,438
494
13
1
0
192,305
0
W
Mulan
6,479
589
75
7
0
209,612
4
W
Merlin
6,608
601
66
6
0
184,879
4
W
Chronos
6,950
632
72
7
0
210,087
2
L
Rama
5,833
530
62
6
0
201,520
5
L
He Bo
5,182
471
55
5
0
181,320
0
W
Horus
6,202
564
37
3
0
219,617
2
L
Medusa
5,389
490
55
5
0
172,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role