Player Matchup

Fenrir
Fenrir
AlashionCook
Fenrir
Level 61
God Stats
5W - 4L
1,286 SR
Queue Stats
10W - 13L
1,241 Elo+
Party 2
Ganesha
Ganesha
DragmireWolf
Ganesha
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
OkamiJin
Nu Wa
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 6L
1,241 Elo+
Party 2
Ra
Ra
TheNewHappy
Ra
Level 85
God Stats
4W - 7L
1,352 SR
Queue Stats
39W - 30L
1,355 Elo+
Solo
Cupid
Cupid
寒冰浅月
Cupid
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 92L
1,025 Elo+
Solo
Team Averages
Level 70
1,428 SR
1,272 Elo+

VS

Team Averages
Level 83
1,611 SR
1,572 Elo+
Hera
Hera
Gameclown
Hera
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Stoney4103
Neith
Level 22
God Stats
54W - 47L
1,504 SR
Queue Stats
134W - 140L
1,595 Elo+
Party 1
Sun Wukong
Sun Wukong
mahsan521
Sun Wukong
Level 64
God Stats
12W - 10L
1,776 SR
Queue Stats
195W - 172L
1,668 Elo+
Solo
Danzaburou
Danzaburou
tooduhloo
Danzaburou
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
xSyckMaestrox
Ganesha
Level 126
God Stats
5W - 4L
1,776 SR
Queue Stats
141W - 148L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 0 / 6
9,349
1,169
4,382
4,378
2,307
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ganesha
DragmireWolf
Ganesha
14
0 / 2 / 11
7,600
950
6,231
9,755
9,072
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
OkamiJin
Nu Wa
14
4 / 1 / 7
8,690
1,086
9,607
7,084
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 2 / 7
8,116
1,015
7,350
5,952
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 0 / 6
7,571
946
2,758
3,621
896
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

318

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
3 / 6 / 2
8,287
1,036
6,346
8,321
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
13
0 / 1 / 4
7,270
909
3,510
5,607
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sun Wukong
mahsan521
Sun Wukong
12
1 / 1 / 2
7,250
906
4,873
4,966
2,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
tooduhloo
Danzaburou
12
1 / 2 / 2
7,380
923
6,085
6,693
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
14
0 / 2 / 5
8,173
1,022
7,309
7,827
5,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
12
Kills
5
5
Deaths
12
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
0
6
9
W
Ganesha
DragmireWolf
Ganesha
0
2
11
2.75
L
Hera
3
6
2
0.67
W
Nu Wa
OkamiJin
Nu Wa
4
1
7
7.5
L
Neith
0
1
4
2
W
1
2
7
2.25
L
Sun Wukong
mahsan521
Sun Wukong
1
1
2
2
L
Danzaburou
tooduhloo
Danzaburou
1
2
2
1
L
Ganesha
0
2
5
1.25
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,328
Damage
28,123
30,790
Taken
33,414
16,679
Mitigated
15,156
4,879
Healing
3,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,382
591
0
763
4,378
2,307
0
949
3,354
0
12,262
W
Ganesha
DragmireWolf
Ganesha
6,231
396
0
0
9,755
9,072
0
3,681
5,972
13,803
0
L
Hera
6,346
1,824
0
67
8,321
2,546
0
4,892
3,286
27,564
0
W
Nu Wa
OkamiJin
Nu Wa
9,607
2,175
0
916
7,084
2,145
0
3,379
3,655
16,752
0
L
Neith
3,510
588
0
851
5,607
1,888
0
3,155
2,250
0
20,146
W
7,350
810
1,052
1,779
5,952
2,259
0
3,550
2,377
36,314
0
L
Sun Wukong
mahsan521
Sun Wukong
4,873
734
0
769
4,966
2,697
0
3,291
1,558
0
9,764
L
Danzaburou
tooduhloo
Danzaburou
6,085
2,119
0
1,076
6,693
2,230
0
5,327
1,181
0
19,824
L
Ganesha
7,309
405
0
747
7,827
5,795
0
5,705
1,951
15,969
0
W
2,758
1,171
194
175
3,621
896
0
2,096
1,500
0
13,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,326
Gold Earned
38,360
145
Minions Killed
137
9
Camps Cleared
3
731,054
Distance Traveled
696,105
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,349
1,169
16
2
2
160,059
0
W
Ganesha
7,600
950
0
0
0
130,284
0
L
Hera
8,287
1,036
47
6
1
139,155
1
W
Nu Wa
8,690
1,086
32
4
2
144,399
0
L
Neith
7,270
909
49
6
1
161,086
0
W
Ra
8,116
1,015
59
7
4
151,199
1
L
Sun Wukong
7,250
906
20
3
1
123,530
0
L
Danzaburou
7,380
923
21
3
0
119,095
0
L
Ganesha
8,173
1,022
0
0
0
153,239
0
W
Cupid
7,571
946
38
5
1
145,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role